Trademark Overview
On Tuesday, May 5, 2026, a trademark application was filed for FANTHRILL with the United States Patent and Trademark Office. The USPTO has given the FANTHRILL trademark a serial number of 99804493. The federal status of this trademark filing is NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER as of Tuesday, May 5, 2026. This trademark is owned by FanThrill LLC. The FANTHRILL trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Advertising, Business and Retail Services, Communication Services, Education & Entertainment Services, Computer & Software Services & Scientific Services, Personal, and Legal & Social Services categories with the following description:
Entertainment services, namely, providing an online computer game; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Providing a web-based system and online portal for customers to participate in online gaming; Providing online entertainment information; Entertainment services, namely, providing information by means of a global computer network in the field of entertainment, culture, and sports; Online computer gaming services; Electronic games services provided by means of the internet; Arranging of contests; Arranging of prediction contests; Sweepstake services; Organization of electronic game competitions; Entertainment services, namely, incentive award programs and point accumulation programs designed to reward program participants who participate in audio and video information, games, competitions, contests, sweepstakes, leaderboards, interactive multimedia, and social networking; Entertainment services in the nature of interactive mult...
Advertising and marketing services to fanbases of sports, entertainment, brands, and media companies provided by means of direct and indirect methods of marketing communications, namely, advertising via social media, search engine marketing, inquiry marketing, internet marketing, mobile marketing, blogging and other forms of passive, sharable or viral communications channels; Advertising and publicity services to fanbases, namely, promoting the goods, services, brand identity and commercial information and news of third parties through electronic, print, audio, video, digital and online medium; Promoting entertainment events of others; Arranging and conducting a variety of fan engagement activations for promotional or advertising purposes, namely, special events for promotional and advertising purposes; Promoting and marketing the goods and services of others by developing and executing fan-centric events and promotional marketing campaigns, sponsorships, and public relations; Fan cons...
Online social networking services; internet based social networking services; social networking services provided online and via mobile telephones, smartphones and other mobile communications devices; providing a website on the internet for the purpose of social networking.
Information transmission via electronic communications networks; Electronic data transmission; Transmission of interactive entertainment software; Streaming of audio and video material on the Internet; Providing online chat rooms for social networking; Providing access to platforms on the Internet for users to engage in audio and video information, games, competitions, contests, sweepstakes, leaderboards, interactive multimedia, reward programs and social networking; Providing online facilities for real-time interaction with other computer users.
Providing temporary use of non-downloadable computer software for gaming; Providing temporary use of non-downloadable game software; Providing temporary use of non-downloadable interactive game software; Providing temporary use of non-downloadable software for fan engagement; Software as a service (SAAS) services featuring software for collecting, analyzing, and reporting consumer engagement data generated from interactive entertainment applications; Providing online non-downloadable software for enabling users to make predictions on the outcomes of entertainment, culture and sports events and properties; Platform as a service (PAAS) featuring computer software platforms for interactive entertainment, user engagement, and data analytics in connection with entertainment, culture and sports events and properties; Computer services, namely, creating an online community for registered users to participate in competitions and leaderboards, form virtual communities, and engage in social netw...
Computer game software for use on mobile and cellular phones; Downloadable mobile applications for mobile gaming; Downloadable software in the nature of a mobile application for playing computer and mobile based games; Downloadable interactive game software; Downloadable game software for fan engagement; Downloadable game software; Downloadable software for collecting, compiling, analyzing, and reporting user engagement data; Computer software for use in facilitating and enabling fan engagement for customer relationship management and communication with audio and video information, games, competitions, contests, sweepstakes, leaderboards, interactive multimedia, reward programs and social networking; Downloadable mobile applications for facilitating and enabling fan engagement for customer relationship management and communication with audio and video information, games, competitions, contests, sweepstakes, leaderboards, interactive multimedia, reward programs and social networking.