Trademark Overview
On Sunday, April 14, 2019, a trademark application was filed for GUROO PRODUCER with the United States Patent and Trademark Office. The USPTO has given the GUROO PRODUCER trademark a serial number of 88384817. The federal status of this trademark filing is ABANDONED - FAILURE TO RESPOND OR LATE RESPONSE as of Tuesday, June 9, 2020. This trademark is owned by Guroo Producer Pty Ltd. The GUROO PRODUCER trademark is filed in the Education & Entertainment Services and Computer & Software Services & Scientific Services categories with the following description:
Production of audio and/or video recordings, other than for advertising; Production of video recordings, other than for advertising; Business educational services namely, designing, developing and providing online digital eLearning in the fields of customer service, product knowledge training, corporate and financial compliance, leadership, management, customer service, risk analysis, retail product knowledge, provision of multi-lingual content for product and compliance training; Conducting of educational courses in the fields of customer service, product knowledge training, corporate and financial compliance, leadership, management, customer service, risk analysis, retail product knowledge, provision of multi-lingual content for product and compliance training; Consultancy services relating to education; Education services, namely, providing Executive Education leadership and management courses to graduate schools; Education services, namely, mentoring and (education and training) se...
Software as a service (SAAS) services, namely, hosting software for use by others, namely, providing use of computer application proprietary software to create on-line digital learning content by scoping, using graphic design or illustrative design services, authoring and developing cloud based on-line digital eLearning modules using existing or created content for Higher Education, post-graduate Executive Education courses in corporate, retail, pharmaceutical, banking and financial industries for use as on-line digital learning; Software as a service (SaaS) for use, namely, by providing an application that enables users to subscribe to educational and training services and to enable users to author and publish instructional content for others; Design of computer and video games for others; Creating and designing web pages and creating virtual communities for registered users to interact and participate in discussions for others