INVINCIKIDS Trademark

Trademark Overview


On Wednesday, March 16, 2022, a trademark application was filed for INVINCIKIDS with the United States Patent and Trademark Office. The USPTO has given the INVINCIKIDS trademark a serial number of 97315015. The federal status of this trademark filing is REGISTERED as of Tuesday, July 25, 2023. This trademark is owned by Invincikids. The INVINCIKIDS trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:

Providing educational services in the nature of training in pain relief techniques and physical and psychological rehabilitation for patients, physicians, healthcare facilities, and hospital personnel; providing educational services in the nature of virtual reality (VR) and augmented reality (AR) training simulations for medical professionals in relation to providing improved patient care in various clinical scenarios

Downloadable computer software for pain management and pain relief, namely, applications that distract participants from focusing on pain; downloadable computer software for physical and psychological rehabilitation, namely, applications that encourage active engagement with rehabilitation exercises; downloadable computer software incorporating immersive technologies for use on projector-based systems for pain management and pain relief and physical and psychological rehabilitation, namely, applications that encourage active engagement with rehabilitation exercises; downloadable computer software for use on projector-based systems to create extended reality (XR) environments for pain management and pain relief and physical and psychological rehabilitation; downloadable computer software incorporating virtual reality (VR) and augmented reality (AR) technology for the purpose of providing educational services in the nature of pain management and pain relief techniques for patients, physi...

Providing temporary use of non-downloadable computer software for pain management and pain relief, namely, software that distracts participants from focusing on pain; providing temporary use of non-downloadable computer software for physical and psychological rehabilitation, namely, software that encourages active engagement with rehabilitation exercises; providing temporary use of non-downloadable computer software incorporating immersive technologies for use on projector-based systems for pain management and pain relief and physical and psychological rehabilitation, namely, software that encourages active engagement with rehabilitation exercises; providing temporary use of non-downloadable computer software for use on projector-based systems to create extended reality (XR) environments for pain management and pain relief and physical and psychological rehabilitation; providing temporary use of non-downloadable computer software incorporating virtual reality (VR) and augmented reality...
invincikids

General Information


Serial Number97315015
Word MarkINVINCIKIDS
Filing DateWednesday, March 16, 2022
Status700 - REGISTERED
Status DateTuesday, July 25, 2023
Registration Number7118686
Registration DateTuesday, July 25, 2023
Mark Drawing4000 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateTuesday, May 9, 2023

Trademark Statements


Goods and ServicesProviding educational services in the nature of training in pain relief techniques and physical and psychological rehabilitation for patients, physicians, healthcare facilities, and hospital personnel; providing educational services in the nature of virtual reality (VR) and augmented reality (AR) training simulations for medical professionals in relation to providing improved patient care in various clinical scenarios
Goods and ServicesDownloadable computer software for pain management and pain relief, namely, applications that distract participants from focusing on pain; downloadable computer software for physical and psychological rehabilitation, namely, applications that encourage active engagement with rehabilitation exercises; downloadable computer software incorporating immersive technologies for use on projector-based systems for pain management and pain relief and physical and psychological rehabilitation, namely, applications that encourage active engagement with rehabilitation exercises; downloadable computer software for use on projector-based systems to create extended reality (XR) environments for pain management and pain relief and physical and psychological rehabilitation; downloadable computer software incorporating virtual reality (VR) and augmented reality (AR) technology for the purpose of providing educational services in the nature of pain management and pain relief techniques for patients, physicians, healthcare facilities, and hospital personnel; downloadable computer software incorporating virtual reality (VR) and augmented reality (AR) technology for the purpose of providing educational services for medical professionals, namely, virtual simulations in relation to providing improved patient care in various clinical scenarios; downloadable computer software incorporating virtual reality (VR) and augmented reality (AR) technology for the purpose of providing educational services in the nature of physical and psychological rehabilitation for patients, physicians, healthcare facilities, and hospital personnel; downloadable computer software to improve patient experience and quality of patient care, namely, software to provide medical education to patients and healthcare practitioners; downloadable computer software for use by physicians, healthcare facilities, and hospitals incorporating virtual reality (VR) technology for the purpose of offering pain management and relief to patients; downloadable computer software for use by physicians, healthcare facilities, and hospitals incorporating augmented reality (AR) technology for the purpose of offering pain management and relief to patients; downloadable computer software incorporating virtual reality (VR) technology for purposes of offering patient entertainment and distraction via an immersive experience; downloadable computer software incorporating augmented reality (AR) technology for purposes of offering patient entertainment and distraction via an immersive experience; computer hardware; computer hardware for pain management and pain relief; computer hardware with imbedded software to improve patient experience and quality of patient care, namely, software to provide medical education to patients and healthcare practitioners; computer hardware with imbedded software for use by physicians, healthcare facilities, and hospitals incorporating virtual reality (VR) technology for the purpose of offering pain management and relief to patients; computer hardware with imbedded software for use by physicians, healthcare facilities, and hospitals incorporating augmented reality (AR) technology for the purpose of offering pain management and relief to patients; computer hardware with imbedded software for incorporating virtual reality (VR) technology for purposes of offering patient entertainment and distraction via an immersive experience; computer hardware with imbedded software for incorporating augmented reality (AR) technology for purposes of offering patient entertainment and distraction via an immersive experience
Pseudo MarkIN VINCI KIDS
Goods and ServicesProviding temporary use of non-downloadable computer software for pain management and pain relief, namely, software that distracts participants from focusing on pain; providing temporary use of non-downloadable computer software for physical and psychological rehabilitation, namely, software that encourages active engagement with rehabilitation exercises; providing temporary use of non-downloadable computer software incorporating immersive technologies for use on projector-based systems for pain management and pain relief and physical and psychological rehabilitation, namely, software that encourages active engagement with rehabilitation exercises; providing temporary use of non-downloadable computer software for use on projector-based systems to create extended reality (XR) environments for pain management and pain relief and physical and psychological rehabilitation; providing temporary use of non-downloadable computer software incorporating virtual reality (VR) and augmented reality (AR) technology for the purpose of providing educational services in the nature of pain management and pain relief techniques for patients, physicians, healthcare facilities, and hospital personnel; providing temporary use of non-downloadable computer software incorporating virtual reality (VR) and augmented reality (AR) technology for the purpose of providing educational services for medical professionals, namely, virtual simulations in relation to providing improved patient care in various clinical scenarios; providing temporary use of non-downloadable computer software incorporating virtual reality (VR) and augmented reality (AR) technology for the purpose of providing educational services in the nature of physical and psychological rehabilitation for patients, physicians, healthcare facilities, and hospital personnel; providing temporary use of non-downloadable computer software to improve patient experience and quality of patient care, namely, software to provide medical education to patients and healthcare providers; providing temporary use of non-downloadable computer software for use by physicians, healthcare facilities, and hospitals incorporating virtual reality (VR) technology for the purpose of offering pain management and relief to patients; providing temporary use of non-downloadable computer software for use by physicians, healthcare facilities, and hospitals incorporating augmented reality (AR) technology for the purpose of offering pain management and relief to patients; providing temporary use of non-downloadable computer software incorporating virtual reality (VR) technology for purposes of offering patient entertainment and distraction via an immersive experience; providing temporary use of non-downloadable computer software incorporating augmented reality (AR) technology for purposes of offering patient entertainment and distraction via an immersive experience; software as a service (SAAS) for pain management and pain relief, namely, software that distracts participants from focusing on pain; software as a service (SAAS) services featuring software to improve patient experience and quality of patient care, namely, software to provide medical education to patients and healthcare providers; software as a service (SAAS) services featuring software for use by physicians, healthcare facilities, and hospitals incorporating virtual reality (VR) technology for the purpose of offering pain management and relief to patients; software as a service (SAAS) services featuring software for use by physicians, healthcare facilities, and hospitals incorporating augmented reality (AR) technology for the purpose of offering pain management and relief to patients; software as a service (SAAS) services featuring software for incorporating virtual reality (VR) technology for purposes of offering patient entertainment and distraction via an immersive experience; software as a service (SAAS) services featuring software for incorporating augmented reality (AR) technology for purposes of offering patient entertainment and distraction via an immersive experience

Classification Information


International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateTuesday, March 22, 2022
Primary Code009
First Use Anywhere DateTuesday, January 12, 2021
First Use In Commerce DateTuesday, January 12, 2021

International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateTuesday, March 22, 2022
Primary Code041
First Use Anywhere DateMonday, November 1, 2021
First Use In Commerce DateMonday, November 1, 2021

International Class042 - Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateTuesday, March 22, 2022
Primary Code042
First Use Anywhere DateTuesday, January 12, 2021
First Use In Commerce DateTuesday, January 12, 2021

Trademark Owner History


Party NameInvincikids
Party Type30 - Original Registrant
Legal Entity Type99 - Other
AddressSan Bruno, CA 94066

Party NameInvincikids
Party Type20 - Owner at Publication
Legal Entity Type99 - Other
AddressSan Bruno, CA 94066

Party NameInvincikids
Party Type10 - Original Applicant
Legal Entity Type99 - Other
AddressSan Bruno, CA 94066

Trademark Events


Event DateEvent Description
Tuesday, July 25, 2023NOTICE OF REGISTRATION CONFIRMATION EMAILED
Tuesday, July 25, 2023REGISTERED-PRINCIPAL REGISTER
Tuesday, May 9, 2023OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED
Tuesday, May 9, 2023PUBLISHED FOR OPPOSITION
Wednesday, April 19, 2023NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED
Monday, April 3, 2023APPROVED FOR PUB - PRINCIPAL REGISTER
Wednesday, March 15, 2023TEAS/EMAIL CORRESPONDENCE ENTERED
Monday, March 13, 2023CORRESPONDENCE RECEIVED IN LAW OFFICE
Monday, March 13, 2023TEAS RESPONSE TO OFFICE ACTION RECEIVED
Wednesday, January 4, 2023NOTIFICATION OF NON-FINAL ACTION E-MAILED
Wednesday, January 4, 2023NON-FINAL ACTION E-MAILED
Wednesday, January 4, 2023NON-FINAL ACTION WRITTEN
Wednesday, December 28, 2022ASSIGNED TO EXAMINER
Tuesday, March 22, 2022NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Saturday, March 19, 2022NEW APPLICATION ENTERED