Trademark Overview
On Friday, October 31, 2025, a trademark application was filed for IMX3 with the United States Patent and Trademark Office. The USPTO has given the IMX3 trademark a serial number of 99473533. The federal status of this trademark filing is NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER as of Friday, October 31, 2025. This trademark is owned by IMX3, LLC. The IMX3 trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Advertising, Business and Retail Services, Insurance & Financial Services, Communication Services, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:
Downloadable computer software for creating and operating an online marketplace for buyers and sellers of goods authenticated by non-fungible tokens (NFTs); Downloadable computer software for administration of computer networks; Downloadable computer game software via a global computer network and wireless devices; Downloadable virtual reality game software featuring crypto tokens for use in online virtual worlds; Software for digital galleries and metaverse-based art exhibitions; Downloadable digital art files authenticated by NFTs; Applications for 3D modeling, digital content creation, and immersive art display; Software for metaverse social networking, education, and cultural experiences; Downloadable virtual goods including digital art, images, videos, audio, and 3D objects and NFT-based items; Downloadable multimedia files including in the fields of art, culture, entertainment; Software for accessing immersive exhibitions and virtual galleries; Tools for social interaction and co...
Providing chat rooms in virtual environments; Virtual chat rooms established via text messaging; Provision of chat rooms in virtual environments; Providing virtual chat rooms established via text messaging; Providing on-line chat rooms for social networking; Computer services, namely, providing on-line facilities for real-time interaction with other computer users concerning topics of general interest; Online transmission services for virtual worlds; Virtual chat rooms for interaction within digital environments; Cloud-based communication platforms for immersive XR environments; Voice and video transmission in virtual galleries and metaverse spaces; Audio streaming; Data streaming; Wireless broadcasting; Audio and video broadcasting; Broadcasting programs via a global computer network.; Transmission of sound, voice, data, graphics, images, video, podcasts and information; Streaming of audio, visual and audiovisual material on the Internet and via a global computer network
Virtual currency trading services; Financial trading of virtual currency; Electronic transfer of virtual currencies; Trading and transferring virtual currencies; Payment processing and token exchange services within metaverse environments; Financial management of virtual assets and NFTs; Virtual real estate transactions, including buying, selling, and leasing digital land;
Providing online non-downloadable computer software platforms for administration of computer networks; Development of augmented reality game software; Hosting software platforms for virtual reality-based work collaboration; Design and development of virtual reality software; Hosting software platforms for virtual reality-based virtual worlds; Software development, programming, and maintenance for virtual worlds; Hosting and managing software platforms for immersive experiences; SaaS (Software as a Service) and PaaS (Platform as a Service) for XR/VR/AR/metaverse exhibitions and environments; Tools for digital content creation, NFT integration, and immersive art display; Design and development of VR software and metaverse environments for artists and institutions; Temporary use of non-downloadable software for hosting and displaying interactive exhibitions and environments; Consultation and programming in extended reality and metaverse technologies; Platforms enabling users to create and...
Business consulting for artists, museums, galleries, and cultural institutions; Online marketplaces for digital art, NFTs, and metaverse experiences; Platforms for showcasing and selling virtual art and experiences; Promotional services for artists and cultural institutions through virtual exhibitions; Data compilation and analytics for virtual world engagement metrics; Leasing or rental of virtual space for digital exhibitions or cultural programming; Licensing of rights in digital art and NFTs; Consulting and monetization services for blockchain and virtual assets; Advertising services; Marketing services; Promotional Services; Online virtual retail stores and marketplaces featuring goods and services, digital goods and services, and virtual goods and services; Conducting virtual and online trade show exhibitions
Art exhibitions using virtual reality; Providing online augmented reality games; Augmented reality video production; Educational services, namely, providing workshops, residencies seminars, and career development programming in the field of art in virtual environments; Virtual and digital reality services in XR, VR, AR, mixed reality, and metaverse environments; Providing online immersive exhibitions, events, and interactive experiences in art, culture, and education; Educational and entertainment programming in virtual museums and galleries; Virtual guided tours of museums, galleries, and public art spaces; Training services on using VR and metaverse technologies; Organizing and hosting virtual exhibitions, performances, and shows; Online, non-downloadable multimedia presentations of art and culture; Non-downloadable virtual, online or digital goods, experiences and games including art, collectibles and 3D assets; Augmented reality and mixed reality installations combining physical...