FPX Trademark

Trademark Overview


On Monday, May 10, 2021, a trademark application was filed for FPX with the United States Patent and Trademark Office. The USPTO has given the FPX trademark a serial number of 90700168. The federal status of this trademark filing is REGISTERED as of Tuesday, March 7, 2023. This trademark is owned by FunPlus Interactive. The FPX trademark is filed in the Education & Entertainment Services category with the following description:

Entertainment services, namely, providing online computer games; entertainment services, namely, providing virtual environments in which users can interact through social games for recreational, leisure or entertainment purposes; entertainment services, namely, providing online non-downloadable computer games that may be accessed via mobile devices; entertainment services, namely, providing online non-downloadable computer games, online non-downloadable enhancements for computer games, non-downloadable online computer games, online non-downloadable computer game applications and information relating to computer games and game enhancements via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices; providing online entertainment information services featuring entertainment related information in the fields of general interest, virtual ...
fpx

General Information


Serial Number90700168
Word MarkFPX
Filing DateMonday, May 10, 2021
Status700 - REGISTERED
Status DateTuesday, March 7, 2023
Registration Number6997565
Registration DateTuesday, March 7, 2023
Mark Drawing4000 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateTuesday, April 12, 2022

Trademark Statements


Goods and ServicesEntertainment services, namely, providing online computer games; entertainment services, namely, providing virtual environments in which users can interact through social games for recreational, leisure or entertainment purposes; entertainment services, namely, providing online non-downloadable computer games that may be accessed via mobile devices; entertainment services, namely, providing online non-downloadable computer games, online non-downloadable enhancements for computer games, non-downloadable online computer games, online non-downloadable computer game applications and information relating to computer games and game enhancements via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices; providing online entertainment information services featuring entertainment related information in the fields of general interest, virtual community, social networking, blogging, computer games, enhancements for computer games, online games, and game applications via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices; organization of electronic game competitions; organization of e-sports competitions; conducting of sports competitions and incentive award programs to recognize, reward and encourage individuals and groups involved in personal development, self-realization, charitable, philanthropic, voluntary, public and community services, humanitarian activities and the exchange of creative work results; entertainment in the nature of e-sports competitions; entertainment services, namely, organizing on-line exhibitions and conferences in the fields of electronic sports; provision of online information relating to game users; provision of online information relating to computer games software and computer enhancements for games; providing information in the field of e-sports news from searchable directories and databases of information, including texts, electronic documents, databases, graphics and audiovisual information, through computer and communication networks; provision of electronic publications, namely, newsletters, books, magazines, and manuals in the field of e-sports, and publication of diaries on the internet, namely, providing weblogs in the field of e-sports and video games, except for promotional purposes; educational services, namely, providing an online instruction services in the fields of general interest, virtual community, social networking, blogging, computer games, enhancements for computer games, online games, and game applications via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices; educational services, namely, providing an online educational services in the nature of classes, workshops and seminars in the fields of general interest, virtual community, social networking, blogging, computer games, enhancements for computer games, online games, and game applications via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices; arranging and conducting of conferences in the fields of general interest, virtual community, social networking, blogging, computer games, enhancements for computer games, online games, and game applications; e-sports club services, namely, providing game instructions, training, space and equipment to club members in the field of e-sports games; training services in the field of e-sports

Classification Information


International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateWednesday, August 11, 2021
Primary Code041
First Use Anywhere DateWednesday, December 20, 2017
First Use In Commerce DateWednesday, December 20, 2017

Trademark Owner History


Party NameFunPlus Interactive
Party Type30 - Original Registrant
Legal Entity Type16 - Limited Liability Company
AddressCentral n/a
HK

Party NameFunPlus Interactive
Party Type20 - Owner at Publication
Legal Entity Type16 - Limited Liability Company
AddressCentral n/a
HK

Party NameFunPlus Interactive
Party Type10 - Original Applicant
Legal Entity Type16 - Limited Liability Company
AddressCentral n/a
HK

Trademark Events


Event DateEvent Description
Tuesday, March 7, 2023NOTICE OF REGISTRATION CONFIRMATION EMAILED
Tuesday, March 7, 2023REGISTERED-PRINCIPAL REGISTER
Wednesday, February 1, 2023NOTICE OF ACCEPTANCE OF STATEMENT OF USE E-MAILED
Tuesday, January 31, 2023ALLOWED PRINCIPAL REGISTER - SOU ACCEPTED
Tuesday, January 10, 2023STATEMENT OF USE PROCESSING COMPLETE
Wednesday, December 7, 2022USE AMENDMENT FILED
Friday, January 6, 2023CASE ASSIGNED TO INTENT TO USE PARALEGAL
Wednesday, December 7, 2022TEAS STATEMENT OF USE RECEIVED
Tuesday, June 7, 2022NOA E-MAILED - SOU REQUIRED FROM APPLICANT
Tuesday, April 12, 2022OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED
Tuesday, April 12, 2022PUBLISHED FOR OPPOSITION
Wednesday, March 23, 2022NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED
Monday, March 7, 2022APPROVED FOR PUB - PRINCIPAL REGISTER
Wednesday, March 2, 2022TEAS/EMAIL CORRESPONDENCE ENTERED
Tuesday, March 1, 2022CORRESPONDENCE RECEIVED IN LAW OFFICE
Tuesday, March 1, 2022TEAS RESPONSE TO OFFICE ACTION RECEIVED
Wednesday, October 20, 2021NOTIFICATION OF NON-FINAL ACTION E-MAILED
Wednesday, October 20, 2021NON-FINAL ACTION E-MAILED
Wednesday, October 20, 2021NON-FINAL ACTION WRITTEN
Wednesday, October 20, 2021ASSIGNED TO EXAMINER
Wednesday, August 11, 2021NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Thursday, May 13, 2021NEW APPLICATION ENTERED