EMOCHINE
Video game software; Computer programs for video and computer games; Virtual reality game software; Virtual world software for real-time simulation of human interaction with computing devices and other users; Software controllers for computer games; software, namely, software for actuation of controllers and sensors that target, capture, and simulate a user's motions, detect and analyze a user's gestures and emotions, and collect and transfer that data in real-time to a virtual environment to...
Abandoned · November 3, 2008 · 77606180 ·