DUCKRABBIT Trademark

Trademark Overview


On Monday, March 14, 2022, a trademark application was filed for DUCKRABBIT with the United States Patent and Trademark Office. The USPTO has given the DUCKRABBIT trademark a serial number of 79342039. The federal status of this trademark filing is FINAL REFUSAL - MAILED as of Tuesday, November 7, 2023. This trademark is owned by Duckrabbit Sàrl. The DUCKRABBIT trademark is filed in the Toys & Sporting Goods Products, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:

Education, namely, educational training programs, online courses of instruction, educational assessment and academic performance evaluation for students, tutoring, coaching, and educational workshops and seminars in the fields of science, mathematics, information technology, humanities, child development, personal development, enterprise development, psychology, neuroscience, pedagogy; language instruction services; academic tutoring services in the fields of science, mathematics, information technology, humanities, child development, personal development, enterprise development, psychology, neuroscience, pedagogy; professional training services in the fields of science, mathematics, information technology, humanities, child development, personal development, enterprise development, psychology, neuroscience, pedagogy; consulting about education; conferences in the fields of science, mathematics, information technology, humanities, child development, personal development, enterprise dev...

Games, namely, board games, card games, chess sets, dominoes, dice games, educational card games, jigsaw puzzles, trivia board games, strategy board games, role playing games, memory games, action target games; electronic games, namely, arcade type electronic video games; games, namely, jigsaw puzzles, party games, game equipment sold as a unit for playing mind-body emotional and psychological games for adult couples and individuals, solitaire card games, mah-jong, trivia cards for games, children's educational games for developing language skills, children's educational games for developing fine motor skills, children's educational games for developing cognitive skills, children's educational games for developing counting skills, children's educational games for developing memory skills, children's educational games for developing creative skills, children's educational games for developing social skills, electronic educational game machines for children; stuffed plush toys; gymnastic...

Scientific and technological services as well as research and design services relating thereto, namely, scientific research and product development; quality control for others; design and development of computers and software; Platform as a Service (PaaS) featuring computer software platforms dedicated to private users and professionals in the fields of education, child development, personal development, enterprise development, psychology, neuroscience, pedagogy; design, maintenance and updating of data processing software; design and development of computer hardware and software for multimedia content processing and distribution; hosting of multimedia and interactive applications of others; hosting multimedia entertainment and educational content on the Internet for others; providing temporary use of non-downloadable software for sharing of multimedia content and comments among users; hosting of on-line facilities for others for conducting interactive discussions
duckrabbit

General Information


Serial Number79342039
Word MarkDUCKRABBIT
Filing DateMonday, March 14, 2022
Status645 - FINAL REFUSAL - MAILED
Status DateTuesday, November 7, 2023
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesEducation, namely, educational training programs, online courses of instruction, educational assessment and academic performance evaluation for students, tutoring, coaching, and educational workshops and seminars in the fields of science, mathematics, information technology, humanities, child development, personal development, enterprise development, psychology, neuroscience, pedagogy; language instruction services; academic tutoring services in the fields of science, mathematics, information technology, humanities, child development, personal development, enterprise development, psychology, neuroscience, pedagogy; professional training services in the fields of science, mathematics, information technology, humanities, child development, personal development, enterprise development, psychology, neuroscience, pedagogy; consulting about education; conferences in the fields of science, mathematics, information technology, humanities, child development, personal development, enterprise development, psychology, neuroscience, pedagogy; training in the fields of science, mathematics, information technology, humanities, child development, personal development, enterprise development, psychology, neuroscience, pedagogy; entertainment, namely, providing online video games, online electronic games, on-line board game, on-line computer games, on-line interactive children's stories; organizing community sporting and cultural activities; personal development training; organizing and hosting of events for cultural purposes; publication of books and magazines; multimedia publishing of books; multimedia publishing of magazines, journals and newspapers; editing and publication of books, booklets, magazines, flyers and written texts, other than advertising texts; multimedia publication of books; providing non-downloadable videos online in the field of science, mathematics, information technology, humanities, child development, personal development, enterprise development, psychology, neuroscience, pedagogy; provision of online computer games; electronic game services by means of the Internet; organization and provision of online computer games and competitions in the field of science, mathematics, information technology, humanities, child development, personal development, enterprise development, psychology, neuroscience, pedagogy via the Internet; production of videos and sound recordings for cultural or educational purposes; production and distribution of films, video and sound recordings
Goods and ServicesGames, namely, board games, card games, chess sets, dominoes, dice games, educational card games, jigsaw puzzles, trivia board games, strategy board games, role playing games, memory games, action target games; electronic games, namely, arcade type electronic video games; games, namely, jigsaw puzzles, party games, game equipment sold as a unit for playing mind-body emotional and psychological games for adult couples and individuals, solitaire card games, mah-jong, trivia cards for games, children's educational games for developing language skills, children's educational games for developing fine motor skills, children's educational games for developing cognitive skills, children's educational games for developing counting skills, children's educational games for developing memory skills, children's educational games for developing creative skills, children's educational games for developing social skills, electronic educational game machines for children; stuffed plush toys; gymnastic and sporting articles, namely, manually-operated exercise equipment, sports balls, namely, soccer balls, basketballs, tennis balls, table tennis balls, volleyballs, handball balls, and baseball balls, Pilates mats fitted for use under Pilates equipment, punching bags, boxing gloves, focus pads for boxing and striking shields; martial arts equipment, namely, nunchucks, kick shields, and breaking boards; protective athletic gear, namely, shin guards, chest guards, elbow pads, and knee pads; swim fins, skateboards, roller skates, inline skates, jump ropes, tennis rackets, tennis nets, badminton rackets, badminton nets, table tennis rackets, table tennis nets, table tennis tables, golf clubs, cricket bats, soccer goals and ball goal nets, basketball hoops; Christmas tree decorations
Pseudo MarkDUCK RABBIT
Goods and ServicesScientific and technological services as well as research and design services relating thereto, namely, scientific research and product development; quality control for others; design and development of computers and software; Platform as a Service (PaaS) featuring computer software platforms dedicated to private users and professionals in the fields of education, child development, personal development, enterprise development, psychology, neuroscience, pedagogy; design, maintenance and updating of data processing software; design and development of computer hardware and software for multimedia content processing and distribution; hosting of multimedia and interactive applications of others; hosting multimedia entertainment and educational content on the Internet for others; providing temporary use of non-downloadable software for sharing of multimedia content and comments among users; hosting of on-line facilities for others for conducting interactive discussions

Classification Information


International Class028 - Games and playthings; gymnastic and sporting articles not included in other classes; decorations for Christmas trees.
US Class Codes022, 023, 038, 050
Class Status Code6 - Active
Class Status DateTuesday, June 14, 2022
Primary Code028
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateTuesday, June 14, 2022
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class042 - Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateTuesday, June 14, 2022
Primary Code042
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameDuckrabbit Sàrl
Party Type10 - Original Applicant
Legal Entity Type99 - Other
AddressCH

Trademark Events


Event DateEvent Description
Sunday, December 25, 2022ASSIGNED TO EXAMINER
Thursday, June 9, 2022SN ASSIGNED FOR SECT 66A APPL FROM IB
Monday, June 13, 2022LIMITATION FROM ORIGINAL APPLICATION ENTERED
Tuesday, June 14, 2022NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Saturday, June 18, 2022APPLICATION FILING RECEIPT MAILED
Tuesday, December 27, 2022NON-FINAL ACTION WRITTEN
Wednesday, December 28, 2022NON-FINAL ACTION (IB REFUSAL) PREPARED FOR REVIEW
Thursday, February 23, 2023REFUSAL PROCESSED BY MPU
Thursday, February 23, 2023NON-FINAL ACTION MAILED - REFUSAL SENT TO IB
Wednesday, March 15, 2023REFUSAL PROCESSED BY IB
Tuesday, August 22, 2023TEAS RESPONSE TO OFFICE ACTION RECEIVED
Tuesday, August 22, 2023CORRESPONDENCE RECEIVED IN LAW OFFICE
Tuesday, August 22, 2023TEAS/EMAIL CORRESPONDENCE ENTERED
Tuesday, November 7, 2023FINAL REFUSAL E-MAILED
Tuesday, November 7, 2023FINAL REFUSAL WRITTEN
Tuesday, November 7, 2023NOTIFICATION OF FINAL REFUSAL EMAILED
Wednesday, November 15, 2023NOTIFICATION OF POSSIBLE OPPOSITION SENT TO IB
Wednesday, November 15, 2023NOTIFICATION OF POSSIBLE OPPOSITION CREATED, TO BE SENT TO IB
Sunday, December 3, 2023NOTIFICATION OF POSSIBLE OPPOSITION - PROCESSED BY IB
Tuesday, May 7, 2024CORRESPONDENCE RECEIVED IN LAW OFFICE
Tuesday, May 7, 2024TEAS REQUEST FOR RECONSIDERATION RECEIVED
Tuesday, May 7, 2024TEAS/EMAIL CORRESPONDENCE ENTERED