Trademark Overview
On Friday, May 24, 2013, a trademark application was filed for GRAMMAR KINGDOM with the United States Patent and Trademark Office. The USPTO has given the GRAMMAR KINGDOM trademark a serial number of 85942424. The federal status of this trademark filing is ABANDONED - NO STATEMENT OF USE FILED as of Monday, June 2, 2014. This trademark is owned by Age of Learning, Inc.. The GRAMMAR KINGDOM trademark is filed in the Computer & Software Products & Electrical & Scientific Products and Education & Entertainment Services categories with the following description:
Decorative magnets; Refrigerator magnets; Computer mouse pads; sunglasses; Pre-recorded audio and video cassettes, CD-ROMs, audio and video tapes and compact discs featuring music, games, and storytelling; Computer screen saver programs; Video game cartridges; Interactive video game programs; Interactive multimedia computer game programs; Computer game cartridges; Children's educational computer software and programs featuring educational activities, information, stories and games; Pre-recorded CD-ROMs featuring children's educational software and programs; Software enabling transfer of data between mobile communications apparatus; Computer game software for use with mobile communications devices to enable users to play games therewith; Computer software and programs enabling users of mobile communications devices to access databases and global computer networks and entertainment; Accessories for mobile communications devices, namely, cellular phone faceplates, battery covers, cases an...
Educational services, namely, providing online informal programs for preschool to elementary level users in the fields of English and Spanish language arts, including reading, writing, comprehension, criticism, English as a second language, mathematics, physical sciences, US and world history, geography, critical thinking and analysis, music and art, using online activities, games, videos, interactive exercises, and printable materials distributed therewith; Entertainment services, namely, providing online computer educational games in the fields of English and Spanish language arts, including reading, writing, comprehension, criticism, English as a second language, mathematics, physical sciences, US and world history, geography, critical thinking and analysis, music and art; Entertainment services, namely, providing web sites featuring educational videos for preschool to elementary level users in the fields of English and Spanish language arts, including reading, writing, comprehensio...