Trademark Overview
On Tuesday, July 15, 2025, a trademark application was filed for IMPOSSIBLE COMPUTER COMPANY with the United States Patent and Trademark Office. The USPTO has given the IMPOSSIBLE COMPUTER COMPANY trademark a serial number of 99284283. The federal status of this trademark filing is PUBLICATION/ISSUE REVIEW COMPLETE as of Wednesday, April 29, 2026. This trademark is owned by Impossible, Inc.. The IMPOSSIBLE COMPUTER COMPANY trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:
Software as a service (SaaS) featuring software for creating, managing, and delivering virtual reality content in the nature of social media and multi-media content; hosting of digital content on the Internet for use in virtual reality applications; Providing temporary use of online nondownloadable software for virtual reality game design and development; Design and development of virtual reality hardware and computer software; Providing online non-downloadable virtual reality software for viewing social media, peer-to-peer communication, interaction between users, and media creation of customizable virtual environments
Virtual reality headsets; Wearable virtual reality hardware in the nature of augmented realty and virtual reality (AR/VR) headsets, glasses, goggles, monocles, headphones, and data gloves; Downloadable virtual reality software for use in creating and viewing immersive audiovisual experiences in the nature of viewing social media, peer-to-peer communication, multimedia viewing, interaction between users, and media creation of customizable virtual environments; downloadable software for operating virtual reality headsets; Electric motion tracking sensors for virtual reality headsets; Head-mounted video displays for virtual reality use; computer hardware and peripherals for use with virtual reality systems; Wearable virtual reality hardware in the nature of wrist-worn controllers, forearm mounted input devices, sensor embedded clothing for playing virtual reality games, wearable tracking belts for playing virtual reality games, haptic shoes and insoles not for medical purposes
Providing online non-downloadable virtual reality game services for entertainment and educational purposes; Providing virtual reality entertainment services in the nature of virtual reality game services provided on-line from a computer network that also enables users to communicate while in the virtual reality game; Organizing and conducting virtual reality game exhibitions and immersive experiences for cultural, educational, or entertainment purposes; Audio and video production of virtual reality content for entertainment and education purposes