ENGAGE, COMPETE, WIN Trademark

Trademark Overview


On Tuesday, February 4, 2025, a trademark application was filed for ENGAGE, COMPETE, WIN with the United States Patent and Trademark Office. The USPTO has given the ENGAGE, COMPETE, WIN trademark a serial number of 99028994. The federal status of this trademark filing is RESPONSE AFTER NON-FINAL ACTION - ENTERED as of Monday, August 11, 2025. This trademark is owned by Streamclash. The ENGAGE, COMPETE, WIN trademark is filed in the Advertising, Business and Retail Services, Computer & Software Products & Electrical & Scientific Products, and Computer & Software Services & Scientific Services categories with the following description:

Downloadable software in the nature of a mobile application for content creators to manage fan interactions by way of creating, hosting, and monitoring online challenges, directly message fans, distribute digital content by way of uploading videos, audio, and pictures, and analyze engagement metrics; downloadable software in the nature of a mobile application for facilitating direct-to-fan communications by way of live streaming and chat rooms, content delivery by way of live streaming and uploading videos, audio, and pictures, and data analytics of in-app engagement; Downloadable software in the nature of a mobile application for allowing users to create personalized engagement experiences and challenges for their audience by way of interactive streaming; downloadable software in the nature of a mobile application for creators to enhance fan engagement and monetization by way of interactive streaming; downloadable software in the nature of a mobile application for online participation...

Operating an online marketplace featuring online tokens on a computer software platform.

Software as a Service (SaaS) featuring software for content creators to manage fan interactions by way of creating, hosting, and monitoring online challenges, directly message fans, distribute digital content by way of uploading videos, audio, and pictures, and analyze engagement metrics; Providing temporary use of online non-downloadable software for facilitating direct-to-fan communications by way of live streaming and chat rooms, content delivery by way of live streaming and uploading videos, audio, and pictures, and data analytics of in-app engagement; Hosting of websites being an online platform that allows users to create personalized engagement experiences and challenges for their audience by way of interactive streaming; Providing a web-based platform, namely, platform as a service (PAAS) featuring computer software platforms for creators to enhance fan engagement and monetization by way of interactive streaming; Platform as a service (PAAS) featuring computer software platform...
engage, compete, win

General Information


Serial Number99028994
Word MarkENGAGE, COMPETE, WIN
Filing DateTuesday, February 4, 2025
Status661 - RESPONSE AFTER NON-FINAL ACTION - ENTERED
Status DateMonday, August 11, 2025
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesDownloadable software in the nature of a mobile application for content creators to manage fan interactions by way of creating, hosting, and monitoring online challenges, directly message fans, distribute digital content by way of uploading videos, audio, and pictures, and analyze engagement metrics; downloadable software in the nature of a mobile application for facilitating direct-to-fan communications by way of live streaming and chat rooms, content delivery by way of live streaming and uploading videos, audio, and pictures, and data analytics of in-app engagement; Downloadable software in the nature of a mobile application for allowing users to create personalized engagement experiences and challenges for their audience by way of interactive streaming; downloadable software in the nature of a mobile application for creators to enhance fan engagement and monetization by way of interactive streaming; downloadable software in the nature of a mobile application for online participation in challenges created by livestreamers, influencers, and other users; downloadable software in the nature of a mobile application for enabling users to purchase and track online tokens and customer engagement via the platform; downloadable software in the nature of a mobile application for tracking and redemption of online tokens; downloadable software in the nature of a mobile application for providing a microtransaction mechanism for the purchase and redemption of online tokens
Goods and ServicesOperating an online marketplace featuring online tokens on a computer software platform.
Goods and ServicesSoftware as a Service (SaaS) featuring software for content creators to manage fan interactions by way of creating, hosting, and monitoring online challenges, directly message fans, distribute digital content by way of uploading videos, audio, and pictures, and analyze engagement metrics; Providing temporary use of online non-downloadable software for facilitating direct-to-fan communications by way of live streaming and chat rooms, content delivery by way of live streaming and uploading videos, audio, and pictures, and data analytics of in-app engagement; Hosting of websites being an online platform that allows users to create personalized engagement experiences and challenges for their audience by way of interactive streaming; Providing a web-based platform, namely, platform as a service (PAAS) featuring computer software platforms for creators to enhance fan engagement and monetization by way of interactive streaming; Platform as a service (PAAS) featuring computer software platforms for online participation in challenges created by livestreamers, influencers, and other users; Platform as a service (PAAS) featuring computer software platforms for purchasing and tracking customer online tokens and customer engagement via the platform; Platform as a service (PAAS) featuring computer software platforms for providing a microtransaction mechanism for the purchase and redemption of online tokens

Classification Information


International Class035 - Advertising; business management; business administration; office functions.
US Class Codes100, 101, 102
Class Status Code6 - Active
Class Status DateWednesday, February 5, 2025
Primary Code035
First Use Anywhere DateWednesday, January 24, 2024
First Use In Commerce DateWednesday, January 24, 2024

International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateWednesday, February 5, 2025
Primary Code009
First Use Anywhere DateWednesday, January 24, 2024
First Use In Commerce DateWednesday, January 24, 2024

International Class042 - Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateWednesday, February 5, 2025
Primary Code042
First Use Anywhere DateWednesday, January 24, 2024
First Use In Commerce DateWednesday, January 24, 2024

Trademark Owner History


Party NameStreamclash
Party Type10 - Original Applicant
Legal Entity Type03 - Corporation
AddressJackson, WY 83001

Trademark Events


Event DateEvent Description
Tuesday, February 4, 2025NEW APPLICATION ENTERED
Tuesday, February 4, 2025APPLICATION FILING RECEIPT MAILED
Tuesday, July 15, 2025ASSIGNED TO EXAMINER
Tuesday, July 15, 2025NON-FINAL ACTION E-MAILED
Tuesday, July 15, 2025NOTIFICATION OF NON-FINAL ACTION E-MAILED
Tuesday, July 15, 2025NON-FINAL ACTION WRITTEN
Sunday, July 6, 2025NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Monday, August 11, 2025CORRESPONDENCE RECEIVED IN LAW OFFICE
Monday, August 11, 2025TEAS RESPONSE TO OFFICE ACTION RECEIVED
Monday, August 11, 2025TEAS/EMAIL CORRESPONDENCE ENTERED