| Goods and Services | Entertainment services in the nature of arranging, organizing, and conducting live and virtual events, namely, modeling competitions, fashion shows, social entertainment events, concerts, movie premieres and sporting events; Entertainment services, namely, providing on-line, non-downloadable virtual goods in the nature of image files of models, athletes, celebrities, actors, musicians, artists and influencers, and virtual clothing, virtual footwear, virtual handbags, virtual jewelry, virtual eyewear, virtual fragrances, virtual home decor, and virtual fitness and sporting goods for use in virtual environments created for entertainment purposes; Entertainment services in the nature of creation of multimedia entertainment content; Entertainment services, namely, ongoing multimedia programs featuring modeling, celebrity, wellness, beauty, fashion, lifestyle, travel, sports, and hospitality distributed via various platforms across multiple forms of transmission media; entertainment services, namely, ongoing multimedia programs featuring entertainment content in the nature of music, films, comedy, theater, concerts, dance performances, entertainment information, entertainment news, fashion shows, modeling competitions, talent shows and competitions, sports events, wellness programs, lifestyle seminars, and fitness programs distributed via various platforms across multiple forms of transmission media; entertainment services, namely, ongoing multimedia programs featuring entertainment content in the nature of digital and social media featuring non-downloadable digital images, photographs, text, graphics, music, audio, and video distributed via various platforms across multiple forms of transmission media; entertainment services, namely, ongoing multimedia programs featuring entertainment content in the nature of digital and social media entertainment featuring non-downloadable digital images, photographs, text, graphics, music, audio, and video distributed via various platforms across multiple forms of transmission media; entertainment services, namely, ongoing multimedia programs featuring entertainment content in the nature of user-generated media in the nature of user-generated images, photographs, text, graphics, music, audio, and video distributed via various platforms across multiple forms of transmission media; entertainment services, namely, ongoing multimedia programs featuring entertainment content in the nature of augmented reality experiences distributed via various platforms across multiple forms of transmission media; entertainment services, namely, ongoing multimedia programs featuring entertainment content in the nature of virtual reality experiences distributed via various platforms across multiple forms of transmission media; entertainment services, namely, ongoing multimedia programs featuring entertainment content in the nature of artificial intelligence experiences distributed via various platforms across multiple forms of transmission media; entertainment services, namely, ongoing multimedia programs featuring entertainment content in the nature of live music performances by DJs and bands distributed via various platforms across multiple forms of transmission media; entertainment services, namely, ongoing multimedia programs featuring entertainment content in the nature of live-streamed music, modeling, celebrity, wellness, beauty, fashion, lifestyle, travel, sports, hospitality, comedy, film, theater, concert, dance, talent, fitness and competition events distributed via various platforms across multiple forms of transmission media; entertainment services, namely, ongoing multimedia programs featuring entertainment content in the nature of interactive simulations; entertainment services, namely, ongoing multimedia programs featuring entertainment content in the nature of e-sports tournaments and e-sports competitions distributed via various platforms across multiple forms of transmission media; entertainment services, namely, ongoing multimedia programs featuring entertainment content in the nature of e-sports experiences distributed via various platforms across multiple forms of transmission media; entertainment services, namely, ongoing multimedia programs featuring entertainment content in the nature of gaming competitions distributed via various platforms across multiple forms of transmission media; entertainment services, namely, ongoing multimedia programs featuring entertainment content in the nature of video game tournaments distributed via various platforms across multiple forms of transmission media; entertainment services, namely, ongoing multimedia programs featuring entertainment content in the nature of gaming sessions distributed via various platforms across multiple forms of transmission media; entertainment services, namely, ongoing multimedia programs featuring entertainment content in the nature of audio storytelling distributed via various platforms across multiple forms of transmission media; entertainment services, namely, ongoing multimedia programs featuring entertainment content in the nature of animated movies and television programs distributed via various platforms across multiple forms of transmission media; entertainment services, namely, ongoing multimedia programs featuring entertainment content in the nature of improvisational performances distributed via various platforms across multiple forms of transmission media; entertainment services, namely, ongoing multimedia programs featuring entertainment content in the nature of cosplay events distributed via various platforms across multiple forms of transmission media; entertainment services, namely, ongoing multimedia programs featuring entertainment content in the nature of interactive exhibitions and tours distributed via various platforms across multiple forms of transmission media; entertainment services, namely, ongoing multimedia programs featuring entertainment content in the nature of art, artistic events, artistic experiences and festivals distributed via various platforms across multiple forms of transmission media; Providing ticket reservations and VIP pass booking services for entertainment events; Private membership club services, namely, arranging for admissions to social entertainment events, concerts, art exhibitions, movie premieres and sporting events and admissions to night clubs, theaters, and sports stadiums; Entertainment services, namely, arranging and conducting personalized experiences in the nature of special access and meet and greet events at modeling competitions, fashion shows, social events, concerts, movie premieres and sporting events for social entertainment purposes; Arranging of contests; Sweepstakes services; Art exhibition services; Entertainment in the nature of fashion shows; Providing online digital publications in the nature of periodicals, newsletters, books and guides in the fields of modeling, celebrity, wellness, beauty, fashion, lifestyle, travel, sports, hospitality and entertainment; Educational services, namely, conducting programs in the fields of modeling, celebrity, wellness, beauty, fashion, lifestyle, travel, sports, hospitality and the entertainment industry; Online publication of blogs; Entertainment services, namely, personal appearances by celebrities; Fashion modeling for entertainment purposes; Providing information in the fields of modeling for entertainment purposes; Providing information regarding celebrities, sports and entertainment |