EVERMOVE Trademark

Trademark Overview


On Friday, May 1, 2026, a trademark application was filed for EVERMOVE with the United States Patent and Trademark Office. The USPTO has given the EVERMOVE trademark a serial number of 99798852. The federal status of this trademark filing is NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER as of Friday, May 1, 2026. This trademark is owned by EverMove Inc.. The EVERMOVE trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Advertising, Business and Retail Services, Education & Entertainment Services, Computer & Software Services & Scientific Services, Personal, and Legal & Social Services categories with the following description:

Downloadable software development kits (SDK); Downloadable software for using AI to collaborate on and create visual media and to translate behavioral intent into real-time physical motion and social behavior for digital characters, embodied agents, and humanoid robots; Downloadable middleware for using AI to collaborate on and create visual media and to translate behavioral intent into real-time physical motion and social behavior for digital characters, embodied agents, and humanoid robots; Downloadable application programming interface (API) software for using AI to collaborate on and create visual media and to translate behavioral intent into real-time physical motion and social behavior for digital characters, embodied agents, and humanoid robots; Downloadable software for behavioral safety scoring, social legibility measurement, and cultural calibration of digital characters, embodied agents, and humanoid robots; Recorded software for using AI to collaborate on and create visual ...

Online marketplace services for digital behavioral assets, namely facilitating the sale of pre-trained behavioral software weights, animation data packs, and behavioral intelligence modules for use in digital characters, embodied agents, and humanoid robots; Providing an online marketplace for buyers and sellers of downloadable behavioral software assets; Promoting the goods and services of others through behavioral AI-powered digital characters and embodied agents; Business data analysis services in the field of behavioral performance analytics for digital characters, embodied agents, and humanoid robots

Providing temporary use of online non-downloadable middleware for using AI to collaborate on and create visual media and to translate behavioral intent into real-time physical motion and social behavior for digital characters, embodied agents, and humanoid robots; Application service provider featuring application programming interface (API) software for using AI to collaborate on and create visual media and to translate behavioral intent into real-time physical motion and social behavior for digital characters, embodied agents, and humanoid robots; Computer software consulting; Technical consulting in the field of artificial intelligence (AI) software customization; Technical consulting in the field of monitoring technological functions of humanoid robots with artificial intelligence (AI); Design and development of computer-modeled versions of human beings and digital characters using computer animation and artificial intelligence for use in movies, television, internet, games, roboti...

​Providing training for certification in the field of using AI to translate behavioral intent into digital agents; Entertainment services, namely, providing real-time behavioral animation technology for use in video games, motion pictures, television, and extended reality (XR) applications; Providing consulting services in the field of acting performance, behavioral expression, and character movement direction for use in video games, motion pictures, television, and interactive media; Providing information in the field of behavioral AI and embodied agent development; Organizing and conducting workshops, seminars, and conferences in the field of behavioral artificial intelligence; Publication of behavioral AI research, standards documentation, and technical specifications; Arranging and conducting award programs and recognition events in the field of behavioral AI​

Regulatory compliance auditing; Providing information concerning consumer product safety; Consultation services in the field of the safety needs of commercial and industrial companies; ​Licensing of behavioral AI software and pre-trained behavioral intelligence modules; Licensing of intellectual property in the field of behavioral animation, motion intelligence, and social behavior for digital characters, embodied agents, and humanoid robots
evermove

General Information


Serial Number99798852
Word MarkEVERMOVE
Filing DateFriday, May 1, 2026
Status630 - NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER
Status DateFriday, May 1, 2026
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesDownloadable software development kits (SDK); Downloadable software for using AI to collaborate on and create visual media and to translate behavioral intent into real-time physical motion and social behavior for digital characters, embodied agents, and humanoid robots; Downloadable middleware for using AI to collaborate on and create visual media and to translate behavioral intent into real-time physical motion and social behavior for digital characters, embodied agents, and humanoid robots; Downloadable application programming interface (API) software for using AI to collaborate on and create visual media and to translate behavioral intent into real-time physical motion and social behavior for digital characters, embodied agents, and humanoid robots; Downloadable software for behavioral safety scoring, social legibility measurement, and cultural calibration of digital characters, embodied agents, and humanoid robots; Recorded software for using AI to collaborate on and create visual media and to translate behavioral intent into digital agents
Goods and ServicesOnline marketplace services for digital behavioral assets, namely facilitating the sale of pre-trained behavioral software weights, animation data packs, and behavioral intelligence modules for use in digital characters, embodied agents, and humanoid robots; Providing an online marketplace for buyers and sellers of downloadable behavioral software assets; Promoting the goods and services of others through behavioral AI-powered digital characters and embodied agents; Business data analysis services in the field of behavioral performance analytics for digital characters, embodied agents, and humanoid robots
Pseudo MarkEVER MOVE
Goods and ServicesProviding temporary use of online non-downloadable middleware for using AI to collaborate on and create visual media and to translate behavioral intent into real-time physical motion and social behavior for digital characters, embodied agents, and humanoid robots; Application service provider featuring application programming interface (API) software for using AI to collaborate on and create visual media and to translate behavioral intent into real-time physical motion and social behavior for digital characters, embodied agents, and humanoid robots; Computer software consulting; Technical consulting in the field of artificial intelligence (AI) software customization; Technical consulting in the field of monitoring technological functions of humanoid robots with artificial intelligence (AI); Design and development of computer-modeled versions of human beings and digital characters using computer animation and artificial intelligence for use in movies, television, internet, games, robotics, and other applications; design and development of behavioral intelligence systems using artificial intelligence for digital characters, embodied agents, and humanoid robots; Technical consulting in the field of behavioral animation, body locomotion, and motion intelligence for digital characters, embodied agents, and humanoid robots; Technical consulting in the field of artificial intelligence-driven acting performance and expressive behavior for digital characters and embodied agents; Consulting services in the field of integrating behavioral AI systems into enterprise software platforms for healthcare, banking, retail, and customer service applications; Design and development of artificial intelligence software for body locomotion, gestural expression, spatial awareness, and social behavior orchestration; Platform as a service (PaaS) featuring software for behavioral AI development, testing, and deployment for digital characters, embodied agents, and humanoid robots; Providing a cloud-based platform for authoring, testing, and deploying behavioral intelligence for digital characters, embodied agents, and humanoid robots; Software as a service (SaaS) featuring software for behavioral data analytics, behavioral safety scoring, and social legibility measurement of digital characters, embodied agents, and humanoid robots; Providing online non-downloadable software for data analytics, namely tracking and analyzing behavioral performance data from digital characters, embodied agents, and humanoid robots deployed across multiple industries; Consulting in the field of designing video games; Providing online non-downloadable software for generating real-time character behavior in video games and interactive entertainment; Providing online non-downloadable software for use in the creation of entertainment content, namely behavioral intelligence for non-player characters in video games, interactive media, and virtual reality experiences​
Goods and Services​Providing training for certification in the field of using AI to translate behavioral intent into digital agents; Entertainment services, namely, providing real-time behavioral animation technology for use in video games, motion pictures, television, and extended reality (XR) applications; Providing consulting services in the field of acting performance, behavioral expression, and character movement direction for use in video games, motion pictures, television, and interactive media; Providing information in the field of behavioral AI and embodied agent development; Organizing and conducting workshops, seminars, and conferences in the field of behavioral artificial intelligence; Publication of behavioral AI research, standards documentation, and technical specifications; Arranging and conducting award programs and recognition events in the field of behavioral AI​
Goods and ServicesRegulatory compliance auditing; Providing information concerning consumer product safety; Consultation services in the field of the safety needs of commercial and industrial companies; ​Licensing of behavioral AI software and pre-trained behavioral intelligence modules; Licensing of intellectual property in the field of behavioral animation, motion intelligence, and social behavior for digital characters, embodied agents, and humanoid robots

Classification Information


International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateFriday, May 1, 2026
Primary Code009
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class035 - Advertising; business management; business administration; office functions.
US Class Codes100, 101, 102
Class Status Code6 - Active
Class Status DateFriday, May 1, 2026
Primary Code035
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateFriday, May 1, 2026
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class042 - Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateFriday, May 1, 2026
Primary Code042
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class045 - Legal services; security services for the protection of property and individuals; personal and social services rendered by others to meet the needs of individuals.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateFriday, May 1, 2026
Primary Code045
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameEverMove Inc.
Party Type10 - Original Applicant
Legal Entity Type03 - Corporation
AddressDublin, CA 94568
US

Trademark Events


Event DateEvent Description
Friday, May 1, 2026NEW APPLICATION ENTERED
Friday, May 1, 2026APPLICATION FILING RECEIPT MAILED