Trademark Overview
On Wednesday, May 6, 2026, a trademark application was filed for FOLKIC with the United States Patent and Trademark Office. The USPTO has given the FOLKIC trademark a serial number of 99806594. The federal status of this trademark filing is NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER as of Wednesday, May 6, 2026. This trademark is owned by Remarkist Inc.. The FOLKIC trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Communication Services, Education & Entertainment Services, Computer & Software Services & Scientific Services, Personal, and Legal & Social Services categories with the following description:
Online social networking services provided via downloadable app; Online social networking services in the field of fan communities and franchise entertainment provided via wireless communications; Online social networking services in the field of fan community management, fan engagement, and fan creativity; Online social networking services in the field of franchise entertainment; Online social networking services in the field of entertainment; Online social networking services for entertainment fans looking to form interest-based groups and connect with others who share common entertainment interests; Online social networking services provided via real-time voice, video, interactive, and text communication services for entertainment purposes
Providing online computer games featuring virtual environments in which users can interact for entertainment purposes; Organizing exhibitions in virtual environments for entertainment purposes; Entertainment services, namely, contest and incentive award programs designed to reward program participants who create and share content in fan communities, attend fan events, and engage other fans; Entertainment services, namely, the provision of continuing virtual community events featuring watch parties, live discussions, game nights, interactive fan experiences, and franchise entertainment delivered by real-time voice, video, and text services; Entertainment services, namely, providing podcasts in the field of franchise entertainment and fan interests presented in live form; Entertainment services, namely, providing on-line, non-downloadable virtual mementos, collectibles, game items, and experiences for use in virtual environments created for entertainment purposes; Simulated banking servi...
Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of entertainment; Computer services, namely, creating an on-line community for registered users to create, manage, and share audio recordings, video recordings, text, images, and multimedia via a global information network for entertainment purposes; Creating an on-line community for entertainment media fans for the purpose of entertainment; Providing temporary use of on-line non-downloadable software for community management, event coordination, and social interaction for entertainment purposes; Software as a service (SAAS) services featuring software for hosting and managing online fan communities and entertainment-related events and experiences; Computer services, namely, hosting an interactive web site that allows users to create, manage, and share audio recordings,...
Communications services, namely, transmitting streamed sound and audiovisual recordings via the Internet; Providing voice communication services via the Internet; Telecommunication services, namely, transmission of voice, data, graphics, images, audio and video by means of telecommunications networks, wireless communication networks, and the Internet; Providing telecommunication connectivity services for transfer of images, messages, audio, visual, audiovisual and multimedia works; Providing virtual chat rooms established via text messaging; Providing voice chat services; Providing chatrooms in virtual environments
Downloadable mobile applications for communication and real-time interaction between and among users; Downloadable mobile applications for organizing, hosting, and participating in virtual events and community gatherings for entertainment purposes; Downloadable mobile applications for social networking among fans of entertainment properties; Downloadable mobile applications for sending and receiving text messages and participating in group text chat for entertainment purposes; Downloadable mobile applications for hosting, sharing, and viewing audio recordings, video recordings, images, and text for entertainment purposes; Downloadable mobile applications for collecting, organizing, sharing, buying, selling, and trading digital content, virtual items, and digital collectibles for entertainment purposes; Downloadable mobile applications for listening to previously recorded audio recordings for entertainment purposes; Downloadable mobile applications for listening to audio group chats for...
