Trademark Overview
On Tuesday, June 3, 2025, a trademark application was filed for GAMANZA ENGAGE with the United States Patent and Trademark Office. The USPTO has given the GAMANZA ENGAGE trademark a serial number of 79432652. The federal status of this trademark filing is NON-FINAL ACTION COUNTED - NOT MAILED as of Thursday, October 23, 2025. This trademark is owned by Gamanza Group AG. The GAMANZA ENGAGE trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Advertising, Business and Retail Services, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:
Computer software design and development; Conducting technical data analysis; hosting computer websites for others; providing online non-downloadable computer software; providing temporary use of online non-downloadable operating software for accessing and using a cloud computing network; consultancy in the field of cloud computing networks and applications; providing virtual computer systems through cloud computing; cloud computing; technical consultancy relating to the application and use of computer software; technical customer support services concerning software problems by IT technicians via telephone hotline and using software for remote diagnosis and maintenance (remote support tools); programming of customized web pages featuring user-defined information, personal profiles and personal information; hosting of customized web sites; software as a service (SaaS).
Computer communication software for customer access to account information and for customer transaction processing; software applications; application software; application software for mobile phones.
Entertainment services, namely providing online games via global computer networks (internet); Organization and conducting of games of chance, parlor games and games of skill (including online); online game services provided from a computer network; providing online information in the field of computer game entertainment; online game services from a computer network for entertainment and educational purposes.
Management of customer business relationships; Customer acquisition and retention through direct mail advertising; market advertising, market research and market analysis; market research services relating to internet usage habits and customer loyalty; organization and management of customer loyalty programs; management of customer retention programs.