INFINITE MAINSTREET Trademark

Trademark Overview


On Monday, December 19, 2022, a trademark application was filed for INFINITE MAINSTREET with the United States Patent and Trademark Office. The USPTO has given the INFINITE MAINSTREET trademark a serial number of 97723927. The federal status of this trademark filing is NOTICE OF ALLOWANCE - ISSUED as of Tuesday, November 19, 2024. This trademark is owned by Infinite Reality, Inc.. The INFINITE MAINSTREET trademark is filed in the Communication Services, Computer & Software Products & Electrical & Scientific Products, Advertising, Business and Retail Services, Education & Entertainment Services, Computer & Software Services & Scientific Services, Personal, and Legal & Social Services categories with the following description:

Entertainment in the nature of providing online, non-downloadable animation and graphics in the nature of avatars on personal computers, mobile phones, tablets and other electronic devices; providing online metaverses and virtual worlds being a type of online virtual world in which users can interact for sports, recreational, leisure or entertainment purposes; Entertainment services, namely, arranging, organizing, and conducting virtual live entertainment events in the nature of athletic events, social entertainment events, motor sports events, mixed martial arts events, dance events, professional and college sports games, sports competitions, live musical performances, art shows, magic shows, food and wine festivals, marathon and cycling events; Virtually hosting live entertainment events, namely, organizing social entertainment events featuring live sporting events, concerts, award ceremonies, and film premieres; Entertainment services, namely, providing virtual environments in which...

Downloadable virtual reality software for retail store services featuring the virtual goods and services of others; Downloadable computer programs and computer software for storeowners to host consumer goods and services; Downloadable computer software for creating virtual marketplaces for operation in online virtual worlds, creating goods and services for sale in such virtual marketplaces, and providing financial services, namely, the electronic transfer and management of virtual currencies within online virtual worlds; Downloadable computer software for creation of personal 3D avatars for metaverse and virtual reality; Downloadable computer software and downloadable mobile application software for use in providing access to an online marketplace for the buyers and sellers of digital assets or digital collectibles authenticated by non-fungible tokens or other digital tokens; Downloadable virtual reality software for organizing, streaming, and conducting live virtual entertainment even...

Audio and video broadcasting services over the Internet or other communications network, namely, uploading, posting, showing, displaying, tagging and electronically transmitting information, audio, and video clips; Telecommunication services, namely, transmission of voice, data, graphics, images, audio and video by means of telecommunications networks, wireless communication networks, and the Internet; providing online forums, namely, providing internet chat rooms for communication on topics of general interest; Streaming of audio, visual and audiovisual material on the Internet; Broadcasting and streaming of audio-visual media content in the fields of news, entertainment, sports, comedy, drama, music, and music videos via a global computer network; Entertainment services, namely, streaming virtual live entertainment events

Arranging and conducting virtual live entertainment events, namely, promoting live entertainment events for others; Online retail store services featuring virtual goods, namely, avatars, characters, skins, environments, structures, props, furniture, vehicles, weapons, tools, toys, emotes, and gestures for use in online virtual worlds; Advertising and marketing services, namely, promoting the goods and services of third parties through a virtual reality medium; Online customer-based social media brand marketing services; On-line retail store services for virtual goods, digital collectibles, crypto-collectibles, and nonfungible tokens on a block chain network featuring avatars, characters, skins, environments, structures, props, furniture, clothing, footwear, pets, vehicles, weapons, tools, toys, restaurant services, food and beverage, arcade games, sports memorabilia, sports equipment, entertainment services, sporting events, artworks, and emotes and gestures of others for use online an...

Online social networking services for retailers and consumers in the fields of e-commerce and online shopping; Online social networking services accessible by means of downloadable mobile applications; Online social networking services for the interaction between digital humans; Online social networking services for registered users to buy and sell digital assets represented by non-fungible tokens; Online social networking services in the fields of virtual live entertainment events and sporting competitions

Providing temporary use of on-line non-downloadable software for experiencing interactive entertainment and virtual reality content featuring avatars and retail store services for use in virtual worlds; Providing online non-downloadable computer software for use in providing retail and ordering services for a wide variety of consumer goods; Application service provider (ASP) featuring software for use in order fulfillment, for order processing, for payment processing, and for processing returns; Software as a service (SAAS) services featuring software for use in buying, selling, accepting, accessing, authenticating, creating, delivering, displaying, exchanging, managing, receiving, scaling, sending, sharing, storing, tracking, and transmitting digital assets or digital collectibles authenticated by non-fungible tokens or other digital tokens; Computer programming services, namely, content creation for virtual worlds and three dimensional platforms, namely, programming to host virtual c...

General Information


Serial Number97723927
Word MarkINFINITE MAINSTREET
Filing DateMonday, December 19, 2022
Status688 - NOTICE OF ALLOWANCE - ISSUED
Status DateTuesday, November 19, 2024
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateTuesday, May 28, 2024

Trademark Statements


Goods and ServicesEntertainment in the nature of providing online, non-downloadable animation and graphics in the nature of avatars on personal computers, mobile phones, tablets and other electronic devices; providing online metaverses and virtual worlds being a type of online virtual world in which users can interact for sports, recreational, leisure or entertainment purposes; Entertainment services, namely, arranging, organizing, and conducting virtual live entertainment events in the nature of athletic events, social entertainment events, motor sports events, mixed martial arts events, dance events, professional and college sports games, sports competitions, live musical performances, art shows, magic shows, food and wine festivals, marathon and cycling events; Virtually hosting live entertainment events, namely, organizing social entertainment events featuring live sporting events, concerts, award ceremonies, and film premieres; Entertainment services, namely, providing virtual environments in which users can interact for entertainment purposes, namely, attending virtual celebrations, events, and competitions; all of the above services featuring integrated marketing, e-commerce, retail and online shopping capabilities; Providing online virtual reality game services featuring crypto tokens for use in virtual worlds; Entertainment services in the nature of organizing social entertainment events featuring live sporting events, concerts, award ceremonies, and film premieres; Entertainment services, namely, arranging, organizing, and conducting virtual live entertainment events; Virtually hosting live entertainment events, namely, organizing social entertainment events featuring live sporting events, concerts, award ceremonies, and film premieres; Entertainment services, namely, providing virtual environments in which users can interact for entertainment purposes, namely, attending virtual celebrations, events, and competitions; Entertainment services, namely, providing online, nondownloadable graphics in the nature of avatars and images representing individuals
Goods and ServicesDownloadable virtual reality software for retail store services featuring the virtual goods and services of others; Downloadable computer programs and computer software for storeowners to host consumer goods and services; Downloadable computer software for creating virtual marketplaces for operation in online virtual worlds, creating goods and services for sale in such virtual marketplaces, and providing financial services, namely, the electronic transfer and management of virtual currencies within online virtual worlds; Downloadable computer software for creation of personal 3D avatars for metaverse and virtual reality; Downloadable computer software and downloadable mobile application software for use in providing access to an online marketplace for the buyers and sellers of digital assets or digital collectibles authenticated by non-fungible tokens or other digital tokens; Downloadable virtual reality software for organizing, streaming, and conducting live virtual entertainment events; Downloadable virtual reality software for providing metaverse experiences; Downloadable computer programs and computer software for interactive games; Downloadable virtual goods, namely, computer programs featuring avatars, clothing, pets, vehicles, weapons, tools, toys, emotes and gestures for use in virtual environments created for entertainment purposes; including all the above provided online, in the metaverse, and in virtual worlds
Goods and ServicesAudio and video broadcasting services over the Internet or other communications network, namely, uploading, posting, showing, displaying, tagging and electronically transmitting information, audio, and video clips; Telecommunication services, namely, transmission of voice, data, graphics, images, audio and video by means of telecommunications networks, wireless communication networks, and the Internet; providing online forums, namely, providing internet chat rooms for communication on topics of general interest; Streaming of audio, visual and audiovisual material on the Internet; Broadcasting and streaming of audio-visual media content in the fields of news, entertainment, sports, comedy, drama, music, and music videos via a global computer network; Entertainment services, namely, streaming virtual live entertainment events
Pseudo MarkINFINITE MAIN STREET
Goods and ServicesArranging and conducting virtual live entertainment events, namely, promoting live entertainment events for others; Online retail store services featuring virtual goods, namely, avatars, characters, skins, environments, structures, props, furniture, vehicles, weapons, tools, toys, emotes, and gestures for use in online virtual worlds; Advertising and marketing services, namely, promoting the goods and services of third parties through a virtual reality medium; Online customer-based social media brand marketing services; On-line retail store services for virtual goods, digital collectibles, crypto-collectibles, and nonfungible tokens on a block chain network featuring avatars, characters, skins, environments, structures, props, furniture, clothing, footwear, pets, vehicles, weapons, tools, toys, restaurant services, food and beverage, arcade games, sports memorabilia, sports equipment, entertainment services, sporting events, artworks, and emotes and gestures of others for use online and in online virtual worlds; Online retail store services featuring computer software for use in the retail and e-commerce industry; Retail store services featuring the virtual goods of others, namely, avatars, characters, skins, environments, structures, props, furniture, clothing, footwear, pets, vehicles, weapons, tools, toys, restaurants, food and beverage, arcade games, sports memorabilia, sports equipment, entertainment services, sporting events, artworks, and emotes and gestures for use in online virtual worlds; Provision of an online marketplace for buyers and sellers of virtual goods and real world goods, namely, avatars, characters, skins, environments, structures, props, furniture, clothing, footwear, pets, vehicles, weapons, tools, toys, restaurant services, food and beverage, arcade games, sports memorabilia, sports equipment, entertainment services, sporting events, artworks, and emotes and gestures; Online retail store services rendered in a virtual environment featuring the physical and virtual goods of others, namely, avatars, characters, skins, environments, structures, props, furniture, clothing, footwear, pets, vehicles, weapons, tools, toys, restaurant services, food and beverage, arcade games, sports memorabilia, sports equipment, entertainment services, sporting events, artworks, and emotes and gestures; Advertising and marketing services, namely, promoting the goods and services of others in virtual worlds; Marketing, advertising and promotion services, namely, providing information regarding discounts, coupons, rebates, vouchers, links to retail websites of others, and special offers for the goods and services of others; On-line retail store services featuring digital assets in the nature of avatars, characters, skins, environments, structures, props, furniture, clothing, footwear, pets, vehicles, weapons, tools, toys, restaurants, food and beverage, arcade games, sports memorabilia, sports equipment, entertainment services, sporting events, artworks, and emotes and gestures; Online retail store services featuring digital assets and digital collectibles all in the nature of image files featuring avatars, characters, skins, environments, structures, props, furniture, clothing, footwear, pets, vehicles, weapons, tools, toys, restaurant services, food and beverage, arcade games, sports memorabilia, sports equipment, entertainment services, sporting events, artworks, and emotes and gestures authenticated by non-fungible tokens or other digital tokens; Business administration and management, namely, management, administration, provision of analytics and consulting with regard to price management, marketing, customer billing and payment options, and customer service
Goods and ServicesOnline social networking services for retailers and consumers in the fields of e-commerce and online shopping; Online social networking services accessible by means of downloadable mobile applications; Online social networking services for the interaction between digital humans; Online social networking services for registered users to buy and sell digital assets represented by non-fungible tokens; Online social networking services in the fields of virtual live entertainment events and sporting competitions
Goods and ServicesProviding temporary use of on-line non-downloadable software for experiencing interactive entertainment and virtual reality content featuring avatars and retail store services for use in virtual worlds; Providing online non-downloadable computer software for use in providing retail and ordering services for a wide variety of consumer goods; Application service provider (ASP) featuring software for use in order fulfillment, for order processing, for payment processing, and for processing returns; Software as a service (SAAS) services featuring software for use in buying, selling, accepting, accessing, authenticating, creating, delivering, displaying, exchanging, managing, receiving, scaling, sending, sharing, storing, tracking, and transmitting digital assets or digital collectibles authenticated by non-fungible tokens or other digital tokens; Computer programming services, namely, content creation for virtual worlds and three dimensional platforms, namely, programming to host virtual celebrations, virtual performances, virtual competitions, and virtual entertainment events for use in online virtual worlds; Providing temporary use of online non-downloadable web-based computer software for managing, producing, administering and conducting live online virtual entertainment events; Providing temporary use of online, non-downloadable computer e-commerce software to allow users to perform electronic business transactions via a global computer network; Providing an online, nondownloadable computer software platforms for users to purchase virtual goods and real world goods; Providing an online, non-downloadable computer software platform for storeowners to host goods and services; Computer programming services for creating augmented reality videos and games; Computer programming services for creating augmented reality videos and games; Entertainment services, namely, providing online non-downloadable virtual reality game software

Classification Information


International Class038 - Services allowing people to communicate with another by a sensory means.
US Class Codes100, 101, 104
Class Status Code6 - Active
Class Status DateTuesday, January 17, 2023
Primary Code038
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateTuesday, January 17, 2023
Primary Code009
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class035 - Advertising; business management; business administration; office functions.
US Class Codes100, 101, 102
Class Status Code6 - Active
Class Status DateTuesday, January 17, 2023
Primary Code035
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateTuesday, January 17, 2023
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class042 - Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateTuesday, January 17, 2023
Primary Code042
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class045 - Legal services; security services for the protection of property and individuals; personal and social services rendered by others to meet the needs of individuals.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateTuesday, January 17, 2023
Primary Code045
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameInfinite Reality, Inc.
Party Type20 - Owner at Publication
Legal Entity Type03 - Corporation
AddressNorwalk, CT 06854

Party NameInfinite Reality, Inc.
Party Type10 - Original Applicant
Legal Entity Type03 - Corporation
AddressNorwalk, CT 06854

Trademark Events


Event DateEvent Description
Thursday, December 22, 2022NEW APPLICATION ENTERED
Tuesday, January 17, 2023NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Wednesday, September 20, 2023ASSIGNED TO EXAMINER
Thursday, September 21, 2023NON-FINAL ACTION WRITTEN
Thursday, September 21, 2023NON-FINAL ACTION E-MAILED
Thursday, September 21, 2023NOTIFICATION OF NON-FINAL ACTION E-MAILED
Tuesday, November 28, 2023TEAS RESPONSE TO OFFICE ACTION RECEIVED
Tuesday, November 28, 2023CORRESPONDENCE RECEIVED IN LAW OFFICE
Wednesday, November 29, 2023TEAS/EMAIL CORRESPONDENCE ENTERED
Thursday, January 11, 2024EXAMINERS AMENDMENT -WRITTEN
Thursday, January 11, 2024EXAMINERS AMENDMENT E-MAILED
Thursday, January 11, 2024NOTIFICATION OF EXAMINERS AMENDMENT E-MAILED
Thursday, January 11, 2024EXAMINER'S AMENDMENT ENTERED
Thursday, January 11, 2024NON-FINAL ACTION WRITTEN
Thursday, January 11, 2024NON-FINAL ACTION E-MAILED
Thursday, January 11, 2024NOTIFICATION OF NON-FINAL ACTION E-MAILED
Thursday, February 29, 2024CORRESPONDENCE RECEIVED IN LAW OFFICE
Thursday, February 29, 2024TEAS/EMAIL CORRESPONDENCE ENTERED
Thursday, February 29, 2024TEAS RESPONSE TO OFFICE ACTION RECEIVED
Thursday, April 4, 2024NON-FINAL ACTION E-MAILED
Thursday, April 4, 2024NON-FINAL ACTION WRITTEN
Thursday, April 4, 2024NOTIFICATION OF NON-FINAL ACTION E-MAILED
Tuesday, April 23, 2024CORRESPONDENCE RECEIVED IN LAW OFFICE
Tuesday, April 23, 2024TEAS RESPONSE TO OFFICE ACTION RECEIVED
Wednesday, April 24, 2024TEAS/EMAIL CORRESPONDENCE ENTERED
Thursday, April 25, 2024APPROVED FOR PUB - PRINCIPAL REGISTER
Wednesday, May 8, 2024NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED
Tuesday, May 28, 2024PUBLISHED FOR OPPOSITION
Tuesday, May 28, 2024OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED
Wednesday, June 26, 2024EXTENSION OF TIME TO OPPOSE RECEIVED
Tuesday, July 16, 2024TEAS POST PUBLICATION AMENDMENT RECEIVED
Monday, August 5, 2024ASSIGNED TO PETITION STAFF
Tuesday, August 13, 2024CHANGES/CORRECTIONS AFTER PUB APPROVAL ENTERED
Thursday, September 5, 2024TEAS POST PUBLICATION AMENDMENT RECEIVED
Monday, September 16, 2024ASSIGNED TO PETITION STAFF
Tuesday, October 1, 2024ASSIGNED TO EXAMINER
Sunday, October 6, 2024EXTENSION OF TIME TO OPPOSE PROCESS - TERMINATED
Tuesday, November 19, 2024NOA E-MAILED - SOU REQUIRED FROM APPLICANT
Monday, September 16, 2024CHANGES/CORRECTIONS AFTER PUB APPROVAL ENTERED