Trademark Overview
On Monday, October 7, 2024, a trademark application was filed for GROWL with the United States Patent and Trademark Office. The USPTO has given the GROWL trademark a serial number of 98788369. The federal status of this trademark filing is PUBLISHED FOR OPPOSITION as of Tuesday, April 15, 2025. This trademark is owned by BoxCo Interactive Inc.. The GROWL trademark is filed in the Toys & Sporting Goods Products, Communication Services, Computer & Software Products & Electrical & Scientific Products, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:
Providing classes, workshops, and seminars in the fields of fitness, exercise, martial arts, and boxing; Physical fitness instruction and consultation; Boxing instruction and consultation, Physical fitness conditioning classes; Physical fitness training services; Personal fitness training services; Boxing and martial arts training services; Providing a website featuring information on exercise, physical fitness, martial arts, and boxing accessible through a global computer network, mobile, and other connected hardware devices; Providing digital games and gaming software in the fields of fitness, exercise, and training, all accessible through a global computer network, mobile, and other connected hardware devices
Downloadable software in the nature of an application for use by individuals participating in various fitness, exercise, and training activities; Downloadable software for collecting, storing, and displaying performance data from various fitness, exercise, and training activities; Downloadable software for tracking, monitoring, and planning fitness, exercise, and training activities; Downloadable software for accessing audio, video, and multimedia materials featuring physical fitness classes, training, and instruction; Downloadable software for transmitting, displaying, and viewing audio, video, and multimedia materials in the fields of fitness, exercise, and training; Downloadable and recorded software using artificial intelligence for capturing and analyzing data in the fields of fitness, exercise, and training; Downloadable digital games and gaming software in the fields of fitness, exercise, and training; Mouth guards for athletic use; Headgear being protective helmets for athletic...
Exercise apparatus and equipment, namely, boxing bags featuring integrated projectors, LED lights, and speakers, and embedded recorded and cloud-based software for users to participate in various interactive fitness, exercise, and training activities; Exercise apparatus and equipment, namely, boxing bags embedded with sensors, accelerometers, and cameras to capture, measure, display, and transmit data for physical fitness, exercise, and training purposes; Manually-operated exercise equipment; Exercise equipment, namely, boxing bags; Boxing gloves; Punching mitts; Punching shields for boxing; Fighting gloves being boxing and workout gloves; Sports training apparatus, namely, boxing training sticks and boxing training paddles; Athletic sporting goods, namely, training dummies for boxing workouts; Boxing rings; Exercise platforms, namely, striking boxing bag platforms; Athletic wraps for supporting wrists during exercise; Hand wraps for sports use; Body protectors for boxing; Belly protec...
Streaming of audio and video materials on the internet featuring physical fitness classes, training, and instruction; Streaming of audio and video materials on the internet featuring mini-documentaries of athletes or fitness participants
Providing online non-downloadable software for collecting, storing, and displaying performance data from various fitness, exercise, and training activities; Providing online non-downloadable software for tracking, monitoring and planning fitness, exercise, and training activities; Providing online non-downloadable software for accessing audio, video, and multimedia materials featuring physical fitness classes, training, and instruction; Providing online non-downloadable software for transmitting, displaying, and viewing audio, video, and multimedia materials in the fields of fitness, exercise, and training; Providing online non-downloadable software using artificial intelligence for capturing and analyzing data in the fields of fitness, exercise, and training; Providing online non-downloadable digital gaming software in the fields of fitness, exercise, and training; Providing a website featuring technology for viewing, tracking, storing, managing, and sharing data in the fields of fitn...
