Goods and Services | entertainment services; production and distribution of films, motion pictures, radio, television and web programs; production and post-production of multimedia entertainment content; providing non-downloadable movies, television shows, webcasts, audiovisual, and multimedia works via the internet; production of sound, video and multimedia recordings; providing online electronic, computer and video games; virtual reality arcade services; virtual reality game services; electronic publishing services; entertainment services, namely, providing virtual reality, augmented reality and mixed reality interactive entertainment, games, content and experiences; entertainment services, namely, providing online virtual reality, augmented reality and mixed reality environments; production of virtual reality, augmented reality and mixed reality video for entertainment purposes; multimedia entertainment production and publishing services; organizing exhibitions, events, and conferences for entertainment and cultural purposes; Publication of non-downloadable online journals, namely, weblogs (blogs) featuring user-defined content, blogs featuring advertising, marketing and business content, and blogs about virtual reality and augmented reality; Providing online non-downloadable electronic publications resources for software developers; Entertainment and educational services, namely, providing online non-downloadable publications about virtual reality technology via a website; Entertainment and educational services, namely, providing online non-downloadable publications about augmented reality technology via a website; Entertainment services, namely, providing interactive and multiplayer and single player games played via the internet or communication networks; Entertainment services, namely, providing online video games, computer games, electronic games, and interactive games; Providing a computer game for use network-wide by network users; Providing online non-downloadable game software; Virtual reality game services provided via the internet and other communications networks; Augmented reality game services provided via the internet and other communications networks; Entertainment services, namely, providing virtual reality, augmented reality and mixed reality interactive entertainment, content and experiences; Entertainment services, namely, providing augmented reality games, interactive entertainment and augmented reality content and experiences; Entertainment services, namely, providing mixed reality games, interactive entertainment and mixed reality content and experiences; Entertainment services, namely, providing online virtual reality, augmented reality, and mixed reality environments; Augmented reality video production for entertainment purposes; Virtual reality video production for entertainment purposes; Providing information about online computer games and video games via the internet and other communications networks; Organizing exhibitions, events, and conferences in the fields of culture, entertainment, education, and social networking for non-business and non-commercial purposes; Arranging and conducting competitions and entertainment events for players of video, computer, electronic or interactive multimedia games; Entertainment services, namely, arranging and conducting of competitions for encouraging use and development of interactive entertainment, virtual reality, augmented reality, consumer electronics, and video game entertainment software and hardware; Organizing exhibitions in the field of interactive entertainment, virtual reality, consumer electronics and video game entertainment industries for cultural or educational purposes; Organizing exhibitions, conferences, and events in the field of software development for educational purposes; Offering and conducting contests for educational and entertainment purposes for software developers; Entertainment services, namely, providing online videos featuring games being played by others; Gaming services in the nature of providing a web site for consumers to broadcast game play to others; Arranging and conducting educational conferences in the field of software development; Educational seminars, classes, speaker series, conferences and training in the field of open source software and software development; Entertainment services, namely, ongoing comedy, drama, documentary, docu-series, animated, mystery, and reality web and television series provided over the Internet; Online journals, namely, blogs featuring comedy, drama, documentary, docu-series, animated, mystery, and reality and entertainment content; Providing online non-downloadable video clips, videos, vlogs, images, illustrations, articles, and abstracts of articles in the field of comedy, drama, documentary, docu-series, animated, mystery, and reality entertainment; Providing online non-downloadable videos in the field of comedy, drama, documentary, docu-series, animated, mystery, and reality entertainment; Educational services, namely, providing online publications in the field of social media content; Augmented reality video production; Entertainment services, namely, arranging and conducting of competitions for encouraging use and development of interactive entertainment, virtual reality, augmented reality, mixed reality, consumer electronics, and video game entertainment software and hardware; Entertainment services, namely, providing online facilities for streaming entertainment content and live streaming video of entertainment events; Entertainment services, namely, providing online mixed reality environments; Mixed reality video production; Multimedia production services; Organizing contest and incentive award programs for software developers; Organizing exhibitions and events in the field of interactive entertainment, virtual reality, mixed reality, and augmented reality, consumer electronics and video game entertainment industries for cultural or educational purposes; Organizing exhibitions and events in the field of software development for educational purposes; Organizing exhibitions in the field of interactive entertainment, virtual reality, augmented reality, mixed reality, consumer electronics and video game entertainment industries for cultural or educational purposes; Organizing live exhibitions and conferences in the fields of culture, entertainment and social networking for non-business and non-commercial purposes; Providing computer, electronic and online databases in the field of entertainment; Providing entertainment information from searchable indexes and databases of information, including text, electronic documents, databases, graphics, photographic images and audio visual information, via the internet and communication networks; Providing online resources for software developers; Publishing services, namely, publishing of electronic publications for others; Virtual reality video production |
Goods and Services | computer hardware; smartwatches; smart jewelry; eyewear; sunglasses; virtual reality glasses; headphones; headsets; gaming headsets; computer gaming peripherals; cases for computers, smartphones, headphones, headsets and gaming devices; Light emitting diode (LED) signs; neon signs; blockchain; cryptocurrency; cryptocurrency hardware wallet; non-fungible token (NFT) multimedia files; non-fungible token (NFT) music files; non-fungible token (NFT) image files; non-fungible token (NFT) video files; non-fungible token (NFT) text files; non-fungible token (NFT) audio files; image, music, audio, video and multimedia files authenticated by non-fungible tokens (NFTs); downloadable electronic publications; digital images, audio, video and multimedia files; computer graphics; software; blockchain software; distributed ledger software; cryptography software; software for use with cryptocurrency; software for use with digital currency; software for use with virtual currency; software for minting, creating, and issuing digital assets, digital tokens, crypto-tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, crypto-collectibles, cryptocurrencies, digital currencies and virtual currencies; software for viewing and providing access to digital assets, digital tokens, crypto-tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, crypto-collectibles, cryptocurrencies, digital currencies and virtual currencies; software for distributing, trading, storing, sending, receiving, accepting, and transmitting digital assets, digital tokens, crypto-tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, crypto-collectibles, cryptocurrencies, digital currencies and virtual currencies; software for decentralized finance; software for creating and executing smart contracts; software for developing decentralized applications; software for recording, managing, tracking, and transferring ownership interests in decentralized autonomous organizations; software for management and governance of decentralized autonomous organizations; software for participating and voting in decentralized autonomous organizations; software for executing and recording financial transactions; distributed ledger software for use in processing financial transactions; software for electronic funds transfer; software for use as a cryptocurrency wallet; software for use as an electronic wallet; software for creating and managing electronic wallets; software for digital currency payment and exchange transactions; software for managing and validating transactions involving digital assets, digital tokens, crypto-tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, crypto-collectibles, cryptocurrencies, digital currencies and virtual currencies; electronic payment processing software; game software; virtual reality software; software for creating NFTs; software for managing and verifying transactions on a blockchain; software for game development; gaming software development tools; blockchain gaming software; Downloadable augmented reality software; Downloadable mixed reality software; Virtual reality software for interactive entertainment and virtual reality gaming; Augmented reality software for interactive entertainment and augmented reality gaming; Software for integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, and social networking; Software for use in enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones to provide virtual reality and augmented reality experiences; Software for operating, configuring, and managing virtual reality headsets and controllers; Software for gesture recognition, object tracking, motion control, and content visualization; Software, firmware and hardware for use in visual, voice, audio, motion, eye and gesture tracking and recognition; Software for navigating a virtual reality and augmented reality environments; Software for enabling users to experience virtual reality and augmented reality visualization, manipulation, and immersion; Software for recording, storing, transmitting, receiving, displaying and analyzing data from wearable computer hardware; Software for use in creating and designing virtual reality and augmented reality software; Application programming interface (API) for computer software for developing virtual reality and augmented reality experiences; Virtual reality game computer hardware; Augmented reality game computer hardware; Mixed reality game computer hardware; Virtual reality computer hardware; Augmented reality computer hardware; Mixed reality computer hardware; Motion tracking sensors for virtual reality, augmented reality and mixed reality technology; Virtual reality hardware, namely, headsets, glasses, and controllers for engaging in virtual reality experiences and playing virtual reality games; Augmented reality hardware, namely, headsets, glasses, and controllers for engaging in augmented reality experiences and playing augmented reality games; Wearable computing devices comprised primarily of software and display screens for connection to computers, tablet computers, mobile devices, and mobile phones in order to enable virtual reality and augmented reality world experiences; Hardware and software for operating sensor devices; Electronic sensor devices, cameras, projectors, and microphones for gesture, facial, and voice detection, capture and recognition; Hardware and software for detecting objects, user gestures and commands; software for cryptocurrency mining; software for cryptocurrency farming; software for arranging and conducting auctions; software for voting; software for social networking; software development tools; software for creating, managing, and interacting with an online community; software for creating, managing and accessing groups within virtual communities; file sharing software; communications software; software for sending and receiving electronic messages, graphics, images, audio and audio visual content via the internet and communication networks; software for creating, editing, uploading, downloading, accessing, viewing, posting, displaying, tagging, blogging, streaming, linking, annotating, indicating sentiment about, commenting on, voting on, embedding, transmitting, and sharing or otherwise providing electronic media or information via computer and communication networks; software for processing images, graphics, audio, video, and text; software for the collection, managing, editing, organizing, modifying, transmission, sharing, and storage of data and information; software for transmitting, sharing, receiving, downloading, displaying, interacting with and transferring content, text, visual works, audio works, audiovisual works, literary works, data, files, documents and electronic works; e-commerce software; e-commerce software to allow users to perform electronic business transactions via a global computer the internet and communication networks; software for processing electronic transactions; software for organizing, searching for and managing events; software for creating accounts and maintaining and managing information about financial transactions on distributed ledgers and peer to peer payment networks; software for use in financial trading; software for use in financial exchange; software for providing authentication of parties to a financial transaction; software for maintaining ledgers for financial transactions; software for the management of cryptographic security of electronic transmissions across computer networks; software for encrypting and enabling secure transmission of digital information over the Internet; software for currency conversion |
Goods and Services | toys, games and playthings; toy figurines; plush toys; action figures; balls; basketballs; playing cards; trading cards; hand-held units for playing electronic, computer, interactive, and video games; gaming devices; mobile gaming devices; amusement game machines; game consoles; game controllers for computer and video games; computer game joysticks; video game joysticks; gaming mice; gaming keypads; skateboards; skateboard decks; virtual reality headsets for playing video games for connection to computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile phones in order to enable virtual reality experiences; Electronic and interactive multimedia game consoles; Video game interactive remote control units; Wearable peripherals for playing video games specially adapted for computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones; Audio and visual headsets for use in playing video games; Gaming devices; Gaming devices, mobile gaming devices, namely, gaming machines with or without video output for playing computer games and video games; Computer game consoles for use with an external display screen or monitor; Apparatus for electronic games other than those adapted for use with an external display screen or monitor; Apparatus for electronic games adapted for use with an external display screen or monitor; Bags specially adapted for handheld video games and video game consoles; Computer gaming consoles for recreational game playing; Fitted plastic films known as skins for covering and protecting electronic game playing apparatus, namely, video game consoles and hand-held video game units; Game controllers in the nature of keyboards for computer games; Games adapted for use with television receivers; Gaming headsets adapted for use in playing video games; Hand held joy stick units for playing video games; Handheld game consoles; Hand-held electronic games adapted for use with television receivers only; Hand-held games with liquid crystal displays; Hand-held units for playing electronic games for use with external display screen or monitor; Home video game machines; LCD game machines; Player-operated electronic controllers for electronic video game machines; Protective carrying cases specially adapted for handheld video games and video game consoles; Standalone video game machine; Stands for electronic game playing apparatus, namely, video game consoles and hand-held video game units; Tabletop units for playing electronic games other than in conjunction with a television or computer; Video game interactive hand held remote controls for playing electronic games; Controllers for game consoles; Arcade video game machines; Video game consoles |
Goods and Services | communications services; telecommunications; broadcasting services; electronic messaging services; streaming of audio, video and digital media content on the internet; streaming of electronic and video games; providing internet chat rooms; providing on-line forums for transmission of messages among computer users; streaming of data; computer aided transmission of information and images; providing an online community forum for users to share and stream information, audio, video, real-time news, entertainment content, and information; providing user access to digital images, text, audio, video, games, multimedia content, digital collectibles, crypto-collectibles, and non-fungible tokens (NFTs); electronic transmission of virtual and augmented reality content and data |
Goods and Services | Clothing; hats; headwear; jackets; jerseys; pants; shirts; t-shirts; sweaters; sweatshirts; shoes; footwear; scarves; sneakers; socks; gloves; belts; dresses; gowns; robes; pajamas; swimwear; beachwear; shorts; infant wear; ski wear; bow ties; neck ties; waistbands |
Goods and Services | retail services; advertising services; marketing services; market research; promotion services; business consulting services; facilitating the exchange and sale of products and services via computer and communication networks; providing online facilities for connecting buyers with sellers; providing an online marketplace; providing an online marketplace for videogames, electronic games, online games, digital assets, digital tokens, crypto-tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, crypto-collectibles, cryptocurrencies, digital currencies and virtual currencies; providing an online marketplace for buyers and sellers of digital goods authenticated by non-fungible tokens (NFTs); providing online marketplace to rent, borrow, and trade digital assets, digital tokens, crypto-tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, crypto-collectibles, cryptocurrencies, digital currencies and virtual currencies; providing a virtual marketplace for videogames, electronic games, online games, digital assets, digital tokens, crypto-tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, crypto-collectibles, cryptocurrencies, digital currencies and virtual currencies; providing a virtual marketplace for buyers and sellers of digital goods authenticated by non-fungible tokens (NFTs); providing a virtual marketplace to rent, borrow, and trade non-fungible tokens (NFTs); facilitating the exchange and sale of services and products of third parties via computer and communication networks; providing online marketplaces for sellers of goods and/or services; auction services; voting services; promoting the goods and services of others via computer and communication networks |
Goods and Services | online social networking services; providing authentication services for personal identification information; identity verification services; data and information security services; providing an online community for buying, selling, trading, and discussing and exchanging information about digital assets, digital tokens, crypto-tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, crypto-collectibles, cryptocurrencies, digital currencies and virtual currencies |
Goods and Services | software as a service (SaaS); platform as a service (PaaS); cloud computing services; design and development of computer hardware and software; computer, electronic and video game development services; organization, management and governance of decentralized autonomous organizations (DAOs); recording, management and tracking of ownership interests in decentralized autonomous organizations (DAOs); design and development of decentralized applications; development and implementation of smart contracts; information technology services; non-downloadable electronic publications; non-downloadable digital images, audio, video and multimedia files; non-downloadable computer graphics; non-downloadable software; non-downloadable blockchain software; non-downloadable distributed ledger software; non-downloadable cryptography software; non-downloadable software for use with cryptocurrency; non-downloadable software for use with digital currency; non-downloadable software for use with virtual currency; non-downloadable software for minting, creating, and issuing digital assets, digital tokens, crypto-tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, crypto-collectibles, cryptocurrencies, digital currencies and virtual currencies; non-downloadable software for viewing and providing access to digital assets, digital tokens, crypto-tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, crypto-collectibles, cryptocurrencies, digital currencies and virtual currencies; non-downloadable software for distributing, trading, storing, sending, receiving, accepting, and transmitting digital assets, digital tokens, crypto-tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, crypto-collectibles, cryptocurrencies, digital currencies and virtual currencies; non-downloadable software for decentralized finance; non-downloadable software for creating and executing smart contracts; non-downloadable software for developing decentralized applications; non-downloadable software for recording, managing, tracking, and transferring ownership interests in decentralized autonomous organizations; non-downloadable software for management and governance of decentralized autonomous organizations; non-downloadable software for participating and voting in decentralized autonomous organizations; non-downloadable software for executing and recording financial transactions; non-downloadable distributed ledger software for use in processing financial transactions; non-downloadable software for electronic funds transfer; non-downloadable software for use as a cryptocurrency wallet; non-downloadable software for use as an electronic wallet; non-downloadable software for creating and managing electronic wallets; non-downloadable software for digital currency payment and exchange transactions; non-downloadable software for managing and validating transactions involving digital assets, digital tokens, crypto-tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, crypto-collectibles, cryptocurrencies, digital currencies and virtual currencies; non-downloadable electronic payment processing software; non-downloadable game software; non-downloadable virtual reality software; non-downloadable software for creating NFTs; non-downloadable software for managing and verifying transactions on a blockchain; non-downloadable software for game development; non-downloadable gaming software development tools; non-downloadable blockchain gaming software; non-downloadable software for cryptocurrency mining; non-downloadable software for cryptocurrency farming; non-downloadable software for arranging and conducting auctions; non-downloadable software for voting; non-downloadable software for social networking; non-downloadable software development tools; non-downloadable software for creating, managing, and interacting with an online community; non-downloadable software for creating, managing and accessing groups within virtual communities; non-downloadable file sharing software; non-downloadable communications software; non-downloadable software for sending and receiving electronic messages, graphics, images, audio and audio visual content via the internet and communication networks; non-downloadable software for creating, editing, uploading, downloading, accessing, viewing, posting, displaying, tagging, blogging, streaming, linking, annotating, indicating sentiment about, commenting on, voting on, embedding, transmitting, and sharing or otherwise providing electronic media or information via computer and communication networks; non-downloadable software for processing images, graphics, audio, video, and text; non-downloadable software for the collection, managing, editing, organizing, modifying, transmission, sharing, and storage of data and information; non-downloadable software for transmitting, sharing, receiving, downloading, displaying, interacting with and transferring content, text, visual works, audio works, audiovisual works, literary works, data, files, documents and electronic works; non-downloadable e-commerce software ; non-downloadable e-commerce software to allow users to perform electronic business transactions via a global computer the internet and communication networks; non-downloadable software for processing electronic transactions; non-downloadable software for organizing, searching for and managing events; non-downloadable software for creating accounts and maintaining and managing information about financial transactions on distributed ledgers and peer to peer payment networks; non-downloadable software for use in financial trading; non-downloadable software for use in financial exchange; non-downloadable software for providing authentication of parties to a financial transaction; software for maintaining ledgers for financial transactions; non-downloadable software for the management of cryptographic security of electronic transmissions across computer networks; non-downloadable software for encrypting and enabling secure transmission of digital information over the Internet; non-downloadable software for currency conversion |