Trademark Overview
On Tuesday, November 4, 2025, a trademark application was filed for FANZ with the United States Patent and Trademark Office. The USPTO has given the FANZ trademark a serial number of 99478770. The federal status of this trademark filing is NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER as of Tuesday, November 4, 2025. This trademark is owned by Fanz LLC. The FANZ trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Advertising, Business and Retail Services, Communication Services, Transportation & Storage Services, Computer & Software Services & Scientific Services, Personal, and Legal & Social Services categories with the following description:
Services: Providing online chat rooms and electronic bulletin boards for transmission of messages among users in the field of sports; streaming services for live and recorded sports content; telecommunications services, namely, electronic transmission of data, messages, graphics, and digital content; providing access to online social networking platforms; video broadcasting services via the internet; telecommunication services for providing multiple-user access to information on the internet concerning sports and entertainmentFirst Use in Commerce: July 13, 2002 First Use Anywhere: July 13, 2002
Providing temporary use of online non-downloadable software for social networking in the field of entertainment; computer services, namely, creating virtual communities for users to participate in discussions and engage in social networking; hosting of digital content on the internet; software as a service (SAAS) services featuring software for managing digital collectibles and NFTs; platform as a service (PAAS) featuring computer software platforms for social networking and content sharing; computer software development in the field of mobile applications; cloud computing services; computer services, namely, providing search engines for obtaining data on the internetFirst Use in Commerce: July 21, 2002 First Use Anywhere: July 21, 2002
Travel agency services specializing in event and group travel; arranging travel tours and experiences; transportation of passengers for leisure, business, or events; coordinating travel arrangements for individuals, groups, and organizations; booking of seats and accommodations for travel; organizing and conducting travel experiences and excursions; providing travel information and planning services; storage services for digital content and travel-related media files.First Use in Commerce: December 23, 2011 First Use Anywhere: December 23, 2011
Computer and Scientific InstrumentsGoods: Computer software applications for mobile devices; downloadable software applications for social networking; Name Image Likeness (NIL); computer software for accessing and streaming multimedia content; downloadable mobile applications for sports information, news, and social networking; computer software for electronic trading of digital collectibles and non-fungible tokens (NFTs); downloadable software for managing digital wallets and cryptocurrency transactions; computer game software; electronic sports training simulators; digital media, namely, downloadable audio and video files featuring sports content First Use in Commerce: July 21, 2002 First Use Anywhere: July 21, 2002
Online social networking services for entertainment and professionals; social introduction and networking services via online platforms; personal concierge services for entertainment event attendees; providing information in the field of personal development and lifestyle related to entertainment; online social networking services in the field of sports, gaming, and entertainment; matchmaking services for professionals and fans; community services, namely, organizing and conducting volunteer programs and community service projects related to entertainment.First Use in Commerce: July 16, 2022 First Use Anywhere: July 16, 2022
Online retail store services featuring merchandise, digital collectibles, and non-fungible tokens; advertising and marketing services for sports brands and athletes; Name Image Likeness (NIL); business management and organization consultancy for sports organizations; online marketplace services for buying and selling digital collectibles and NFTs; promotional services for sports events and venues; business networking services for sports industry professionals; affiliate marketing services; online advertising services for third parties. First Use in Commerce: July 21, 2002 First Use Anywhere: July 21, 2002