Trademark Overview
On Tuesday, July 15, 2025, a trademark application was filed for FASTBALL with the United States Patent and Trademark Office. The USPTO has given the FASTBALL trademark a serial number of 99262325. The federal status of this trademark filing is NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER as of Tuesday, July 15, 2025. This trademark is owned by Fastball Media Inc.. The FASTBALL trademark is filed in the Advertising, Business and Retail Services, Communication Services, Computer & Software Products & Electrical & Scientific Products, and Education & Entertainment Services categories with the following description:
Virtual reality game services provided on-line from a computer network; Entertainment services, namely, providing radio programs in the field of sports via a global computer network; Entertainment services, namely, providing ongoing television programs in the field of sports via a global computer network; Entertainment services in the nature of creation, development, and production of television programming; Providing sports information via a website; Providing sports information via social media mobile applications; Providing news and information in the field of sports; Entertainment services, namely, providing podcasts in the field of sports; Production of podcasts; Providing sports news and information in the field of baseball, basketball, tennis, football, soccer, golf; Providing online interviews featuring professionals in the field of sports for entertainment purposes; Providing an Internet website portal featuring entertainment news and information specifically in the field of s...
Downloadable virtual reality game software; Downloadable computer game software via a global computer network and wireless devices; Downloadable computer software for streaming, downloading, and viewing audiovisual and multimedia content via the internet and global communications network on mobile digital electronic devices; Downloadable augmented reality software for use in mobile devices for integrating electronic data with real world environments for the purpose of simulating sports game play; Downloadable films and television programs featuring sports provided via a video-on-demand service; Downloadable podcasts in the field of sports; Downloadable e-books in the field of sports; Downloadable augmented reality software for sports play simulation; Downloadable computer programs using artificial intelligence (AI) for sports play simulation and performance analysis
Streaming of audio, visual and audiovisual material via a global computer network; Electronic transmission and streaming of digital media content for others via global and local computer networks; Broadcasting services and provision of telecommunication access to video and audio content provided via a video-on-demand service via the Internet; Broadcasting programs via a global computer network; Transmission and distribution of data or audio visual images via a global computer network or the internet; Video broadcasting services over the Internet or other communications network featuring the uploaded, posted and tagged videos of others; Simulcasting broadcast television over global communication networks, the Internet and wireless networks; Interactive delivery of video over digital networks; Transmission of sound and vision via satellite or interactive multimedia networks; Digital audio broadcasting; Audio and video broadcasting services over the Internet in the field of sports
Maintaining a registry of sports memorabilia and works of art; Online auction services; On-line retail store services featuring sports memorabilia