Trademark Overview
On Wednesday, January 15, 2025, a trademark application was filed for IICON with the United States Patent and Trademark Office. The USPTO has given the IICON trademark a serial number of 98964642. The federal status of this trademark filing is NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER as of Wednesday, January 15, 2025. This trademark is owned by Entertainment Software Association. The IICON trademark is filed in the Advertising, Business and Retail Services and Education & Entertainment Services categories with the following description:
Arranging, organizing and conducting educational conferences and seminars, exhibitions for entertainment purposes and social entertainment events in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports; arranging, organizing, and conducting educational conferences, seminars, and exhibitions focusing on the connections between the video game industry and other industries; arranging, organizing and conducting virtual educational conferences and seminars, exhibitions for entertainment purposes and social entertainment events in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports; arranging, organizing, and conducting virtual educational conferences, seminars, and exhibitions focusing on the connections between the video game industry and other indu...
Organizing and conducting trade shows, exhibitions and conferences for business purposes in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports; organizing and conducting trade shows, exhibitions, and conferences for business purposes focusing on the connections between the video game industry and other industries; organizing and conducting virtual trade shows, exhibitions and conferences for business purposes in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports; organizing and conducting virtual trade shows, exhibitions, and conferences for business purposes focusing on the connections between the video game industry and other industries; promoting public awareness of computer games, video games, mobile games, interactive entertainment produ...