FANU Trademark

Trademark Overview


On Tuesday, August 19, 2025, a trademark application was filed for FANU with the United States Patent and Trademark Office. The USPTO has given the FANU trademark a serial number of 99344365. The federal status of this trademark filing is WITHDRAWN BEFORE PUBLICATION as of Tuesday, July 7, 2026. This trademark is owned by FanU Holdings, LLC. The FANU trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Advertising, Business and Retail Services, Insurance & Financial Services, Communication Services, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:

Broadcasting, streaming audio and video material, and simulcasting broadcast television over global communication networks, the Internet and wireless networks of sports events, esports competitions, fan experiences, and live entertainment via the internet, mobile devices, and digital platforms; providing online forums and chat rooms for sports fans and gaming communities

Entertainment services, namely, providing online video games, fantasy sports leagues, esports competitions, sports fan community sports events, and an ongoing multimedia program in the fields of sports, esports, and entertainment via various platforms across multiple forms of transmission media; organizing, conducting, and providing non-downloadable videos via streaming transmission of fan club services featuring live fan events, watch parties, and virtual sports experiences; providing a website featuring news, information, and commentary in the field of sports and esports

Financial services, namely, providing a digital token, cryptocurrency, or blockchain-based currency for use in fan engagement, event access, rewards, and online marketplaces; electronic transfer of virtual currencies in the nature of digital assets, and NFTs; cryptocurrency exchange services, namely, providing a blockchain-based system for issuing, trading, and redeeming fan rewards and digital collectibles

Downloadable computer software and mobile applications for social networking, sports fan engagement, fantasy sports leagues, esports, video game integration, ticketing, live event participation, and distribution of digital collectibles, tokens, and non-fungible tokens (NFTs).

Online retail store services and marketplace services featuring sports apparel, fan merchandise, digital collectibles, and NFTs, operating online marketplaces for buyers and sellers of sports memorabilia, digital tokens, and blockchain-based fan engagement assets, business networking services for sports fans, athletes, and teams.

Providing online non-downloadable software for creating, managing, and participating in sports fan communities, virtual environments, fantasy sports leagues, esports tournaments, digital collectible marketplaces, and blockchain-based fan engagement systems, platform as a service (PaaS) and software as a service (SaaS) featuring computer software for social networking, fan engagement, and real-time virtual sports experiences.

General Information


Serial Number99344365
Word MarkFANU
Filing DateTuesday, August 19, 2025
Status692 - WITHDRAWN BEFORE PUBLICATION
Status DateTuesday, July 7, 2026
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesBroadcasting, streaming audio and video material, and simulcasting broadcast television over global communication networks, the Internet and wireless networks of sports events, esports competitions, fan experiences, and live entertainment via the internet, mobile devices, and digital platforms; providing online forums and chat rooms for sports fans and gaming communities
Goods and ServicesEntertainment services, namely, providing online video games, fantasy sports leagues, esports competitions, sports fan community sports events, and an ongoing multimedia program in the fields of sports, esports, and entertainment via various platforms across multiple forms of transmission media; organizing, conducting, and providing non-downloadable videos via streaming transmission of fan club services featuring live fan events, watch parties, and virtual sports experiences; providing a website featuring news, information, and commentary in the field of sports and esports
Pseudo MarkFAN U
Goods and ServicesFinancial services, namely, providing a digital token, cryptocurrency, or blockchain-based currency for use in fan engagement, event access, rewards, and online marketplaces; electronic transfer of virtual currencies in the nature of digital assets, and NFTs; cryptocurrency exchange services, namely, providing a blockchain-based system for issuing, trading, and redeeming fan rewards and digital collectibles
Goods and ServicesDownloadable computer software and mobile applications for social networking, sports fan engagement, fantasy sports leagues, esports, video game integration, ticketing, live event participation, and distribution of digital collectibles, tokens, and non-fungible tokens (NFTs).
Pseudo MarkFAN YOU
Goods and ServicesOnline retail store services and marketplace services featuring sports apparel, fan merchandise, digital collectibles, and NFTs, operating online marketplaces for buyers and sellers of sports memorabilia, digital tokens, and blockchain-based fan engagement assets, business networking services for sports fans, athletes, and teams.
Goods and ServicesProviding online non-downloadable software for creating, managing, and participating in sports fan communities, virtual environments, fantasy sports leagues, esports tournaments, digital collectible marketplaces, and blockchain-based fan engagement systems, platform as a service (PaaS) and software as a service (SaaS) featuring computer software for social networking, fan engagement, and real-time virtual sports experiences.

Classification Information


International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateTuesday, August 19, 2025
Primary Code009
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class035 - Advertising; business management; business administration; office functions.
US Class Codes100, 101, 102
Class Status Code6 - Active
Class Status DateTuesday, August 19, 2025
Primary Code035
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class036 - Insurance; financial affairs; monetary affairs; real estate affairs.
US Class Codes100, 101, 102
Class Status Code6 - Active
Class Status DateTuesday, August 19, 2025
Primary Code036
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class038 - Services allowing people to communicate with another by a sensory means.
US Class Codes100, 101, 104
Class Status Code6 - Active
Class Status DateTuesday, August 19, 2025
Primary Code038
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateTuesday, August 19, 2025
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class042 - Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateTuesday, August 19, 2025
Primary Code042
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameFanU Holdings, LLC
Party Type10 - Original Applicant
Legal Entity Type16 - Limited Liability Company
AddressWilmington, DE 19807
US

Trademark Events


Event DateEvent Description
Tuesday, August 19, 2025NEW APPLICATION ENTERED
Tuesday, August 19, 2025APPLICATION FILING RECEIPT MAILED
Tuesday, August 19, 2025NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Tuesday, January 6, 2026ASSIGNED TO EXAMINER
Wednesday, January 7, 2026NON-FINAL ACTION WRITTEN
Wednesday, January 7, 2026NON-FINAL ACTION E-MAILED
Wednesday, January 7, 2026NOTIFICATION OF NON-FINAL ACTION E-MAILED
Sunday, March 29, 2026APPLICATION EXTENSION TO RESPONSE PERIOD - RECEIVED
Sunday, March 29, 2026APPLICATION EXTENSION GRANTED/RECEIPT PROVIDED
Friday, June 12, 2026TEAS RESPONSE TO OFFICE ACTION RECEIVED
Friday, June 12, 2026CORRESPONDENCE RECEIVED IN LAW OFFICE
Friday, June 12, 2026TEAS/EMAIL CORRESPONDENCE ENTERED
Monday, June 15, 2026APPROVED FOR PUB - PRINCIPAL REGISTER
Tuesday, July 7, 2026WITHDRAWN FROM PUB - OG REVIEW QUERY