Trademark Overview
On Friday, June 4, 2010, a trademark application was filed for LOVE SOCIETY with the United States Patent and Trademark Office. The USPTO has given the LOVE SOCIETY trademark a serial number of 85054520. The federal status of this trademark filing is ABANDONED - NO STATEMENT OF USE FILED as of Monday, July 18, 2011. This trademark is owned by Gamenauts, Inc.. The LOVE SOCIETY trademark is filed in the Computer & Software Products & Electrical & Scientific Products and Education & Entertainment Services categories with the following description:
Computer game cartridges; Computer game cartridges and discs; Computer game cassettes; Computer game discs; Computer game programmes; Computer game programmes downloadable via the Internet; Computer game programs; Computer game programs, cartridges, and cassettes; Computer game software; Computer game software downloadable from a global computer network; Computer game software for personal computers and home video game consoles; Computer game software for use on mobile and cellular phones; Computer game software for use with personal computers, home video game consoles used with televisions, and for arcade-based video game consoles; Downloadable computer game programs; Downloadable computer game software via a global computer network and wireless devices; Downloadable electronic game programs; Electronic game programs; Electronic game software; Electronic game software for cellular telephones; Electronic game software for handheld electronic devices; Electronic game software for wirele...
Entertainment services, namely, providing an on-line computer game; Entertainment services, namely, providing games of chance via the Internet; Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing online electronic games; Entertainment services, namely, providing online video games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, providing temporary use of non-downloadable video games; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes