DREAM CATCHER Trademark

Trademark Overview


On Thursday, August 27, 2015, a trademark application was filed for DREAM CATCHER with the United States Patent and Trademark Office. The USPTO has given the DREAM CATCHER trademark a serial number of 86739431. The federal status of this trademark filing is ABANDONED - FAILURE TO RESPOND OR LATE RESPONSE as of Tuesday, July 12, 2016. The DREAM CATCHER trademark is filed in the Computer & Software Products & Electrical & Scientific Products category with the following description:

Computer game programs; Downloadable image file containing artwork, text, audio, video, games and Internet Web links relating to sporting and cultural activities
dream catcher

General Information


Serial Number86739431
Word MarkDREAM CATCHER
Filing DateThursday, August 27, 2015
Status602 - ABANDONED - FAILURE TO RESPOND OR LATE RESPONSE
Status DateTuesday, July 12, 2016
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing3000 - Illustration: Drawing or design which also includes word(s) / letter(s) / number(s)
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Indication of Colors claimedColor is not claimed as a feature of the mark.
Description of MarkThe mark consists of DREAMCATHCER THE CHOOSING OF FIRST BALL POSSESION IS DETERMINED BY THE TOSS OF A COIN DREAMCATCHER IS A SPORT OF COMPETITIVE, COMPETITION, INVOLVING,PITCHING,CATCHING AND RUNNING.INVENTED BY JONATHAN WALLACE ONWER OF SPORT AND CLOTHING BRAND ANATOMY.DREAMCATCHER IS PLAYED ON A FIELD 120 YARDS IN LENGTH AND 53 YARDS IN WIDTH.THE OBJECTIVE OF THIS SPORT IS TO RUN THROUGH AND PAST DEFENDERS AND PITCH THE BALL TO TEAMMATES PAST DEFENDERS.EACH PLAYER WEARS A NETTED GLOVE CALLLED THE CLAW GLOVE, TO PITCH THE RUBBER OR FIRMER BALL,THAT WIEGHS 5 OUNCES OR MORE,THROUGH A 6 & 1 INCH FOOT RADIUS & DIAMETER GOAL CALLED THE DREAMCATCHER.THE DREAMCATCHER GOAL STANDS 10 FEET VERTICALLY.WITH POST CONNECTED ON THE OUTTER LEFT AND RIGHT SIDES OF THE CIRCLE.WITH A NET CONNECTED AT THE EDGE OF THE CIRCLE TO STOP THE MOMENTUM OF THE BALL AFTER ITS BEEN PITCHED THROUGH THE CIRCLE.THEIR ARE 2 DREAM CATCHER GOALS THE PLAYING FIELD. 1 AT ONE END OF THE PLAYING FIELD, AND THE OTHER 1 AT THE OPPOSING END OF THE PLAYING FIELD.ONLY 2 TEAMS ARE ALOUD TO BE ON THE PLAYING FIELD AT 1 TIME, 10 PLAYERS A PIECE.21 PLAYERS TO TEAM MINUS 10 ON THE PLAYING FIELD.IF A PLAYER IS FOULED THE OPPOSING TEAM HAS TO STAND TO THE SIDE WHILE THE GOALY TRIES TO BLOCK THE FREE PITCH. IF YOU DO THESE THINGS YOU HAVE FOULED SOMEONE,CLIPPING ,SPITTING,TACKLING,KICKING,PUNCHING,BITING,SCRATCHING,VIOLIENCE ,SLAPPING CHOCKING,HITTING IN THE NECK AND NO ELBOWING UNLESS YOU HAVE CHEST ,ARM & HEAD ARMOR. PUSHING, FORE ARMING, CHEST AND SHOULDER CHECKING MOVES ARE ALOUND AND IS THE MOST PHYSICAL CONTACT THIS SPORT HAS.WHEN A PLAYER IS ON DEFENSE THEYRE CALLED LEFT,RIGHT AND MIDDLE PUSHERS.WHEN PLAYERS ARE ON OFFENSE,THEY ARE CALLED LEFT, RIGHT, MIDDLE FIELD BLOCKERS CATCHERS & SHOOTERS. SHOOTERS ARE THE MAIN PLAYER WITH THE BEST ARM WITH MOST CONSISTANT ACURRACY. TIME OUTS LAST FOR 30 SECONDS. THE ONLY TIME THE CLOCK STOPS IS IF A COACH OR A PLAYER CALLS FOR A TIME OUT.TIME OUTS ARE LIMITLESS.IF A PLAYER CAN RUNS OUTTA BOUNDS THE CLOCK STOPS.PLAYERS CAN SLIDE AND DIVE ON THE FIELD WITH THE BALL AND THE BALL WILL STIL BE IN PLAY.IF A PLAYER FALLS AND DECIDES TO STOP THE PLAY AND MARK THE TERRITORY, THEY MUST TUCK THEMSELVES LIKE A BALL WHEN THEIR BODY HITS THE GROUND.IF NOT THE BALL IS STILL LIVE. OR THE PLAYER CAN RUN OTTA BOUNDS AND THE TIME CLOCK WILL STOP.EACH GAME HAS 4 QUARTERS A PIECE ,ELEMENTARY QUARTERS ARE 8 MINUTES A QUATER ,MIDDLE SCHOOL 10 MINUTES A QUARTER ,HIGHSCHOOL12 MINUTES A QUATER,&60 MINUTES ON A PROFESSIONAL LEVEL. WHATEVER TEAM HAS THE MOST POINTS BY THE END OF THE MATCH WINS THE GAME.
Goods and ServicesComputer game programs; Downloadable image file containing artwork, text, audio, video, games and Internet Web links relating to sporting and cultural activities

Classification Information


International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateTuesday, September 1, 2015
Primary Code009
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameNOT AVAILABLE
Party Type10 - Original Applicant
Legal Entity Type01 - Individual
AddressSYRACUSE, NY 13202

Trademark Events


Event DateEvent Description
Friday, August 5, 2016UNDELIVERABLE MAIL - NO ACTION TAKEN
Tuesday, July 12, 2016ABANDONMENT NOTICE MAILED - FAILURE TO RESPOND
Tuesday, July 12, 2016ABANDONMENT - FAILURE TO RESPOND OR LATE RESPONSE
Tuesday, December 15, 2015NOTIFICATION OF NON-FINAL ACTION E-MAILED
Tuesday, December 15, 2015NON-FINAL ACTION E-MAILED
Tuesday, December 15, 2015NON-FINAL ACTION WRITTEN
Thursday, December 10, 2015ASSIGNED TO EXAMINER
Wednesday, September 2, 2015NOTICE OF DESIGN SEARCH CODE E-MAILED
Tuesday, September 1, 2015NEW APPLICATION OFFICE SUPPLIED DATA ENTERED IN TRAM
Monday, August 31, 2015NEW APPLICATION ENTERED IN TRAM