FANTHRILL Trademark

Trademark Overview


On Tuesday, May 5, 2026, a trademark application was filed for FANTHRILL with the United States Patent and Trademark Office. The USPTO has given the FANTHRILL trademark a serial number of 99804493. The federal status of this trademark filing is NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER as of Tuesday, May 5, 2026. This trademark is owned by FanThrill LLC. The FANTHRILL trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Advertising, Business and Retail Services, Communication Services, Education & Entertainment Services, Computer & Software Services & Scientific Services, Personal, and Legal & Social Services categories with the following description:

Entertainment services, namely, providing an online computer game; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Providing a web-based system and online portal for customers to participate in online gaming; Providing online entertainment information; Entertainment services, namely, providing information by means of a global computer network in the field of entertainment, culture, and sports; Online computer gaming services; Electronic games services provided by means of the internet; Arranging of contests; Arranging of prediction contests; Sweepstake services; Organization of electronic game competitions; Entertainment services, namely, incentive award programs and point accumulation programs designed to reward program participants who participate in audio and video information, games, competitions, contests, sweepstakes, leaderboards, interactive multimedia, and social networking; Entertainment services in the nature of interactive mult...

Advertising and marketing services to fanbases of sports, entertainment, brands, and media companies provided by means of direct and indirect methods of marketing communications, namely, advertising via social media, search engine marketing, inquiry marketing, internet marketing, mobile marketing, blogging and other forms of passive, sharable or viral communications channels; Advertising and publicity services to fanbases, namely, promoting the goods, services, brand identity and commercial information and news of third parties through electronic, print, audio, video, digital and online medium; Promoting entertainment events of others; Arranging and conducting a variety of fan engagement activations for promotional or advertising purposes, namely, special events for promotional and advertising purposes; Promoting and marketing the goods and services of others by developing and executing fan-centric events and promotional marketing campaigns, sponsorships, and public relations; Fan cons...

Online social networking services; internet based social networking services; social networking services provided online and via mobile telephones, smartphones and other mobile communications devices; providing a website on the internet for the purpose of social networking.

Information transmission via electronic communications networks; Electronic data transmission; Transmission of interactive entertainment software; Streaming of audio and video material on the Internet; Providing online chat rooms for social networking; Providing access to platforms on the Internet for users to engage in audio and video information, games, competitions, contests, sweepstakes, leaderboards, interactive multimedia, reward programs and social networking; Providing online facilities for real-time interaction with other computer users.

Providing temporary use of non-downloadable computer software for gaming; Providing temporary use of non-downloadable game software; Providing temporary use of non-downloadable interactive game software; Providing temporary use of non-downloadable software for fan engagement; Software as a service (SAAS) services featuring software for collecting, analyzing, and reporting consumer engagement data generated from interactive entertainment applications; Providing online non-downloadable software for enabling users to make predictions on the outcomes of entertainment, culture and sports events and properties; Platform as a service (PAAS) featuring computer software platforms for interactive entertainment, user engagement, and data analytics in connection with entertainment, culture and sports events and properties; Computer services, namely, creating an online community for registered users to participate in competitions and leaderboards, form virtual communities, and engage in social netw...

Computer game software for use on mobile and cellular phones; Downloadable mobile applications for mobile gaming; Downloadable software in the nature of a mobile application for playing computer and mobile based games; Downloadable interactive game software; Downloadable game software for fan engagement; Downloadable game software; Downloadable software for collecting, compiling, analyzing, and reporting user engagement data; Computer software for use in facilitating and enabling fan engagement for customer relationship management and communication with audio and video information, games, competitions, contests, sweepstakes, leaderboards, interactive multimedia, reward programs and social networking; Downloadable mobile applications for facilitating and enabling fan engagement for customer relationship management and communication with audio and video information, games, competitions, contests, sweepstakes, leaderboards, interactive multimedia, reward programs and social networking.
fanthrill

General Information


Serial Number99804493
Word MarkFANTHRILL
Filing DateTuesday, May 5, 2026
Status630 - NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER
Status DateTuesday, May 5, 2026
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesEntertainment services, namely, providing an online computer game; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Providing a web-based system and online portal for customers to participate in online gaming; Providing online entertainment information; Entertainment services, namely, providing information by means of a global computer network in the field of entertainment, culture, and sports; Online computer gaming services; Electronic games services provided by means of the internet; Arranging of contests; Arranging of prediction contests; Sweepstake services; Organization of electronic game competitions; Entertainment services, namely, incentive award programs and point accumulation programs designed to reward program participants who participate in audio and video information, games, competitions, contests, sweepstakes, leaderboards, interactive multimedia, and social networking; Entertainment services in the nature of interactive multimedia software to provide audio and video information, games, competitions, contests, sweepstakes, leaderboards, interactive multimedia, and social networking; Organizing competitions, namely, in the field of entertainment, culture, and sports; Electronic game services and competitions provided by means of the internet.
Goods and ServicesAdvertising and marketing services to fanbases of sports, entertainment, brands, and media companies provided by means of direct and indirect methods of marketing communications, namely, advertising via social media, search engine marketing, inquiry marketing, internet marketing, mobile marketing, blogging and other forms of passive, sharable or viral communications channels; Advertising and publicity services to fanbases, namely, promoting the goods, services, brand identity and commercial information and news of third parties through electronic, print, audio, video, digital and online medium; Promoting entertainment events of others; Arranging and conducting a variety of fan engagement activations for promotional or advertising purposes, namely, special events for promotional and advertising purposes; Promoting and marketing the goods and services of others by developing and executing fan-centric events and promotional marketing campaigns, sponsorships, and public relations; Fan consultation services, namely, creative and strategic consultation regarding fan development for commercial and promotional purposes and production of marketing campaigns; Consumer profiling for commercial or marketing purposes; Business data analysis; Collection, preparation, composition, storage, processing, acquisition, and provision of business information, data, statistics, and indices.
Goods and ServicesOnline social networking services; internet based social networking services; social networking services provided online and via mobile telephones, smartphones and other mobile communications devices; providing a website on the internet for the purpose of social networking.
Goods and ServicesInformation transmission via electronic communications networks; Electronic data transmission; Transmission of interactive entertainment software; Streaming of audio and video material on the Internet; Providing online chat rooms for social networking; Providing access to platforms on the Internet for users to engage in audio and video information, games, competitions, contests, sweepstakes, leaderboards, interactive multimedia, reward programs and social networking; Providing online facilities for real-time interaction with other computer users.
Goods and ServicesProviding temporary use of non-downloadable computer software for gaming; Providing temporary use of non-downloadable game software; Providing temporary use of non-downloadable interactive game software; Providing temporary use of non-downloadable software for fan engagement; Software as a service (SAAS) services featuring software for collecting, analyzing, and reporting consumer engagement data generated from interactive entertainment applications; Providing online non-downloadable software for enabling users to make predictions on the outcomes of entertainment, culture and sports events and properties; Platform as a service (PAAS) featuring computer software platforms for interactive entertainment, user engagement, and data analytics in connection with entertainment, culture and sports events and properties; Computer services, namely, creating an online community for registered users to participate in competitions and leaderboards, form virtual communities, and engage in social networking.
Pseudo MarkFAN THRILL
Goods and ServicesComputer game software for use on mobile and cellular phones; Downloadable mobile applications for mobile gaming; Downloadable software in the nature of a mobile application for playing computer and mobile based games; Downloadable interactive game software; Downloadable game software for fan engagement; Downloadable game software; Downloadable software for collecting, compiling, analyzing, and reporting user engagement data; Computer software for use in facilitating and enabling fan engagement for customer relationship management and communication with audio and video information, games, competitions, contests, sweepstakes, leaderboards, interactive multimedia, reward programs and social networking; Downloadable mobile applications for facilitating and enabling fan engagement for customer relationship management and communication with audio and video information, games, competitions, contests, sweepstakes, leaderboards, interactive multimedia, reward programs and social networking.

Classification Information


International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateTuesday, May 5, 2026
Primary Code009
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class035 - Advertising; business management; business administration; office functions.
US Class Codes100, 101, 102
Class Status Code6 - Active
Class Status DateTuesday, May 5, 2026
Primary Code035
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class038 - Services allowing people to communicate with another by a sensory means.
US Class Codes100, 101, 104
Class Status Code6 - Active
Class Status DateTuesday, May 5, 2026
Primary Code038
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateTuesday, May 5, 2026
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class042 - Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateTuesday, May 5, 2026
Primary Code042
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class045 - Legal services; security services for the protection of property and individuals; personal and social services rendered by others to meet the needs of individuals.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateTuesday, May 5, 2026
Primary Code045
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameFanThrill LLC
Party Type10 - Original Applicant
Legal Entity Type16 - Limited Liability Company
AddressAppleton, WI 54913
US

Trademark Events


Event DateEvent Description
Tuesday, May 5, 2026NEW APPLICATION ENTERED
Tuesday, May 5, 2026APPLICATION FILING RECEIPT MAILED