MAKE HAPPEN Trademark

Trademark Overview


On Friday, February 28, 2025, a trademark application was filed for MAKE HAPPEN with the United States Patent and Trademark Office. The USPTO has given the MAKE HAPPEN trademark a serial number of 99061618. The federal status of this trademark filing is APPROVED FOR PUBLICATION as of Wednesday, May 28, 2025. This trademark is owned by EVERZ INC. The MAKE HAPPEN trademark is filed in the Education & Entertainment Services category with the following description:

Entertainment media production services for the internet; Entertainment services in the nature of development, creation, production and post-production services of multimedia entertainment content; Entertainment services in the nature of production of digital content, namely, podcasts, movies, television shows and multimedia entertainment content all in the field of Big Data, cloud computing, quantum computing, cloud security, cybersecurity, cybernetics, robotics, Artificial Intelligent, Generative AI, Agentic AI, Digital Clones, AI safety, Machine Learning and Internet of Things; Technical consulting in the field of cybersecurity risk management training; Educational services, namely, providing online instruction in the field of Blockchain, Extended Reality, Augmented Reality, Mixed Reality, Social Media, Artificial Intelligence, and Cybersecurity risk management training
make happen

General Information


Serial Number99061618
Word MarkMAKE HAPPEN
Filing DateFriday, February 28, 2025
Status680 - APPROVED FOR PUBLICATION
Status DateWednesday, May 28, 2025
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesEntertainment media production services for the internet; Entertainment services in the nature of development, creation, production and post-production services of multimedia entertainment content; Entertainment services in the nature of production of digital content, namely, podcasts, movies, television shows and multimedia entertainment content all in the field of Big Data, cloud computing, quantum computing, cloud security, cybersecurity, cybernetics, robotics, Artificial Intelligent, Generative AI, Agentic AI, Digital Clones, AI safety, Machine Learning and Internet of Things; Technical consulting in the field of cybersecurity risk management training; Educational services, namely, providing online instruction in the field of Blockchain, Extended Reality, Augmented Reality, Mixed Reality, Social Media, Artificial Intelligence, and Cybersecurity risk management training

Classification Information


International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateFriday, February 28, 2025
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameEVERZ INC
Party Type10 - Original Applicant
Legal Entity Type03 - Corporation
AddressBethesda, MD 20817

Trademark Events


Event DateEvent Description
Friday, February 28, 2025NEW APPLICATION ENTERED
Friday, February 28, 2025NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Friday, February 28, 2025APPLICATION FILING RECEIPT MAILED
Wednesday, May 28, 2025ASSIGNED TO EXAMINER
Wednesday, May 28, 2025APPROVED FOR PUB - PRINCIPAL REGISTER