Trademark Overview
On Monday, October 7, 2024, a trademark application was filed for GROWL with the United States Patent and Trademark Office. The USPTO has given the GROWL trademark a serial number of 98788369. The federal status of this trademark filing is NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER as of Monday, October 7, 2024. This trademark is owned by BoxCo Interactive Inc.. The GROWL trademark is filed in the Toys & Sporting Goods Products, Communication Services, Computer & Software Products & Electrical & Scientific Products, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:
Providing classes, workshops, and seminars in the fields of fitness, exercise, martial arts, and boxing; Physical fitness instruction and consultation; Boxing instruction and consultation, Physical fitness conditioning classes; Physical fitness training services; Personal fitness training services; Boxing and martial arts training services; Providing a website featuring information on exercise, physical fitness, martial arts, and boxing accessible through a global computer network, mobile, and other connected hardware devices; Providing digital games and gaming software in the fields of fitness, exercise, and training, all accessible through a global computer network, mobile, and other connected hardware devices
Downloadable software in the nature of an application for use by individuals participating in various fitness, exercise, and training activities; Downloadable software for collecting, storing, and displaying performance data from various fitness, exercise, and training activities; Downloadable software for tracking, monitoring, and planning fitness, exercise, and training activities; Downloadable software for accessing audio, video, and multimedia materials featuring physical fitness classes, training, and instruction; Downloadable software for transmitting, displaying, and viewing audio, video, and multimedia materials in the fields of fitness, exercise, and training; Downloadable and recorded software using artificial intelligence for capturing and analyzing data in the fields of fitness, exercise, and training; Downloadable digital games and gaming software in the fields of fitness, exercise, and training; Mouth guards for athletic use; Headgear being protective helmets for athletic...
Exercise apparatus and equipment, namely, boxing bags featuring integrated projectors, LED lights, and speakers, and embedded recorded and cloud-based software for users to participate in various interactive fitness, exercise, and training activities; Exercise apparatus and equipment, namely, boxing bags embedded with sensors, accelerometers, and cameras to capture, measure, display, and transmit data for physical fitness, exercise, and training purposes; Manually-operated exercise equipment; Exercise equipment, namely, boxing bags; Boxing gloves; Punching mitts; Punching shields for boxing; Fighting gloves being boxing and workout gloves; Sports training apparatus, namely, boxing training sticks and boxing training paddles; Athletic sporting goods, namely, training dummies for boxing workouts; Boxing rings; Exercise platforms, namely, striking boxing bag platforms; Athletic wraps for supporting wrists during exercise; Hand wraps for sports use; Body protectors for boxing; Belly protec...
Streaming of audio and video materials on the internet featuring physical fitness classes, training, and instruction; Streaming of audio and video materials on the internet featuring mini-documentaries of athletes or fitness participants
Providing online non-downloadable software for collecting, storing, and displaying performance data from various fitness, exercise, and training activities; Providing online non-downloadable software for tracking, monitoring and planning fitness, exercise, and training activities; Providing online non-downloadable software for accessing audio, video, and multimedia materials featuring physical fitness classes, training, and instruction; Providing online non-downloadable software for transmitting, displaying, and viewing audio, video, and multimedia materials in the fields of fitness, exercise, and training; Providing online non-downloadable software using artificial intelligence for capturing and analyzing data in the fields of fitness, exercise, and training; Providing online non-downloadable digital gaming software in the fields of fitness, exercise, and training; Providing a website featuring technology for viewing, tracking, storing, managing, and sharing data in the fields of fitn...