GAME OF CHOICE, NOT CHANCE.
Interactive learning services in the nature of online, conversational AI, gamification, digital and non-digital applications including games, chatbots, physical board games, and other interactive formats; providing online video games and interactive games to empower youth and underserved populations; gaming services in the nature of online computer games featuring interactive components for empowering users to explore, learn, and make informed decisions about their health, well-being, and dev...
Pending · April 3, 2025 · 99118708 ·