Goods and Services | Arranging and conducting fitness classes; Entertainment services, namely, providing video podcasts and podcasts in the fields of fitness, wellness, health, entertainment, hemp, software development, software, beauty, skincare, and technology; Providing online non-downloadable videos in the fields of fitness, wellness, health, entertainment, hemp, software development, software, beauty, skincare, technology, advertising, marketing, and business consulting; Entertainment services, namely, providing on-line, non-downloadable virtual art, avatars, emotes, beverages, collectible coins, clothing, headwear, footwear, eyewear, headphones, jewelry, watches, books, comics, bags, games, home goods, photographs, posters, phones, sports equipment, sporting goods, toys, trading cards, in each case, for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing temporary use of non-downloadable video games; Personal appearances by an actor as a spokesperson for entertainment and education purposes; Personal appearances by a celebrity spokesperson in the nature of participating as a presenter for television awards shows; Entertainment services, namely, personal appearances by a celebrity; Special event planning for social entertainment purposes; Arranging, organizing, conducting, and hosting social entertainment events, none of the foregoing involving the sale, distribution, delivery, dispensing, possession or provision of cannabis or hemp; Educational services, namely, developing and conducting workouts, workshops, presentations, retreats, and personal training, none of the foregoing involving the sale, distribution, delivery, dispensing, possession or provision of cannabis or hemp; Entertainment services, in the nature of providing metaverse experiences, namely, providing virtual environments in which users can interact for recreational, leisure, and entertainment purposes; Online gaming services provided in the virtual reality space of a metaverse and metaversal environments; Health club services, namely, providing instruction and equipment in the field of physical exercise; Personal fitness training services; Conducting fitness classes; Educational and entertainment services, namely, providing motivational speaking in the fields of health, wellness, mental health, business, marketing, advertising, online business, technology, and fitness |
Goods and Services | Marketing services; Advertising services; Business consulting services; Branding services, namely, consulting, development, management, and marketing of brands for businesses and individuals; Advertising services to create brand identity for others; Marketing services in the nature of promotion of third-party goods and services by brand ambassadors; Social media strategy and marketing consultancy focusing on helping clients create and extend their product and brand strategies by building virally engaging marketing solutions; Online retail store services featuring a wide variety of consumer goods of others, not including any goods containing cannabis, hemp or CBD; Order fulfillment services, not involving any goods containing cannabis, hemp or CBD; Supply chain management services; Business management services, namely, managing logistics, reverse logistics, supply chain services, supply chain visibility and synchronization, supply and demand forecasting, and product distribution processes for others; Business consultation services in the fields of supply chain analysis, regulation compliance, and counterfeit detection; Copy writing for advertising and promotional purposes; Development, creation, production, and post-production of advertising content; Provision of an online marketplace for buyers and sellers of downloadable digital art images authenticated by non-fungible tokens (NFTs); Retail store services featuring virtual goods, namely, art, avatars, emotes, beverages, collectible coins, clothing, headwear, footwear, eyewear, headphones, jewelry, watches, books, comics, bags, games, home goods, photographs, posters, phones, sports equipment, sporting goods, toys, trading cards, in each case, for use in online virtual worlds; Arranging personal appearances by persons working in the field of film, music, television, entertainment or sport |