Trademark Overview
On Wednesday, October 30, 2019, a trademark application was filed for DOODLEDOKU with the United States Patent and Trademark Office. The USPTO has given the DOODLEDOKU trademark a serial number of 88674153. The federal status of this trademark filing is ABANDONED - NO STATEMENT OF USE FILED as of Monday, November 30, 2020. The DOODLEDOKU trademark is filed in the Computer & Software Products & Electrical & Scientific Products and Education & Entertainment Services categories with the following description:
Computer game software downloadable from a global computer network; Downloadable computer application software for mobile phones, namely, software for games and puzzles; Downloadable computer software platforms for social networking; Downloadable electronic game programs; Downloadable electronic game software for handheld electronic devices; Downloadable electronic game software for wireless devices; Downloadable game software; Downloadable interactive multimedia computer game programs; Downloadable augmented reality software for playing computer games; Downloadable computer game software; Downloadable computer game software for personal computers and home video game consoles; Downloadable computer game software for use on mobile and cellular phones; Downloadable computer game software via a global computer network and wireless devices; Downloadable video game software; Downloadable virtual reality game software; Downloadable virtual reality software for playing computer games
Education services, namely, providing kindergarten through 12th grade (K-12) classroom instruction; Education services, namely, providing mentoring, tutoring, classes, seminars and workshops in the field of art; Education services, namely, providing pre-kindergarten through 12th grade classroom instruction at international schools; Educational services, namely, conducting programs in the field of art; Entertainment services, namely, providing a website featuring games and puzzles; Entertainment services, namely, providing an on-line computer game; Entertainment services, namely, providing brain training games on-line and in mobile wireless form; Multimedia publishing of books, magazines, journals, software, games, music, and electronic publications; Organizing, conducting and operating puzzle tournaments; Providing a computer game for use network-wide by network users; Providing a web-based system and on-line portal for customers to participate in on-line gaming, operation and coordina...