Goods and Services | Education services in the nature of early childhood instruction; Education services, namely, providing live and on-line learning programs in the field of language, math, general knowledge, and cooperative activity; Education services, namely, providing on-line learning programs in the field of language, math, general knowledge, and cooperative activity; Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; Educational services, namely, conducting distance learning instruction at the primary and secondary levels; Educational services, namely, conducting distance learning instruction at the secondary, college and graduate levels; Educational services, namely, conducting informal on-line programs in the fields of language, math, general knowledge, and cooperative activity, and printable materials distributed therewith; Educational services, namely, conducting informal programs in the fields of language, math, general knowledge, and cooperative activity, using on-line activities and interactive exhibits, and printable materials distributed therewith; Educational services, namely, providing on-line courses of instruction at the early childhood, primary, secondary, college, and graduate level; Educational services, namely, providing online instruction in the field of language, math, general knowledge, and cooperative activity; Educational services, namely, providing online instruction in the field of language, math, general knowledge, and cooperative activity via an online website; Educational and entertainment services, namely, a continuing program about language, math, general knowledge, and cooperative activity accessible by radio, television, satellite, audio, video and computer networks; Entertainment services in the nature of arranging social entertainment events; Entertainment services in the nature of development, creation, production and post-production services of multimedia entertainment content; Entertainment services in the nature of development, creation, production, distribution, and post-production of interactive brain-training and team-building games; Entertainment services in the nature of hosting social entertainment events; Entertainment services in the nature of organizing social entertainment events; Entertainment services, namely, an ongoing multimedia program featuring brain-training and team-building activities distributed via various platforms across multiple forms of transmission media; Entertainment services, namely, providing a web site featuring photographic and prose presentations featuring brain-training and team-building activities; Entertainment services, namely, providing an on-line computer game; Entertainment services, namely, providing brain training games on-line and in mobile wireless form; Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing online co-op video games; Entertainment services, namely, providing online electronic games; Entertainment services, namely, providing online multiplayer video games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Entertainment services, namely, providing temporary use of non-downloadable computer learning games; Entertainment services, namely, providing temporary use of non-downloadable electronic games; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, providing temporary use of non-downloadable video games; Entertainment services, namely, storytelling; Entertainment and education services in the nature of a series of short shows featuring brain-training and team-building activities distributed to mobile handsets, which may include video, text, photos, illustrations or hypertext; Entertainment and educational services in the nature of competitions in the field of entertainment, education, culture, sports, and other non-business and non-commercial fields; Entertainment and educational services in the nature of on-line competitions in the field of entertainment, education, culture, sports, and other non-business and non-commercial fields; Production of video and computer game software; Children's educational services, namely, providing academic performance evaluation, guidance and monitoring for children pre-kindergarten through grade 12 via the Internet |