Trademark Overview
On Monday, December 19, 2022, a trademark application was filed for INFINITE SKYBOX with the United States Patent and Trademark Office. The USPTO has given the INFINITE SKYBOX trademark a serial number of 97723917. The federal status of this trademark filing is NOTICE OF ALLOWANCE - ISSUED as of Tuesday, November 26, 2024. This trademark is owned by Infinite Reality, Inc.. The INFINITE SKYBOX trademark is filed in the Communication Services, Computer & Software Products & Electrical & Scientific Products, Advertising, Business and Retail Services, Insurance & Financial Services, Education & Entertainment Services, Computer & Software Services & Scientific Services, Personal, and Legal & Social Services categories with the following description:
Entertainment services, namely, providing online non-downloadable virtual reality game software; Entertainment services, namely, arranging, organizing, and conducting virtual live entertainment events in the nature of athletic events, social entertainment events, motor sports events, mixed martial arts events, dance events, professional and college sports games, sports competitions, live musical performances, art shows, magic shows, food and wine festivals, marathon and cycling events; Online gaming services in the nature of casino gambling, computer game tournaments, and sports betting via an online virtual world environments via metaverse and metaversal environments; Virtually hosting live entertainment events, namely, organizing social entertainment events featuring live sporting events, concerts, award ceremonies, and film premieres; Entertainment services, namely, providing virtual environments in which users can interact for entertainment purposes, namely, attending virtual celeb...
Downloadable virtual reality software for organizing, streaming, and conducting live virtual entertainment events; Downloadable virtual reality software for providing metaverse experiences; Downloadable computer programs and computer software for interactive games; Downloadable virtual reality game software; Downloadable virtual goods, namely, computer programs featuring avatars, clothing, pets, vehicles, weapons, tools, toys, emotes and gestures for use in virtual environments created for entertainment purposes; Downloadable computer software for creating virtual marketplaces for operation in online virtual worlds, creating goods and services for sale in such virtual marketplaces, and providing financial services, namely, the electronic transfer and management of virtual currencies within online virtual worlds; Downloadable computer software for creation of personal 3D avatars for games and VR; including all the above provided online, in the metaverse, and in virtual worlds
Electronic messaging services; Streaming audiovisual and multimedia content via a global computer network and the internet to digital media streaming devices; Video conferencing services; Telecommunications services, namely, transmission of voice, data, video, and images by means of telecommunications networks, wireless communication networks, and the Internet; providing online forums, namely, internet chat rooms for communication on topics of general interest; Streaming of audio, visual and audiovisual material on the Internet; Electronic transmission and streaming of digital media content for others via global and local computer networks; Broadcasting and streaming of audiovisual media content in the fields of news, entertainment, sports, comedy, drama, music, and music videos via a global computer network; Telepresence conferencing services; Web conferencing services; Providing online video for participating in online virtual entertainment events, virtual celebrations, virtual sport...
Digital asset trading and exchange services, namely, cryptocurrency trading and exchange services; cryptocurrency exchange services and digital token financial trading services; Issuance of digital tokens of value, namely, electronic transfer of virtual currencies; issuance of tokens of value, namely, electronic transfer of virtual currencies for use by members of an online community via a global computer network
Arranging and conducting virtual live entertainment event, namely, promoting live entertainment events for others; Online retail store services featuring virtual goods, namely, avatars, characters, skins, environments, structures, props, furniture, vehicles, weapons, tools, toys, emotes, and gestures for use in online virtual worlds; Online retail store services rendered in a virtual environment featuring the physical and virtual goods of others, namely, avatars, characters, skins, environments, structures, props, furniture, clothing, pets, vehicles, weapons, tools, toys, restaurants, food and beverage, arcade games, sports memorabilia, sports equipment, entertainment services, sporting events, artworks, and emotes and gestures; Advertising and marketing services, namely, promoting the goods and services of third parties through a virtual reality medium; business operations for others and business management services for entertainment events; business marketing and consulting services ...
Online social networking services in the fields of virtual live entertainment events and sporting competitions; Online social networking services accessible by means of downloadable mobile applications
Design and development of computer game software and virtual reality software; Computer programming services, namely, content creation for virtual worlds and three dimensional platforms, namely, programming to host virtual celebrations, virtual performances, virtual competitions, and virtual entertainment events for use in online virtual worlds; Providing temporary use of online non-downloadable software for creating and interacting with online communities and virtual spaces; providing temporary use of online non-downloadable computer software for creating virtual images consisting of avatars, images representing individuals, and graphical depictions of people that can be posted, shared and transmitted via multi-media messaging (MMS), text messaging (SMS), email, online chatrooms, global computer networks, and other telecommunications networks; Providing temporary use of online non-downloadable web-based computer software for managing, producing, administering and conducting live onlin...