Trademark Overview
On Tuesday, August 23, 2022, a trademark application was filed for FANDIFI with the United States Patent and Trademark Office. The USPTO has given the FANDIFI trademark a serial number of 97560122. The federal status of this trademark filing is ABANDONED - FAILURE TO RESPOND OR LATE RESPONSE as of Tuesday, July 23, 2024. This trademark is owned by Fandifi Technologies Corp.. The FANDIFI trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:
Entertainment services, namely, providing on-line computer games; information relating to computer gaming entertainment provided on-line from a computer database or a global communication network; providing information on entertainment through computer networks; providing on-line information in the field of computer gaming entertainment; entertainment services, namely, providing information by means of a global computer network in the fields of recreation and leisure activities; provision of information relating to entertainment online from a computer database of the internet; entertainment services, namely, providing non-downloadable pre-recorded computer game applications, information in the field of entertainment and sports, and commentary and articles about entertainment and sports, all on-line via a global computer network; fan clubs; social club services (entertainment, sporting and cultural services); fan club entertainment services; educational services provided by clubs
Software for mobile phones; mobile apps; downloadable mobile phone software applications for users to view, submit, display, access, share or otherwise provide data and information, to interact and engage with other users in conversations and debates on topics in the field of entertainment and sport; virtual reality computer games for use on mobile phones; augmented reality computer games for use on cellular phones and smart phones, computer software for electronic trading of virtual currency within the mobile phone game application; computer software, namely, cryptocurrency tokens for facilitating commercial transactions using blockchain technology within the mobile phone game application; computer software, namely, non-fungible tokens for facilitating commercial transactions within the mobile phone game applications; Computer game programs; Computer gaming software
Providing a software as a platform (SaaP) enabling users to view, submit, display, access, share or otherwise provide data and information, to interact and engage with other users in conversations and debates on topics in the field of entertainment and sports