LEARNINGEQUITY Trademark

Trademark Overview


On Monday, April 5, 2021, a trademark application was filed for LEARNINGEQUITY with the United States Patent and Trademark Office. The USPTO has given the LEARNINGEQUITY trademark a serial number of 90625174. The federal status of this trademark filing is ABANDONED - FAILURE TO RESPOND OR LATE RESPONSE as of Tuesday, June 14, 2022. This trademark is owned by Learning Equity, Inc.. The LEARNINGEQUITY trademark is filed in the Computer & Software Products & Electrical & Scientific Products and Education & Entertainment Services categories with the following description:

Education services in the nature of early childhood instruction; Education services, namely, providing live and on-line learning programs in the field of language, math, general knowledge, and cooperative activity; Education services, namely, providing on-line learning programs in the field of language, math, general knowledge, and cooperative activity; Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; Educational services, namely, conducting distance learning instruction at the primary and secondary levels; Educational services, namely, conducting distance learning instruction at the secondary, college and graduate levels; Educational services, namely, conducting informal on-line programs in the fields of language, math, general knowledge, and cooperative activity, and printable materials distributed therewith; Educational services, namely, conducting informal programs in the...

Computer software platforms, downloadable, for education and entertainment; Computer software platforms, recorded, for education and entertainment; Computer game software downloadable from a global computer network; Computer hardware and recorded computer software programs sold as a unit for the integration of text, audio, graphics, still images and moving pictures into an interactive delivery for multimedia applications; Downloadable computer software for education and entertainment and instructional user guides sold as a unit; Downloadable computer software for education and entertainment; Downloadable computer software platforms for education and entertainment; Downloadable computer application software for mobile devices, namely, software for education and entertainment; Downloadable computer game software; Downloadable computer game software for personal computers and home video game consoles; Downloadable computer game software for use on mobile and cellular phones; Downloadable ...
learningequity

General Information


Serial Number90625174
Word MarkLEARNINGEQUITY
Filing DateMonday, April 5, 2021
Status602 - ABANDONED - FAILURE TO RESPOND OR LATE RESPONSE
Status DateTuesday, June 14, 2022
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4000 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesEducation services in the nature of early childhood instruction; Education services, namely, providing live and on-line learning programs in the field of language, math, general knowledge, and cooperative activity; Education services, namely, providing on-line learning programs in the field of language, math, general knowledge, and cooperative activity; Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; Educational services, namely, conducting distance learning instruction at the primary and secondary levels; Educational services, namely, conducting distance learning instruction at the secondary, college and graduate levels; Educational services, namely, conducting informal on-line programs in the fields of language, math, general knowledge, and cooperative activity, and printable materials distributed therewith; Educational services, namely, conducting informal programs in the fields of language, math, general knowledge, and cooperative activity, using on-line activities and interactive exhibits, and printable materials distributed therewith; Educational services, namely, providing on-line courses of instruction at the early childhood, primary, secondary, college, and graduate level; Educational services, namely, providing online instruction in the field of language, math, general knowledge, and cooperative activity; Educational services, namely, providing online instruction in the field of language, math, general knowledge, and cooperative activity via an online website; Educational and entertainment services, namely, a continuing program about language, math, general knowledge, and cooperative activity accessible by radio, television, satellite, audio, video and computer networks; Entertainment services in the nature of arranging social entertainment events; Entertainment services in the nature of development, creation, production and post-production services of multimedia entertainment content; Entertainment services in the nature of development, creation, production, distribution, and post-production of interactive brain-training and team-building games; Entertainment services in the nature of hosting social entertainment events; Entertainment services in the nature of organizing social entertainment events; Entertainment services, namely, an ongoing multimedia program featuring brain-training and team-building activities distributed via various platforms across multiple forms of transmission media; Entertainment services, namely, providing a web site featuring photographic and prose presentations featuring brain-training and team-building activities; Entertainment services, namely, providing an on-line computer game; Entertainment services, namely, providing brain training games on-line and in mobile wireless form; Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing online co-op video games; Entertainment services, namely, providing online electronic games; Entertainment services, namely, providing online multiplayer video games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Entertainment services, namely, providing temporary use of non-downloadable computer learning games; Entertainment services, namely, providing temporary use of non-downloadable electronic games; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, providing temporary use of non-downloadable video games; Entertainment services, namely, storytelling; Entertainment and education services in the nature of a series of short shows featuring brain-training and team-building activities distributed to mobile handsets, which may include video, text, photos, illustrations or hypertext; Entertainment and educational services in the nature of competitions in the field of entertainment, education, culture, sports, and other non-business and non-commercial fields; Entertainment and educational services in the nature of on-line competitions in the field of entertainment, education, culture, sports, and other non-business and non-commercial fields; Production of video and computer game software; Children's educational services, namely, providing academic performance evaluation, guidance and monitoring for children pre-kindergarten through grade 12 via the Internet
Goods and ServicesComputer software platforms, downloadable, for education and entertainment; Computer software platforms, recorded, for education and entertainment; Computer game software downloadable from a global computer network; Computer hardware and recorded computer software programs sold as a unit for the integration of text, audio, graphics, still images and moving pictures into an interactive delivery for multimedia applications; Downloadable computer software for education and entertainment and instructional user guides sold as a unit; Downloadable computer software for education and entertainment; Downloadable computer software platforms for education and entertainment; Downloadable computer application software for mobile devices, namely, software for education and entertainment; Downloadable computer game software; Downloadable computer game software for personal computers and home video game consoles; Downloadable computer game software for use on mobile and cellular phones; Downloadable computer game software via a global computer network and wireless devices; Downloadable cloud-computing software for education and entertainment; Downloadable electronic game software for use on mobile devices; Downloadable virtual reality software for education and entertainment; Recorded computer software and hardware for education and entertainment sold as a unit; Recorded computer software for education and entertainment and instructional user guides sold as a unit; Recorded computer software for education and entertainment; Recorded computer software platforms for education and entertainment; Recorded computer software using artificial intelligence for education and entertainment; Recorded computer application software for mobile devices, namely, software for education and entertainment; Recorded computer game software; Recorded computer gaming software for recreational game playing purposes; Recorded computer virtual reality game software; Recorded virtual reality software for education and entertainment
Pseudo MarkLEARNING EQUITY
Disclaimer with Predetermined Text"LEARNING"

Classification Information


International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateTuesday, July 13, 2021
Primary Code009
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateTuesday, July 13, 2021
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameLearning Equity, Inc.
Party Type10 - Original Applicant
Legal Entity Type03 - Corporation
AddressMilton, MA 02186

Trademark Events


Event DateEvent Description
Tuesday, June 14, 2022ABANDONMENT NOTICE E-MAILED - FAILURE TO RESPOND
Tuesday, June 14, 2022ABANDONMENT - FAILURE TO RESPOND OR LATE RESPONSE
Wednesday, December 1, 2021NOTIFICATION OF NON-FINAL ACTION E-MAILED
Wednesday, December 1, 2021NON-FINAL ACTION E-MAILED
Wednesday, December 1, 2021NON-FINAL ACTION WRITTEN
Wednesday, November 17, 2021ASSIGNED TO EXAMINER
Tuesday, July 13, 2021NEW APPLICATION OFFICE SUPPLIED DATA ENTERED IN TRAM
Thursday, April 8, 2021NEW APPLICATION ENTERED IN TRAM