EDSPORTS Trademark

Trademark Overview


On Monday, March 31, 2025, a trademark application was filed for EDSPORTS with the United States Patent and Trademark Office. The USPTO has given the EDSPORTS trademark a serial number of 99113809. The federal status of this trademark filing is NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER as of Monday, March 31, 2025. This trademark is owned by Plasma Games, Inc.. The EDSPORTS trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:

Organizing, conducting and operating academic esports tournaments in the fields of science, technology, engineering, and mathematics (STEM); Organizing multiplayer educational video game competitions for students at the classroom, school, district, and national levels; Providing online esports competitions featuring curriculum-aligned video games that assess student understanding of STEM topics

Downloadable educational video game software platform for teaching science, technology, engineering, and mathematics (STEM); Downloadable electronic games for use in classroom instruction and academic competitions; Downloadable software featuring artificial intelligence tutoring, auto graded assessments, and data tracking dashboards for educators; Downloadable software enabling multiplayer academic esports tournaments at school, district, and national levels; Downloadable educational software that simulates chemistry, physics, engineering, robotics, and biology concepts through interactive game mechanics; Downloadable software for STEM-focused learning management, game-based quizzes, simulations, and curriculum-aligned challenges; Downloadable gaming software platform for hosting educational video games

Providing temporary use of online non-downloadable software featuring educational video games and instructional platforms in the field of STEM; Software as a service (SaaS) featuring a game-based learning platform that includes curriculum integration, performance analytics, and AI tutoring tools; Design and development of multiplayer educational games for academic competitions and classroom use; Platform as a service (PaaS) featuring educational software for hosting and managing esports tournaments with a focus on scientific and engineering skills; Development of digital tools enabling educators to assign, track, and assess STEM learning outcomes through interactive simulations and gaming environments; Online non-downloadable gaming software platform for hosting educational video games
edsports

General Information


Serial Number99113809
Word MarkEDSPORTS
Filing DateMonday, March 31, 2025
Status630 - NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER
Status DateMonday, March 31, 2025
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesOrganizing, conducting and operating academic esports tournaments in the fields of science, technology, engineering, and mathematics (STEM); Organizing multiplayer educational video game competitions for students at the classroom, school, district, and national levels; Providing online esports competitions featuring curriculum-aligned video games that assess student understanding of STEM topics
Goods and ServicesDownloadable educational video game software platform for teaching science, technology, engineering, and mathematics (STEM); Downloadable electronic games for use in classroom instruction and academic competitions; Downloadable software featuring artificial intelligence tutoring, auto graded assessments, and data tracking dashboards for educators; Downloadable software enabling multiplayer academic esports tournaments at school, district, and national levels; Downloadable educational software that simulates chemistry, physics, engineering, robotics, and biology concepts through interactive game mechanics; Downloadable software for STEM-focused learning management, game-based quizzes, simulations, and curriculum-aligned challenges; Downloadable gaming software platform for hosting educational video games
Goods and ServicesProviding temporary use of online non-downloadable software featuring educational video games and instructional platforms in the field of STEM; Software as a service (SaaS) featuring a game-based learning platform that includes curriculum integration, performance analytics, and AI tutoring tools; Design and development of multiplayer educational games for academic competitions and classroom use; Platform as a service (PaaS) featuring educational software for hosting and managing esports tournaments with a focus on scientific and engineering skills; Development of digital tools enabling educators to assign, track, and assess STEM learning outcomes through interactive simulations and gaming environments; Online non-downloadable gaming software platform for hosting educational video games

Classification Information


International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateMonday, March 31, 2025
Primary Code009
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateMonday, March 31, 2025
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class042 - Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateMonday, March 31, 2025
Primary Code042
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NamePlasma Games, Inc.
Party Type10 - Original Applicant
Legal Entity Type03 - Corporation
AddressRaleigh, NC 27615

Trademark Events


Event DateEvent Description
Tuesday, April 1, 2025APPLICATION FILING RECEIPT MAILED
Friday, July 11, 2025NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Monday, March 31, 2025NEW APPLICATION ENTERED