Goods and Services | Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing online electronic games; Entertainment services, namely, providing online video games; Entertainment services, namely, providing online player versus player (PvP) video games; Entertainment services, namely, providing online first-person shooter (FPS) video games; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Entertainment services, namely, providing online multiplayer video games; Providing online non-downloadable electronic publications in the nature of short stories, educational guides, essays, blog articles, workshop packets, presentation decks, and strategic development playbooks in the field of storytelling, content creation, video game development, video game narratives, diversity in gaming, STEAM education, culturally relevant learning, and inclusive media; Educational services, namely, conducting classes, seminars, workshops, and video-based instruction in the field of video game development, content creation, storytelling, STEAM education, diversity and inclusion in the gaming industry, and culturally relevant media and distribution of educational materials in connection therewith; Entertainment services, namely, arranging and conducting of competitions in the field of video game development, content creation, storytelling, STEAM education, diversity and inclusion in the gaming industry, and culturally relevant media; Entertainment services, namely, providing video podcasts in the field of video game development, content creation, storytelling, STEAM education, diversity and inclusion in the gaming industry, and culturally relevant media; Entertainment services in the nature of development, creation, production, distribution, and post-production of motion pictures; Providing educational mentoring services and programs in the field of video game development, content creation, storytelling, STEAM education, diversity and inclusion in the gaming industry, and culturally relevant media; Educational services, namely, conducting classes, seminars, workshops, and speaking events in the field of informational programs around administering, managing and supervising educational scholarships and distribution of educational materials in connection therewith |