KINETYX PLAY Trademark

Trademark Overview


On Thursday, April 21, 2022, a trademark application was filed for KINETYX PLAY with the United States Patent and Trademark Office. The USPTO has given the KINETYX PLAY trademark a serial number of 97374472. The federal status of this trademark filing is SUSPENSION LETTER - MAILED as of Friday, October 4, 2024. This trademark is owned by KINETYX SCIENCES INC.. The KINETYX PLAY trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Paper & Printed Material Products, Clothing & Apparel Products, Toys & Sporting Goods Products, Advertising, Business and Retail Services, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:

Educational and entertainment services, namely, providing on-line exhibitions of digital representations of sensor data related to human body performance; Entertainment services, namely, providing online video and computer games; Entertainment services, namely, providing podcasts and video podcasts in the field of human body performance; Providing educational information in the field of science relating to digital representation of sensor data of body performance; Production of video and computer game software; Entertainment services, namely, providing digital collectibles, namely, photos, images, audio, video, and digital representations of athletes, players, races, games, sports equipment, records, statistics, information, highlights, abstract representations, environmental conditions and virtual experiences in the field of sports for use in digital environments for entertainment purposes, namely, providing an on-line virtual environment for trading virtual sports trading cards and t...

Wireless chargers; USB cables; Wall adapters, namely, electrical adapters; Pressure sensors; Accelerometers; Magnetometers; Gyroscopes; Sunglasses; Sensors for scientific use worn by humans and in sports equipment, that collect and transmit biomechanical data related to human body performance; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video game programs which receive and analyze sensor data related to human body performance; Downloadable podcasts and video podcasts on the topic of human body performance; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video game programs for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Downloadable digital media, namely, downloadable digital files containing representations of data from human body performance, namely, data derived from sensors worn by humans, or...

Exercise machines incorporating electronic and video game controllers; Elbow pads, knee pads, shoulder pads, wrist guards, shin pads, chest pads, leg pads, arm pads, and target pads for athletic use; Sports equipment, namely, basketball, soccer and hockey nets, balls for games, baseball bats, cricket bats, golf clubs, hockey sticks, skis, tennis, squash and racquetball racquets, hockey skates, ice skates, roller skates, in-line skates; Video game interactive remote control units, video game interactive control floor pads or mats, game controllers for computer games, controllers for game consoles, player-operated electronic controllers for electronic video game machines, foot-gesture based controller for gaming

Digital art, namely, art prints comprising digital illustrations originating from photographs; Graphic art prints of representations of sensor data of related to human body performance

Footwear and insoles embedded with sensors and accelerometers, which collect and transmit data related to human body performance; Footwear; Insoles; Clothing, namely, tops, shoes, socks, sports bras, jerseys, hoodies, baseball caps, insoles, sock liners in the nature of shoe liners being hoisery, boots, sandals, runners being footwear, sweatbands, scarves, swimwear, underwear, shorts, leggings, pants; Outerwear, namely, coats, jackets, gloves, mittens, hats, tuques; Athletic clothing, namely, uniforms, jerseys, shirts, pants and shirts; Headwear; Athletic uniforms; Athletic clothing with protective padding for sports, namely, pants and shirts; Shoe inserts for primarily non-orthopedic purposes; insoles with vibration; insoles with haptic feedback

Providing digital collectible services, namely, operating an online marketplace for buyers and sellers of goods and services for transactions and registry services using blockchain-based software technology and smart contracts for digital collectibles featuring digital representations of sensor data related to human body performance; Retail store services featuring virtual goods, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in online virtual worlds; online retail store services featuring virtual merchandise, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in online virtual worlds

Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video game software which is used to monitor, assess and optimize human body performance; Providing online non-downloadable cloud-based software which receives and analyzes sensor data related to human body performance; Providing online non-downloadable cloud-based software for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Providing online non-downloadable cloud-based software to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance Providing software as a service (SAAS) services featuring, namely, providing others with software and mobile device applications which receive and analyze sensor data related to human body performance; Providing s...
kinetyx play

General Information


Serial Number97374472
Word MarkKINETYX PLAY
Filing DateThursday, April 21, 2022
Status653 - SUSPENSION LETTER - MAILED
Status DateFriday, October 4, 2024
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesEducational and entertainment services, namely, providing on-line exhibitions of digital representations of sensor data related to human body performance; Entertainment services, namely, providing online video and computer games; Entertainment services, namely, providing podcasts and video podcasts in the field of human body performance; Providing educational information in the field of science relating to digital representation of sensor data of body performance; Production of video and computer game software; Entertainment services, namely, providing digital collectibles, namely, photos, images, audio, video, and digital representations of athletes, players, races, games, sports equipment, records, statistics, information, highlights, abstract representations, environmental conditions and virtual experiences in the field of sports for use in digital environments for entertainment purposes, namely, providing an on-line virtual environment for trading virtual sports trading cards and tokens; Entertainment services, namely, providing on-line, non-downloadable virtual clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in virtual environments created for entertainment purposes
Goods and ServicesWireless chargers; USB cables; Wall adapters, namely, electrical adapters; Pressure sensors; Accelerometers; Magnetometers; Gyroscopes; Sunglasses; Sensors for scientific use worn by humans and in sports equipment, that collect and transmit biomechanical data related to human body performance; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video game programs which receive and analyze sensor data related to human body performance; Downloadable podcasts and video podcasts on the topic of human body performance; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video game programs for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Downloadable digital media, namely, downloadable digital files containing representations of data from human body performance, namely, data derived from sensors worn by humans, or sensors in sports equipment; Downloadable digital media, namely, digital collectibles created with blockchain-based software technology and smart contracts, in the nature of downloadable digital files containing representations of data from sensors worn by humans or sensors in sports equipment; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video games programs, to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based software technology and smart contracts, featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions, and virtual experiences; Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions and virtual experiences; Downloadable software for use in connection with providing a digital platform for navigating digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application token marketplaces and auctions; Downloadable software for use in providing information for digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application tokens; Sports helmets; Magnetically-encoded gift cards; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based consensus protocols and smart contracts, featuring information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment; Downloadable digital media, namely, digital collectibles created with blockchain-based consensus protocols and smart contracts, in the nature of downloadable digital files containing information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment
Goods and ServicesExercise machines incorporating electronic and video game controllers; Elbow pads, knee pads, shoulder pads, wrist guards, shin pads, chest pads, leg pads, arm pads, and target pads for athletic use; Sports equipment, namely, basketball, soccer and hockey nets, balls for games, baseball bats, cricket bats, golf clubs, hockey sticks, skis, tennis, squash and racquetball racquets, hockey skates, ice skates, roller skates, in-line skates; Video game interactive remote control units, video game interactive control floor pads or mats, game controllers for computer games, controllers for game consoles, player-operated electronic controllers for electronic video game machines, foot-gesture based controller for gaming
Goods and ServicesDigital art, namely, art prints comprising digital illustrations originating from photographs; Graphic art prints of representations of sensor data of related to human body performance
Goods and ServicesFootwear and insoles embedded with sensors and accelerometers, which collect and transmit data related to human body performance; Footwear; Insoles; Clothing, namely, tops, shoes, socks, sports bras, jerseys, hoodies, baseball caps, insoles, sock liners in the nature of shoe liners being hoisery, boots, sandals, runners being footwear, sweatbands, scarves, swimwear, underwear, shorts, leggings, pants; Outerwear, namely, coats, jackets, gloves, mittens, hats, tuques; Athletic clothing, namely, uniforms, jerseys, shirts, pants and shirts; Headwear; Athletic uniforms; Athletic clothing with protective padding for sports, namely, pants and shirts; Shoe inserts for primarily non-orthopedic purposes; insoles with vibration; insoles with haptic feedback
Goods and ServicesProviding digital collectible services, namely, operating an online marketplace for buyers and sellers of goods and services for transactions and registry services using blockchain-based software technology and smart contracts for digital collectibles featuring digital representations of sensor data related to human body performance; Retail store services featuring virtual goods, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in online virtual worlds; online retail store services featuring virtual merchandise, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in online virtual worlds
NOT AVAILABLE"PLAY"
Goods and ServicesCustom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video game software which is used to monitor, assess and optimize human body performance; Providing online non-downloadable cloud-based software which receives and analyzes sensor data related to human body performance; Providing online non-downloadable cloud-based software for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Providing online non-downloadable cloud-based software to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance Providing software as a service (SAAS) services featuring, namely, providing others with software and mobile device applications which receive and analyze sensor data related to human body performance; Providing software as a service (SAAS) services featuring, namely, providing others with software and mobile device applications for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Providing software as a service (SAAS) services featuring, namely, providing others with software and mobile device applications which enables users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Electronic monitoring and reporting of human body performance using computers or wearable sensors; Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video game software which is used for accessing, reading and tracking information in the field of data related to human body performance on a blockchain; Providing user authentication services using wearable sensors being biomechanical hardware and software technology for e-commerce transactions; Authentication in the field of sensor data related to human body performance; Design and development of computer game software, video game software, mobile application software, virtual reality software and augmented reality software; Consulting in the field of designing video games; Providing online, non-downloadable virtual goods, namely, online non-downloadable computer programs for the creation and trade of digital collectibles, featuring players, games, records, statistics, information, photos, images, game footage, highlights, and experiences in the field of sports

Classification Information


International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateWednesday, April 27, 2022
Primary Code009
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class016 - Paper, cardboard and goods made from these materials, not included in other classes; printed matter; bookbinding material; photographs; stationery; adhesives for stationery or household purposes; artists' materials; paint brushes; typewriters and office requisites (except furniture); instructional and teaching material (except apparatus); plastic materials for packaging (not included in other classes); printers' type; printing blocks.
US Class Codes002, 005, 022, 023, 029, 037, 038, 050
Class Status Code6 - Active
Class Status DateWednesday, April 27, 2022
Primary Code016
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class025 - Clothing, footwear, headgear.
US Class Codes022, 039
Class Status Code6 - Active
Class Status DateWednesday, April 27, 2022
Primary Code025
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class028 - Games and playthings; gymnastic and sporting articles not included in other classes; decorations for Christmas trees.
US Class Codes022, 023, 038, 050
Class Status Code6 - Active
Class Status DateWednesday, April 27, 2022
Primary Code028
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class035 - Advertising; business management; business administration; office functions.
US Class Codes100, 101, 102
Class Status Code6 - Active
Class Status DateWednesday, April 27, 2022
Primary Code035
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateWednesday, April 27, 2022
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class042 - Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateWednesday, April 27, 2022
Primary Code042
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameKINETYX SCIENCES INC.
Party Type10 - Original Applicant
Legal Entity Type03 - Corporation
AddressCalgary, Alberta T2G1M8
CA

Trademark Events


Event DateEvent Description
Wednesday, April 27, 2022NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Monday, April 25, 2022NEW APPLICATION ENTERED
Tuesday, September 20, 2022ASSIGNED TO EXAMINER
Tuesday, September 27, 2022NON-FINAL ACTION WRITTEN
Tuesday, September 27, 2022NON-FINAL ACTION E-MAILED
Tuesday, September 27, 2022NOTIFICATION OF NON-FINAL ACTION E-MAILED
Wednesday, March 15, 2023TEAS RESPONSE TO OFFICE ACTION RECEIVED
Wednesday, March 15, 2023CORRESPONDENCE RECEIVED IN LAW OFFICE
Wednesday, March 15, 2023TEAS/EMAIL CORRESPONDENCE ENTERED
Friday, April 21, 2023SUSPENSION LETTER WRITTEN
Friday, April 21, 2023LETTER OF SUSPENSION E-MAILED
Friday, April 21, 2023NOTIFICATION OF LETTER OF SUSPENSION E-MAILED
Wednesday, May 10, 2023ASSIGNMENT OF OWNERSHIP NOT UPDATED AUTOMATICALLY
Tuesday, January 2, 2024SUSPENSION CHECKED - TO ATTORNEY FOR ACTION
Friday, January 26, 2024SUSPENSION INQUIRY WRITTEN
Friday, January 26, 2024INQUIRY TO SUSPENSION E-MAILED
Friday, January 26, 2024NOTIFICATION OF INQUIRY AS TO SUSPENSION E-MAILED
Tuesday, April 16, 2024TEAS RESPONSE TO SUSPENSION INQUIRY RECEIVED
Friday, July 26, 2024ASSIGNMENT OF OWNERSHIP NOT UPDATED AUTOMATICALLY
Monday, September 9, 2024ASSIGNED TO LIE
Tuesday, September 10, 2024CORRESPONDENCE RECEIVED IN LAW OFFICE
Tuesday, September 10, 2024TEAS/EMAIL CORRESPONDENCE ENTERED
Friday, October 4, 2024LETTER OF SUSPENSION E-MAILED
Friday, October 4, 2024SUSPENSION LETTER WRITTEN
Friday, October 4, 2024NOTIFICATION OF LETTER OF SUSPENSION E-MAILED