ENTERMOOT Trademark

Trademark Overview


On Friday, May 1, 2026, a trademark application was filed for ENTERMOOT with the United States Patent and Trademark Office. The USPTO has given the ENTERMOOT trademark a serial number of 99800282. The federal status of this trademark filing is NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER as of Friday, May 1, 2026. This trademark is owned by Moot Labs, LLC. The ENTERMOOT trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Advertising, Business and Retail Services, Communication Services, Education & Entertainment Services, Computer & Software Services & Scientific Services, Personal, and Legal & Social Services categories with the following description:

Online social networking services; providing a platform for community engagement and interaction

Conducting market surveys; business research; market research; business intelligence services; market intelligence services; competitive intelligence services; market opinion polling studies; social networking, namely, screening and facilitating interaction between individuals for the purpose of exchanging information and opinions; collection and analysis of user behavior data for business and market research purposes; providing consumer preference insights derived from interactive digital competitions; data analytics services relating to user decision-making, opinion formation, and predictive behavior; data analytics services; compiling and analyzing statistics, data, and other sources of information for business purposes in the field of consumer opinions and preferences; providing business insights derived from aggregated user interaction, voting behavior, and competitive gameplay; providing data-driven reports and forecasting models based on user-generated predictions and preference...

Entertainment services, namely providing online matchups, rankings, predictive gameplay, identity scoring, AI-powered summarization and sentiment aggregation for digital competitions; entertainment services, namely providing online fixed-prize competitions; entertainment in the nature of ongoing internet programming segments in the fields of sports, culture, news, entertainment and politics; providing a web site featuring news and entertainment in the nature of ongoing internet programming segments in the fields of sports, culture, news, entertainment and politics; entertainment services, namely, programming about sports, culture, news; entertainment services in the nature of fantasy sports leagues; providing a website that provides information regarding sports league player statistics; organizing, conducting and operating fantasy sport and gaming tournaments; providing news, podcasts and information in the field of sports and online games; on-line gaming services in the nature of digi...

Communications services, namely, the transmission and broadcasting of promotional, informational, and interactive television programs via satellite and on-line electronic communications networks featuring digital competitions, games and polling; streaming audiovisual and multimedia content via a global computer network and the internet to digital media streaming devices; video on demand transmission of audiovisual content; audio on demand transmission of audiovisual content; transmission of audio, video, and audiovisual content, data and information via the internet, communications networks, and wireless telecommunications networks; electronic transmission of sports, gaming and polling content through global computer networks and wireless communication networks; video streaming services via the internet, featuring sports, gaming and polling content; web-casting services in the nature of providing on-line chat rooms and on-line interactive chat rooms with guests for transmission of mess...

Providing online non-downloadable game software; providing online non-downloadable mobile applications for social networking; downloadable mobile application for providing matchups, rankings, predictive gameplay, identity scoring, AI-powered summarization and sentiment aggregation for digital competitions; providing online non-downloadable mobile application for fixed-prize competitions; providing temporary use of non-downloadable software for tracking, scoring, and analyzing user prediction accuracy and opinion performance; providing a digital reputation and scoring system based on user participation, accuracy, and engagement in competitions; software as a service (SaaS) featuring analytics tools for measuring user sentiment, prediction accuracy, and behavioral trends; providing temporary use of non-downloadable artificial intelligence software for analyzing user-generated data, predictions, and opinions; machine learning services for aggregating, analyzing, and generating insights fr...

Downloadable mobile application for digital competition and games; downloadable mobile application featuring news and information in the field of sports, culture, news, entertainment and politics; downloadable mobile application providing sports league player and team statistics and sports information in the nature of player, team and game analysis and forecasting using predictive analytics; downloadable software for streaming, downloading, and viewing audiovisual and multimedia content via the internet and global communications networks; downloadable software for streaming, downloading, and viewing audiovisual and multimedia content on mobile digital electronic devices; downloadable software application for mobile digital electronic devices that allows streaming; downloading, and viewing of audiovisual and multimedia content; downloadable mobile application for providing polling and competitions based on real world events; downloadable mobile applications for use in fantasy sports lea...
entermoot

General Information


Serial Number99800282
Word MarkENTERMOOT
Filing DateFriday, May 1, 2026
Status630 - NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER
Status DateFriday, May 1, 2026
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesOnline social networking services; providing a platform for community engagement and interaction
Goods and ServicesConducting market surveys; business research; market research; business intelligence services; market intelligence services; competitive intelligence services; market opinion polling studies; social networking, namely, screening and facilitating interaction between individuals for the purpose of exchanging information and opinions; collection and analysis of user behavior data for business and market research purposes; providing consumer preference insights derived from interactive digital competitions; data analytics services relating to user decision-making, opinion formation, and predictive behavior; data analytics services; compiling and analyzing statistics, data, and other sources of information for business purposes in the field of consumer opinions and preferences; providing business insights derived from aggregated user interaction, voting behavior, and competitive gameplay; providing data-driven reports and forecasting models based on user-generated predictions and preferences; analyzing competitive scores and data for others for business and market research purposes
Goods and ServicesEntertainment services, namely providing online matchups, rankings, predictive gameplay, identity scoring, AI-powered summarization and sentiment aggregation for digital competitions; entertainment services, namely providing online fixed-prize competitions; entertainment in the nature of ongoing internet programming segments in the fields of sports, culture, news, entertainment and politics; providing a web site featuring news and entertainment in the nature of ongoing internet programming segments in the fields of sports, culture, news, entertainment and politics; entertainment services, namely, programming about sports, culture, news; entertainment services in the nature of fantasy sports leagues; providing a website that provides information regarding sports league player statistics; organizing, conducting and operating fantasy sport and gaming tournaments; providing news, podcasts and information in the field of sports and online games; on-line gaming services in the nature of digitized games and tournaments related to sports, culture, news, entertainment and politics; providing online computer games, tournaments and games of chance; providing a platform for hosting online computer games, games of chance and tournaments of others; providing online videos in the field of sports, popular culture, and competitive events; providing online audiovisual entertainment, namely, providing live and prerecorded online non-downloadable video in the field of sports, popular culture, and competitive events content via the internet, telecommunications networks and wireless communications networks; entertainment services in the nature of opinion-based competitions and predictive outcome challenges; providing online platforms for users to compete based on predictions, opinions, and rankings of real-world events; providing interactive games that measure accuracy of user predictions and opinions over time
Pseudo MarkENTER MOOT
Goods and ServicesCommunications services, namely, the transmission and broadcasting of promotional, informational, and interactive television programs via satellite and on-line electronic communications networks featuring digital competitions, games and polling; streaming audiovisual and multimedia content via a global computer network and the internet to digital media streaming devices; video on demand transmission of audiovisual content; audio on demand transmission of audiovisual content; transmission of audio, video, and audiovisual content, data and information via the internet, communications networks, and wireless telecommunications networks; electronic transmission of sports, gaming and polling content through global computer networks and wireless communication networks; video streaming services via the internet, featuring sports, gaming and polling content; web-casting services in the nature of providing on-line chat rooms and on-line interactive chat rooms with guests for transmission of messages among computer users concerning the fields of sports, culture, news, entertainment and politics; broadcasting programs over the internet; providing on-line electronic bulletin boards for transmission of messages among computer users concerning the fields of sports, culture, news, entertainment and politics; providing multiple-user access to a global computer information network for the purpose of participating in interactive polling in the fields of sports, culture, news, entertainment and politics
Goods and ServicesProviding online non-downloadable game software; providing online non-downloadable mobile applications for social networking; downloadable mobile application for providing matchups, rankings, predictive gameplay, identity scoring, AI-powered summarization and sentiment aggregation for digital competitions; providing online non-downloadable mobile application for fixed-prize competitions; providing temporary use of non-downloadable software for tracking, scoring, and analyzing user prediction accuracy and opinion performance; providing a digital reputation and scoring system based on user participation, accuracy, and engagement in competitions; software as a service (SaaS) featuring analytics tools for measuring user sentiment, prediction accuracy, and behavioral trends; providing temporary use of non-downloadable artificial intelligence software for analyzing user-generated data, predictions, and opinions; machine learning services for aggregating, analyzing, and generating insights from user interaction data; AI-powered recommendation and personalization engines for digital competitions and content delivery; Artificial intelligence as a service (AIAAS) services featuring software using artificial intelligence for data analytics
Goods and ServicesDownloadable mobile application for digital competition and games; downloadable mobile application featuring news and information in the field of sports, culture, news, entertainment and politics; downloadable mobile application providing sports league player and team statistics and sports information in the nature of player, team and game analysis and forecasting using predictive analytics; downloadable software for streaming, downloading, and viewing audiovisual and multimedia content via the internet and global communications networks; downloadable software for streaming, downloading, and viewing audiovisual and multimedia content on mobile digital electronic devices; downloadable software application for mobile digital electronic devices that allows streaming; downloading, and viewing of audiovisual and multimedia content; downloadable mobile application for providing polling and competitions based on real world events; downloadable mobile applications for use in fantasy sports leagues, namely, mobile applications for managing and participating in fantasy sports leagues; downloadable mobile application for providing sports and esports programming and information; downloadable mobile application for providing previews, alerts, replays, video clips of sporting competitions, and web cam feeds, all in the field of sports and esports; downloadable mobile application for providing entertainment and sports and esports related news; downloadable mobile applications for social networking; downloadable mobile application for providing matchups, rankings, predictive gameplay, identity scoring, AI-powered summarization and sentiment aggregation for digital competitions; downloadable mobile application for fixed-prize competitions

Classification Information


International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateFriday, May 1, 2026
Primary Code009
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class035 - Advertising; business management; business administration; office functions.
US Class Codes100, 101, 102
Class Status Code6 - Active
Class Status DateFriday, May 1, 2026
Primary Code035
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class038 - Services allowing people to communicate with another by a sensory means.
US Class Codes100, 101, 104
Class Status Code6 - Active
Class Status DateFriday, May 1, 2026
Primary Code038
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateFriday, May 1, 2026
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class042 - Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateFriday, May 1, 2026
Primary Code042
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class045 - Legal services; security services for the protection of property and individuals; personal and social services rendered by others to meet the needs of individuals.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateFriday, May 1, 2026
Primary Code045
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameMoot Labs, LLC
Party Type10 - Original Applicant
Legal Entity Type16 - Limited Liability Company
AddressGreenwood, VA 22943
US

Trademark Events


Event DateEvent Description
Friday, May 1, 2026NEW APPLICATION ENTERED
Friday, May 1, 2026APPLICATION FILING RECEIPT MAILED