Trademark Overview
On Tuesday, February 13, 2024, a trademark application was filed for JACKPOTA with the United States Patent and Trademark Office. The USPTO has given the JACKPOTA trademark a serial number of 98403115. The federal status of this trademark filing is NON-FINAL ACTION - MAILED as of Thursday, September 5, 2024. This trademark is owned by Silver Social Ltd.. The JACKPOTA trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Education & Entertainment Services, Computer & Software Services & Scientific Services, Personal, and Legal & Social Services categories with the following description:
Entertainment services, namely, providing on-line computer games; Online gaming services in the nature of computer games that imitate the gambling experience using virtual currency; Providing a computer game for use network-wide by network users; Providing online computer games
Downloadable computer game programs; Downloadable computer game software for use on mobile and cellular phones; Downloadable computer game software; Downloadable computer software platforms for social networking; Downloadable electronic game software; Downloadable electronic game software for cellular telephones; Downloadable electronic game software for wireless devices; Downloadable game software; Downloadable interactive game programs; Downloadable video and computer game programs; Downloadable video game programs
Internet-based social networking services; Online social networking services; Online social networking services provided via a website and downloadable mobile applications
Computer services, namely, creating an on-line community for registered users to participate in competitions, showcase their skills, get feedback from their peers, form virtual communities, and engage in social networking; Providing online non-downloadable computer software platforms for social networking; Providing online non-downloadable game software; Providing temporary use of on-line non-downloadable software for users to participate in competitions, showcase their skills, get feedback from their peers, form virtual communities, and engage in social networking; Providing temporary use of on-line non-downloadable software for virtual communities, gaming, entertainment, and general interest via the internet or other communications networks with third parties; Software as a service (SAAS) services featuring software for virtual communities, gaming, entertainment, and general interest via the internet or other communications networks with third parties