EQO-FI Trademark

Trademark Overview


On Tuesday, April 29, 2025, a trademark application was filed for EQO-FI with the United States Patent and Trademark Office. The USPTO has given the EQO-FI trademark a serial number of 99160554. The federal status of this trademark filing is PUBLICATION/ISSUE REVIEW COMPLETE as of Tuesday, January 6, 2026. This trademark is owned by Makk Media Group LLC. The EQO-FI trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Advertising, Business and Retail Services, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:

Downloadable cloud-based software for fully interactive, immersive, multi-sensory storytelling experiences that respond to and evolve with the audience using custom-built Extended Reality (XR) pipelines, 3D computer graphics game engines, and Web3-native systems and tools, namely, for the creation, orchestration, and real-time modulation of audiovisual content in physical and virtual environments; Downloadable computer application software for the integration of text, audio, graphics, still images, and moving pictures in virtual worlds for entertainment, marketing, and storytelling purposes; Downloadable software for controlling immersive LED environments and spatial audio systems in physical and XR-powered venues; Downloadable software for synchronizing digital twin experiences across real-world and virtual platforms in entertainment settings; Downloadable software featuring AI-based content modulation and biometric-responsive adaptive storytelling for delivering responsive and person...

Software as a Service (SaaS) services featuring software using custom-built Extended Reality (XR) pipelines, 3D computer graphics game engines, and Web3-native systems and tools in the nature of immersive storytelling orchestration software; Design and development of virtual reality and XR software; Provision of virtual computer systems and virtual computer environments through cloud computing for entertainment and commerce; Providing online non-downloadable computer software for use as a cryptocurrency wallet; Providing user authentication services using blockchain-based software for cryptocurrency transactions and digital asset access in virtual environments; Programming of online, non-downloadable virtual goods for use in virtual worlds; Design of immersive venue architecture, namely, combining LED display technologies and spatial computing systems to enable immersive storytelling; Computer network configuration services for venue architecture combining LED display technologies and ...

Digital advertising services for immersive platforms and virtual environments; Development of marketing strategies, concepts, and tactics, namely, audience development, brand awareness, customer relations, online community building, and digital word-of-mouth communications in XR spaces and across social media; Marketing services in the nature of promotion of third-party goods and services by brand ambassadors using extended reality and narrative content; Promotion of goods and services of others through influencer campaigns delivered via interactive and immersive media platforms; Marketing research services in the nature of tracking consumer behavior and analyzing consumer trends within immersive and virtual environments; Consumer profiling for commercial and marketing purposes using real-time interaction data; Analyzing and compiling data for measuring the performance of immersive advertising campaigns; Business consulting services in the field of ecommerce strategies, immersive comme...

Entertainment services in the nature of production of multimedia entertainment content across immersive physical and virtual platforms; Entertainment services, namely, storytelling through interactive audiovisual media, XR content, and virtual characters; Providing online computer games featuring virtual worlds in which users can interact for entertainment and community-building purposes; Simulated live musical performances by avatars in virtual worlds for entertainment purposes; Entertainment services in the nature of presenting live musical performances using extended reality technology; Arranging exhibitions in virtual worlds for entertainment purposes; Entertainment services, namely, immersive audiovisual performances in the nature of live musical acts delivered through 360-degree LED walls, interactive LED floors, and extended reality projections in real-world and digital twin environments; Entertainment services, namely, live music concerts featuring narrated content in the field...
eqo-fi

General Information


Serial Number99160554
Word MarkEQO-FI
Filing DateTuesday, April 29, 2025
Status681 - PUBLICATION/ISSUE REVIEW COMPLETE
Status DateTuesday, January 6, 2026
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateTuesday, January 27, 2026

Trademark Statements


Goods and ServicesDownloadable cloud-based software for fully interactive, immersive, multi-sensory storytelling experiences that respond to and evolve with the audience using custom-built Extended Reality (XR) pipelines, 3D computer graphics game engines, and Web3-native systems and tools, namely, for the creation, orchestration, and real-time modulation of audiovisual content in physical and virtual environments; Downloadable computer application software for the integration of text, audio, graphics, still images, and moving pictures in virtual worlds for entertainment, marketing, and storytelling purposes; Downloadable software for controlling immersive LED environments and spatial audio systems in physical and XR-powered venues; Downloadable software for synchronizing digital twin experiences across real-world and virtual platforms in entertainment settings; Downloadable software featuring AI-based content modulation and biometric-responsive adaptive storytelling for delivering responsive and personalized multimedia entertainment; Downloadable computer software for managing cryptocurrency transactions using blockchain technology; Downloadable virtual reality game software featuring crypto tokens for use in online virtual worlds; Downloadable computer software for use as a cryptocurrency wallet; Virtual reality glasses; Virtual reality goggles; Virtual reality headsets; Wired gloves for use in virtual reality environments; Biometric identification apparatus; Immersive sensory digital display panels in the nature of programmable digital LED signage and light-based storytelling interfaces; Interactive LED ceiling and floor systems, namely, LED modules, controllers, power supply units, and control software for immersive audiovisual experiences integrated with downloadable media applications
Goods and ServicesSoftware as a Service (SaaS) services featuring software using custom-built Extended Reality (XR) pipelines, 3D computer graphics game engines, and Web3-native systems and tools in the nature of immersive storytelling orchestration software; Design and development of virtual reality and XR software; Provision of virtual computer systems and virtual computer environments through cloud computing for entertainment and commerce; Providing online non-downloadable computer software for use as a cryptocurrency wallet; Providing user authentication services using blockchain-based software for cryptocurrency transactions and digital asset access in virtual environments; Programming of online, non-downloadable virtual goods for use in virtual worlds; Design of immersive venue architecture, namely, combining LED display technologies and spatial computing systems to enable immersive storytelling; Computer network configuration services for venue architecture combining LED display technologies and spatial computing systems; Development of on-line computer software systems for content orchestration, consisting of real-time rendering, audience interaction tracking, and cross-platform synchronization; Design and engineering of interactive LED environments, namely, programmable ceilings, responsive walls, and adaptive floors integrated with 3D graphics engines, biometric feedback systems, and blockchain authentication tools
Pseudo MarkEQOFI
Goods and ServicesDigital advertising services for immersive platforms and virtual environments; Development of marketing strategies, concepts, and tactics, namely, audience development, brand awareness, customer relations, online community building, and digital word-of-mouth communications in XR spaces and across social media; Marketing services in the nature of promotion of third-party goods and services by brand ambassadors using extended reality and narrative content; Promotion of goods and services of others through influencer campaigns delivered via interactive and immersive media platforms; Marketing research services in the nature of tracking consumer behavior and analyzing consumer trends within immersive and virtual environments; Consumer profiling for commercial and marketing purposes using real-time interaction data; Analyzing and compiling data for measuring the performance of immersive advertising campaigns; Business consulting services in the field of ecommerce strategies, immersive commerce, and tokenized consumer engagement; Strategic brand development services for immersive entertainment platforms and narrative-based virtual environments; Business services, namely, sponsorship search and brand integration consulting in connection with extended reality concerts, gamified storytelling venues, and experiential digital activations
Goods and ServicesEntertainment services in the nature of production of multimedia entertainment content across immersive physical and virtual platforms; Entertainment services, namely, storytelling through interactive audiovisual media, XR content, and virtual characters; Providing online computer games featuring virtual worlds in which users can interact for entertainment and community-building purposes; Simulated live musical performances by avatars in virtual worlds for entertainment purposes; Entertainment services in the nature of presenting live musical performances using extended reality technology; Arranging exhibitions in virtual worlds for entertainment purposes; Entertainment services, namely, immersive audiovisual performances in the nature of live musical acts delivered through 360-degree LED walls, interactive LED floors, and extended reality projections in real-world and digital twin environments; Entertainment services, namely, live music concerts featuring narrated content in the fields of cultural storytelling, social commentary, and immersive brand integration; Providing story-driven digital experiences where audience input dynamically alters the outcome of events, namely, interactive live performances and narrative-driven concerts in immersive digital venues; Producing hybrid experiences that bridge physical venues and digital twin environments with gamified, interactive storytelling frameworks, namely, music concerts, digital art exhibitions, and fan-driven community events

Classification Information


International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateTuesday, April 29, 2025
Primary Code009
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class035 - Advertising; business management; business administration; office functions.
US Class Codes100, 101, 102
Class Status Code6 - Active
Class Status DateTuesday, April 29, 2025
Primary Code035
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateTuesday, April 29, 2025
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class042 - Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateTuesday, April 29, 2025
Primary Code042
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameMakk Media Group LLC
Party Type10 - Original Applicant
Legal Entity Type16 - Limited Liability Company
AddressLas Vegas, NV 89146

Trademark Events


Event DateEvent Description
Tuesday, April 29, 2025NEW APPLICATION ENTERED
Tuesday, April 29, 2025APPLICATION FILING RECEIPT MAILED
Monday, September 8, 2025NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Thursday, September 18, 2025ASSIGNED TO EXAMINER
Saturday, September 27, 2025NON-FINAL ACTION WRITTEN
Saturday, September 27, 2025NON-FINAL ACTION E-MAILED
Saturday, September 27, 2025NOTIFICATION OF NON-FINAL ACTION E-MAILED
Friday, December 26, 2025TEAS RESPONSE TO OFFICE ACTION RECEIVED
Friday, December 26, 2025CORRESPONDENCE RECEIVED IN LAW OFFICE
Friday, December 26, 2025TEAS/EMAIL CORRESPONDENCE ENTERED
Tuesday, December 30, 2025APPROVED FOR PUB - PRINCIPAL REGISTER