EDSPORTS Trademark

Trademark Overview


On Monday, March 31, 2025, a trademark application was filed for EDSPORTS with the United States Patent and Trademark Office. The USPTO has given the EDSPORTS trademark a serial number of 99113809. The federal status of this trademark filing is NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER as of Monday, March 31, 2025. This trademark is owned by Plasma Games, Inc.. The EDSPORTS trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:

Organizing, conducting and operating academic esports tournaments in the fields of science, technology, engineering, and mathematics (STEM); Organizing multiplayer educational video game competitions for students at the classroom, school, district, and national levels; Providing online esports competitions featuring curriculum-aligned video games that assess student understanding of STEM topics

Downloadable educational video game software platform for teaching science, technology, engineering, and mathematics (STEM); Downloadable electronic games for use in classroom instruction and academic competitions; Downloadable software featuring artificial intelligence tutoring, auto graded assessments, and data tracking dashboards for educators; Downloadable software enabling multiplayer academic esports tournaments at school, district, and national levels; Downloadable educational software that simulates chemistry, physics, engineering, robotics, and biology concepts through interactive game mechanics; Downloadable software for STEM-focused learning management, game-based quizzes, simulations, and curriculum-aligned challenges; Downloadable gaming software platform for hosting educational video games

Providing temporary use of online non-downloadable software featuring educational video games and instructional platforms in the field of STEM; Software as a service (SaaS) featuring a game-based learning platform that includes curriculum integration, performance analytics, and AI tutoring tools; Design and development of multiplayer educational games for academic competitions and classroom use; Platform as a service (PaaS) featuring educational software for hosting and managing esports tournaments with a focus on scientific and engineering skills; Development of digital tools enabling educators to assign, track, and assess STEM learning outcomes through interactive simulations and gaming environments; Online non-downloadable gaming software platform for hosting educational video games
edsports

General Information


Serial Number99113809
Word MarkEDSPORTS
Filing DateMonday, March 31, 2025
Status630 - NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER
Status DateMonday, March 31, 2025
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesOrganizing, conducting and operating academic esports tournaments in the fields of science, technology, engineering, and mathematics (STEM); Organizing multiplayer educational video game competitions for students at the classroom, school, district, and national levels; Providing online esports competitions featuring curriculum-aligned video games that assess student understanding of STEM topics
Goods and ServicesDownloadable educational video game software platform for teaching science, technology, engineering, and mathematics (STEM); Downloadable electronic games for use in classroom instruction and academic competitions; Downloadable software featuring artificial intelligence tutoring, auto graded assessments, and data tracking dashboards for educators; Downloadable software enabling multiplayer academic esports tournaments at school, district, and national levels; Downloadable educational software that simulates chemistry, physics, engineering, robotics, and biology concepts through interactive game mechanics; Downloadable software for STEM-focused learning management, game-based quizzes, simulations, and curriculum-aligned challenges; Downloadable gaming software platform for hosting educational video games
Goods and ServicesProviding temporary use of online non-downloadable software featuring educational video games and instructional platforms in the field of STEM; Software as a service (SaaS) featuring a game-based learning platform that includes curriculum integration, performance analytics, and AI tutoring tools; Design and development of multiplayer educational games for academic competitions and classroom use; Platform as a service (PaaS) featuring educational software for hosting and managing esports tournaments with a focus on scientific and engineering skills; Development of digital tools enabling educators to assign, track, and assess STEM learning outcomes through interactive simulations and gaming environments; Online non-downloadable gaming software platform for hosting educational video games

Classification Information


International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateMonday, March 31, 2025
Primary Code009
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateMonday, March 31, 2025
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class042 - Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateMonday, March 31, 2025
Primary Code042
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NamePlasma Games, Inc.
Party Type10 - Original Applicant
Legal Entity Type03 - Corporation
AddressRaleigh, NC 27615

Trademark Events


Event DateEvent Description
Monday, March 31, 2025NEW APPLICATION ENTERED
Tuesday, April 1, 2025APPLICATION FILING RECEIPT MAILED