Goods and Services | Downloadable software in the nature of a mobile application in the fields of health and fitness for use in tracking human physical activity and for motivating users to increase their physical activity, and keep fit, for entertainment and educational purposes; downloadable software for use on mobile phones and fitness trackers for use in training and testing of cognitive skills; downloadable electronic game software for use on mobile phones and fitness trackers for use in tracking human physical activity, and motivating users to increase their physical activity, and keep fit, for entertainment and educational purposes; computer software used for recording, organizing, transmitting, receiving, and reviewing text, data, images and audio files relating to health and wellness; electronic monitoring devices incorporating microprocessors and accelerometers, for detecting, storing, reporting, monitoring, communicating with personal mobile devices, uploading to and downloading from the Internet information, namely, sports information, fitness training data, and physical activity data, regarding distance, active time, steps taken, and calories burned; Personal electronic devices, namely, smartphones and fitness trackers, for recording, organizing, transmitting, manipulating, reviewing, and receiving text, data, images and audio files relating to health and wellness; clothing, namely, underwear, socks, t-shirts, sweatshirts, hooded sweatshirts, tights, pants, sports pants, sports shorts, jumpers, pullovers, jackets, sports jackets, hats and caps; entertainment and educational services, namely, providing an on-line computer game program accessible via mobile phones and other remote communication devices; providing game services, namely, electronic games services provided by means of the internet; entertainment and educational services, namely, providing entertainment and education in the field of training, and testing of cognitive skills; entertainment and educational services, namely, contest and incentive award programs designed to reward program participants who exercise; providing a website featuring information regarding fitness; education and entertainment services, namely, providing tutoring in the field of sports, training systems, nutrition, psychology, personal development, motivation and willpower; entertainment and educational services, namely, conducting of sports competition events, sports practice events, and sports demonstrations; organizing community sporting and cultural events; health and wellness services, namely, providing health and wellness training services via mobile software applications; web-based health and wellness assessment services, namely, reports that provide health and wellness-related information in the form of recommended educational and entertainment resources |