EQUANIMA Trademark

Trademark Overview


On Thursday, January 18, 2024, a trademark application was filed for EQUANIMA with the United States Patent and Trademark Office. The USPTO has given the EQUANIMA trademark a serial number of 98364901. The federal status of this trademark filing is PUBLISHED FOR OPPOSITION as of Tuesday, November 12, 2024. This trademark is owned by EQUANIMA VENTURES S.L.. The EQUANIMA trademark is filed in the Toys & Sporting Goods Products, Computer & Software Products & Electrical & Scientific Products, and Education & Entertainment Services categories with the following description:

Educational services, namely, conducting on line and telephonic instruction and courses in the field emotional intelligence, mental health wellness and physical well being; Educational services, namely, providing online instruction in the field of emotional intelligence, mental health wellness and physical well being via an online website; Educational services, namely, providing classes, lectures, lessons, seminars, conferences an worshops in the fields of emotional intelligence, mental health wellness and physical well being; Entertainment services in the nature of hosting social entertainment events; Entertainment services in the nature of live artistic exhibitions and performances; Entertainment services in the nature of organizing social entertainment events; Entertainment services in the nature of production of podcasts and creating and writing content for podcasts; Entertainment services, namely, multimedia production services; Entertainment services, namely, providing online vid...

Audio speakers; Computer hardware; Data processing equipment; Digital audio players; Downloadable computer game software; Downloadable computer programs using artificial intelligence for machine learning; Downloadable computer software for database management; Downloadable computer software for manipulating digital audio information for use in audio media applications; Downloadable desktop publishing software; Downloadable educational mobile applications featuring instruction in emotional intelligence, mental health wellness and physical well being; Downloadable electronic game software; Downloadable game software; Downloadable interactive game software; Downloadable interactive software for artificial intelligence and machine learning; Downloadable mobile applications for mood tracking, journaling, habit tracking, meditation and e-learning in the field of wellness; Downloadable podcasts in the field of emotional intelligence, mental health wellness and physical well being; Downloadabl...

Construction toys; Infant toys; Mechanical toys; Musical toys; Pet toys; Playing cards; Stacking toys; Table-top games; Video game consoles; Video game interactive remote control units; Video game machines; Water toys; Board games; Card games; Children's multiple activity toys; Party games
equanima

General Information


Serial Number98364901
Word MarkEQUANIMA
Filing DateThursday, January 18, 2024
Status686 - PUBLISHED FOR OPPOSITION
Status DateTuesday, November 12, 2024
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateTuesday, November 12, 2024

Trademark Statements


Goods and ServicesEducational services, namely, conducting on line and telephonic instruction and courses in the field emotional intelligence, mental health wellness and physical well being; Educational services, namely, providing online instruction in the field of emotional intelligence, mental health wellness and physical well being via an online website; Educational services, namely, providing classes, lectures, lessons, seminars, conferences an worshops in the fields of emotional intelligence, mental health wellness and physical well being; Entertainment services in the nature of hosting social entertainment events; Entertainment services in the nature of live artistic exhibitions and performances; Entertainment services in the nature of organizing social entertainment events; Entertainment services in the nature of production of podcasts and creating and writing content for podcasts; Entertainment services, namely, multimedia production services; Entertainment services, namely, providing online video games; Entertainment services, namely, providing podcasts in the field of emotional intelligence, mental health wellness and physical well being; Multimedia entertainment services in the nature of recording, production and post-production services in the fields of music, video, and films; Providing entertainment information in the field of video games via a website; Production of podcasts
Goods and ServicesAudio speakers; Computer hardware; Data processing equipment; Digital audio players; Downloadable computer game software; Downloadable computer programs using artificial intelligence for machine learning; Downloadable computer software for database management; Downloadable computer software for manipulating digital audio information for use in audio media applications; Downloadable desktop publishing software; Downloadable educational mobile applications featuring instruction in emotional intelligence, mental health wellness and physical well being; Downloadable electronic game software; Downloadable game software; Downloadable interactive game software; Downloadable interactive software for artificial intelligence and machine learning; Downloadable mobile applications for mood tracking, journaling, habit tracking, meditation and e-learning in the field of wellness; Downloadable podcasts in the field of emotional intelligence, mental health wellness and physical well being; Downloadable software for office and business applications, monitoring computer systems, file management, database management, for media publishing, for monitoring analyzing controlling and running physical world operations, for utility and security, for cryptography, for managing cloud servers; Downloadable video game software; Downloadable web site development software; Multimedia projectors; Non-fiction audio books on a variety of topics; Photographic cameras; Recorded computer software using artificial intelligence for machine learning; Recorded desktop publishing software; Recorded educational computer applications featuring instruction in the field of emotional intelligence, mental health wellness and physical well being; Recorded game software; Recorded interactive software for artificial intelligence and machine learning; Recorded video game software; Time recording apparatus; Video screens
Goods and ServicesConstruction toys; Infant toys; Mechanical toys; Musical toys; Pet toys; Playing cards; Stacking toys; Table-top games; Video game consoles; Video game interactive remote control units; Video game machines; Water toys; Board games; Card games; Children's multiple activity toys; Party games
Translation of Words in MarkThe wording EQUANIMA has no meaning in a foreign language.

Classification Information


International Class028 - Games and playthings; gymnastic and sporting articles not included in other classes; decorations for Christmas trees.
US Class Codes022, 023, 038, 050
Class Status Code6 - Active
Class Status DateThursday, January 18, 2024
Primary Code028
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateThursday, January 18, 2024
Primary Code009
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateThursday, January 18, 2024
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameEQUANIMA VENTURES S.L.
Party Type20 - Owner at Publication
Legal Entity Type99 - Other
AddressBarcelona 08034
ES

Party NameEQUANIMA VENTURES S.L.
Party Type10 - Original Applicant
Legal Entity Type99 - Other
AddressBarcelona 08034
ES

Trademark Events


Event DateEvent Description
Friday, January 19, 2024NEW APPLICATION ENTERED
Thursday, July 25, 2024NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Tuesday, August 13, 2024ASSIGNED TO EXAMINER
Wednesday, August 14, 2024NON-FINAL ACTION E-MAILED
Wednesday, August 14, 2024NON-FINAL ACTION WRITTEN
Wednesday, August 14, 2024NOTIFICATION OF NON-FINAL ACTION E-MAILED
Monday, September 30, 2024TEAS/EMAIL CORRESPONDENCE ENTERED
Monday, September 30, 2024CORRESPONDENCE RECEIVED IN LAW OFFICE
Monday, September 30, 2024TEAS RESPONSE TO OFFICE ACTION RECEIVED
Tuesday, October 1, 2024APPROVED FOR PUB - PRINCIPAL REGISTER
Wednesday, October 23, 2024NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED
Tuesday, November 12, 2024PUBLISHED FOR OPPOSITION
Tuesday, November 12, 2024OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED