Trademark Overview
On Thursday, April 3, 2025, a trademark application was filed for GAME OF CHOICE, NOT CHANCE. with the United States Patent and Trademark Office. The USPTO has given the GAME OF CHOICE, NOT CHANCE. trademark a serial number of 99118708. The federal status of this trademark filing is ABANDONED - FAILURE TO RESPOND OR LATE RESPONSE as of Tuesday, December 23, 2025. This trademark is owned by Howard Delafield International, LLP. The GAME OF CHOICE, NOT CHANCE. trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Advertising, Business and Retail Services, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:
Interactive learning services in the nature of online, conversational AI, gamification, digital and non-digital applications including games, chatbots, physical board games, and other interactive formats; providing online video games and interactive games to empower youth and underserved populations; gaming services in the nature of online computer games featuring interactive components for empowering users to explore, learn, and make informed decisions about their health, well-being, and develop life skills; providing online gaming software featuring avatars and role playing, where the user can experience the outcome of choices made for an avatar; providing digital and online applications based on social learning theories to prompt the user to make informed decisions regarding their health, economic wellbeing, and relationships; providing websites featuring resources, namely, a website featuring non-downloadable publications, articles, blogs, videos, and multi-media content relating t...
Platform as a Service (PAAS) services featuring a platform for creating mobile games; Platform as a Service (PAAS) services featuring digital interactive learning for empowering youth, women and underserved populations; Platform as a Service (PAAS) services featuring digital interactive learning for empowering users to explore, learn, and make informed decisions about their health, well-being, and develop life skills; digital and online platform educational games utilizing Artificial Intelligence and machine learning algorithms to capture user data and utilize predictive analytics based on user behavior; design and development of interactive learning applications
Equipping adolescents and other underserved populations with knowledge and tools, to enhance their health, wellbeing, economic empowerment and their ability to face environmental impacts
Downloadable mobile applications featuring digital interactive learning for empowering youth, women and underserved populations; downloadable mobile applications featuring digital interactive learning for empowering users to explore, learn, and make informed decisions about their health, well-being, and develop life skills; downloadable mobile applications featuring educational games utilizing Artificial Intelligence and machine learning algorithms to capture user data and utilize predictive analytics based on user behavior