Trademark Overview
On Thursday, November 30, 2023, a trademark application was filed for GEFORCE with the United States Patent and Trademark Office. The USPTO has given the GEFORCE trademark a serial number of 98292447. The federal status of this trademark filing is NON-FINAL ACTION - MAILED as of Friday, June 28, 2024. This trademark is owned by NVIDIA Corporation. The GEFORCE trademark is filed in the Communication Services, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:
Providing non-downloadable interactive multiplayer computer and video games; entertainment services, namely, providing computer games via a global computer network; arranging and conducting of workshops related to gaming and gaming hardware; entertainment services, namely, providing an internet website portal featuring online video and electronic games; gaming-related promotional, educational, training, management, and design services; organization of games and esports tournaments; broadcasts of esports and other gaming events; electronic games services provided by means of the internet; virtual reality arcade services; virtual reality game services provided online from a computer network; rental of video games
Streaming of electronic games; providing user access to computer games, video games; operation of on-demand video channel featuring videos and associated commentary, text, audio, or images related to video games and computer hardware for gaming
Design and development of computer software and hardware for use in the field of electronic gaming; research, design and consultancy services relating to computer hardware and software, all in the field of media, multi-media and communications processors and related gaming software; platform as a service (PaaS) featuring computer software platforms for graphic design; technical support services, namely, troubleshooting in the nature of diagnosing integrated circuit, semiconductor, computer chipset and graphics processing units (GPUs) problems; providing virtual graphics processing units (GPUs) in the field of gaming through cloud computing; infrastructure-as-a-service featuring GPUs for gaming; digital libraries related to video games, video game software, and related video game files; development of computer hardware for computer games; design and development of computer game software and virtual reality software