EMOTIONEERING Trademark

Trademark Overview


On Monday, February 17, 2025, a trademark application was filed for EMOTIONEERING with the United States Patent and Trademark Office. The USPTO has given the EMOTIONEERING trademark a serial number of 99044249. The federal status of this trademark filing is NON-FINAL ACTION - MAILED as of Monday, July 28, 2025. The EMOTIONEERING trademark is filed in the Education & Entertainment Services and Computer & Software Services & Scientific Services categories with the following description:

Education services, namely, providing workshops, classes, seminars, presentations, speaking engagements, articles, and books in the field of enhancing the emotional content of and stimulate viewer or participant interest and involvement in entertainment such as films, television, fiction, advertising, branding, video games, online games, theme park rides, interactive events, and web experiences with emotional content

Software as a service (SAAS) services featuring software for creating and/or enhancing the emotional content of and stimulate viewers' or participants' interest and involvement in writers, filmmakers’, or other creators’ characters, scenes and stories, or in brand personalities or personalities to be used in artificially intelligent assistants, companions, robots, talking cars, and other places where artificial personalities might be desired
emotioneering

General Information


Serial Number99044249
Word MarkEMOTIONEERING
Filing DateMonday, February 17, 2025
Status641 - NON-FINAL ACTION - MAILED
Status DateMonday, July 28, 2025
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesEducation services, namely, providing workshops, classes, seminars, presentations, speaking engagements, articles, and books in the field of enhancing the emotional content of and stimulate viewer or participant interest and involvement in entertainment such as films, television, fiction, advertising, branding, video games, online games, theme park rides, interactive events, and web experiences with emotional content
Goods and ServicesSoftware as a service (SAAS) services featuring software for creating and/or enhancing the emotional content of and stimulate viewers' or participants' interest and involvement in writers, filmmakers’, or other creators’ characters, scenes and stories, or in brand personalities or personalities to be used in artificially intelligent assistants, companions, robots, talking cars, and other places where artificial personalities might be desired

Classification Information


International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateMonday, February 17, 2025
Primary Code041
First Use Anywhere DateThursday, February 28, 2002
First Use In Commerce DateThursday, August 15, 2002

International Class042 - Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateMonday, February 17, 2025
Primary Code042
First Use Anywhere DateThursday, February 28, 2002
First Use In Commerce DateThursday, August 15, 2002

Trademark Owner History


Party NameNOT AVAILABLE
Party Type10 - Original Applicant
Legal Entity Type01 - Individual
AddressLos Angeles, CA 90012

Trademark Events


Event DateEvent Description
Monday, February 17, 2025NEW APPLICATION ENTERED
Monday, February 17, 2025APPLICATION FILING RECEIPT MAILED
Monday, July 14, 2025NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Monday, July 28, 2025NOTIFICATION OF NON-FINAL ACTION E-MAILED
Monday, July 28, 2025NON-FINAL ACTION E-MAILED
Monday, July 28, 2025NON-FINAL ACTION WRITTEN
Wednesday, July 23, 2025ASSIGNED TO EXAMINER