Trademark Overview
On Monday, July 8, 2024, a trademark application was filed for MAN OF THE MATCH with the United States Patent and Trademark Office. The USPTO has given the MAN OF THE MATCH trademark a serial number of 98636477. The federal status of this trademark filing is APPROVED FOR PUBLICATION as of Saturday, July 12, 2025. This trademark is owned by Man of the Match, Inc.. The MAN OF THE MATCH trademark is filed in the Computer & Software Products & Electrical & Scientific Products and Computer & Software Services & Scientific Services categories with the following description:
Downloadable video game software; downloadable multiplayer video game software; downloadable video game software, namely, soccer video games; downloadable software for creating a virtual avatar and interacting with users and objects in virtual worlds for use in video games; downloadable computer software using artificial intelligence (AI) for facial scanning and recognition for creating a virtual avatar, building virtual objects, and interacting with users and objects in virtual worlds; downloadable computer software platforms for organizing and web hosting virtual sporting events; downloadable software for creating and managing image files of virtual sports teams authenticated by non-fungible tokens (NFTs)
Software as a service (SaaS) services namely, hosting software for use by others for use as interactive computer video games; software as a service (SaaS) services namely, hosting software for use by others for use as interactive computer multiplayer video games; software as a service (SaaS) services namely, hosting software for use by others for use as interactive computer sports video games, namely, soccer video games; software as a service (SaaS) services for creating a virtual avatar and interacting with users and objects in virtual worlds for use in video games; software as a service (SaaS) service featuring software using artificial intelligence (AI) for facial scanning and recognition for creating a virtual avatar, building virtual objects, and interacting with users and objects in virtual worlds; software as a service (SaaS) services namely, hosting software for use by others for organizing and web hosting virtual sporting events; software as a service (SaaS) services featuring...
