DIGITAL INTELLIGENCE QUOTIENT FOR EVERYCHILD Trademark

Trademark Overview


On Thursday, March 16, 2017, a trademark application was filed for DIGITAL INTELLIGENCE QUOTIENT FOR EVERYCHILD with the United States Patent and Trademark Office. The USPTO has given the DIGITAL INTELLIGENCE QUOTIENT FOR EVERYCHILD trademark a serial number of 87373035. The federal status of this trademark filing is ABANDONED - NO STATEMENT OF USE FILED as of Monday, July 30, 2018. This trademark is owned by DQWorld PTE. LTD.. The DIGITAL INTELLIGENCE QUOTIENT FOR EVERYCHILD trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:

Video game software that teaches children about balanced screen time, global digital citizenship, empathy and appropriate behavior towards others on the internet, instructing on understanding the impact of one's online presence, and instructing on appropriate social media behavior and physical wellbeing maintenance while online; Pre-recorded CDs, video tapes, laser disks and DVDs featuring videos, movies, and audio tracks teaching children digital literacy, appropriate online behavior, balanced screen time, media literacy, social, emotional and physical well-being as it relates to technology and future opportunities to be an online entrepreneur; Electronic media, namely, downloadable electronic publications, in the nature of surveys for use in data assessment and personal development measurement, all in the fields of digital literacy, behavior, privacy and data protection, balanced screen time, media literacy, social, emotional and physical well-being as it relates to technology and fu...

Educational services, namely, providing a website that provides information to parents and educators on children's education in the field of teaching children the importance of balanced screen time, global digital citizenship, empathy and appropriate behavior towards others on the internet; Entertainment and educational services, namely, providing a website featuring live online classes and video games in the field of understanding the impact of one's online presence and providing instruction on appropriate social media behavior and physical wellbeing maintenance while on the internet; Entertainment and educational services, namely, providing a website featuring online interactive games teaching children how to balance screen time, global digital citizenship, empathy and appropriate behavior towards others on the internet, instructing on understanding the impact of one's online presence, instructing on appropriate social media behavior and physical wellbeing maintenance while online; E...

Providing temporary use of online non-downloadable software for generating data analysis reports reflecting personal assessment, measurement and development as it relates to a child's global digital citizenship, a child's empathy and appropriate behavior towards others on the internet, a child's understanding of his or her impact as it pertains to his or her online presence, the child's ability to appropriately handle of social media, and the child's physical wellbeing while online
digital intelligence quotient for everychild

General Information


Serial Number87373035
Word MarkDIGITAL INTELLIGENCE QUOTIENT FOR EVERYCHILD
Filing DateThursday, March 16, 2017
Status606 - ABANDONED - NO STATEMENT OF USE FILED
Status DateMonday, July 30, 2018
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4000 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateTuesday, October 31, 2017

Trademark Statements


Goods and ServicesVideo game software that teaches children about balanced screen time, global digital citizenship, empathy and appropriate behavior towards others on the internet, instructing on understanding the impact of one's online presence, and instructing on appropriate social media behavior and physical wellbeing maintenance while online; Pre-recorded CDs, video tapes, laser disks and DVDs featuring videos, movies, and audio tracks teaching children digital literacy, appropriate online behavior, balanced screen time, media literacy, social, emotional and physical well-being as it relates to technology and future opportunities to be an online entrepreneur; Electronic media, namely, downloadable electronic publications, in the nature of surveys for use in data assessment and personal development measurement, all in the fields of digital literacy, behavior, privacy and data protection, balanced screen time, media literacy, social, emotional and physical well-being as it relates to technology and future opportunities to be an online entrepreneur and personal assessment, measurement and development recorded on computer media; Electronic media, namely, downloadable computer software for use in creating surveys for use in data assessment and personal development measurement, all in the fields of digital literacy, behavior, privacy and data protection, balanced screen time, media literacy, social, emotional and physical well-being as it relates to technology and future opportunities to be an online entrepreneur and personal assessment, measurement and development; Electronic media, namely, downloadable computer software for use in data assessment and measurement all in the fields of teaching children digital literacy, appropriate online behavior, balanced screen time, media literacy, social, emotional and physical well-being as it relates to technology and future opportunities to be an online entrepreneur; Downloadable electronic publications, namely, informational summaries, guides, tests and manuals for use in data assessment and personal development measurement, all in the fields of games teaching children how to balance screen time, global digital citizenship, empathy and appropriate behavior towards others on the internet, instructing on understanding the impact of one's online presence, instructing on appropriate social media and physical wellbeing while online and personal assessment, measurement and development
Goods and ServicesEducational services, namely, providing a website that provides information to parents and educators on children's education in the field of teaching children the importance of balanced screen time, global digital citizenship, empathy and appropriate behavior towards others on the internet; Entertainment and educational services, namely, providing a website featuring live online classes and video games in the field of understanding the impact of one's online presence and providing instruction on appropriate social media behavior and physical wellbeing maintenance while on the internet; Entertainment and educational services, namely, providing a website featuring online interactive games teaching children how to balance screen time, global digital citizenship, empathy and appropriate behavior towards others on the internet, instructing on understanding the impact of one's online presence, instructing on appropriate social media behavior and physical wellbeing maintenance while online; Entertainment and educational services, namely, providing online video games teaching children about balanced screen time, global digital citizenship, empathy and appropriate behavior towards others on the internet, instructing on understanding the impact of one's online presence, and instructing on appropriate social media behavior and physical wellbeing maintenance while online; Providing educational courses on teaching children, parents, and teachers in the fields of teaching children digital literacy, appropriate online behavior, balanced screen time, media literacy, social, emotional and physical well-being as it relates to technology and future opportunities to be an online entrepreneur; Providing online educational assessment and report services in the fields of digital literacy, behavior, privacy and data protection, balanced screen time, media literacy, social, emotional and physical well-being as it relates to technology and future opportunities to be an online entrepreneur
Goods and ServicesProviding temporary use of online non-downloadable software for generating data analysis reports reflecting personal assessment, measurement and development as it relates to a child's global digital citizenship, a child's empathy and appropriate behavior towards others on the internet, a child's understanding of his or her impact as it pertains to his or her online presence, the child's ability to appropriately handle of social media, and the child's physical wellbeing while online

Classification Information


International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateMonday, August 28, 2017
Primary Code009
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateTuesday, March 21, 2017
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class042 - Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateMonday, August 28, 2017
Primary Code042
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameDQWorld PTE. LTD.
Party Type20 - Owner at Publication
Legal Entity Type16 - Limited Liability Company
AddressSingapore 118259
SG

Party NameDQWorld PTE. LTD.
Party Type10 - Original Applicant
Legal Entity Type16 - Limited Liability Company
AddressSingapore 637723
SG

Trademark Events


Event DateEvent Description
Thursday, August 20, 2020APPLICANT/CORRESPONDENCE CHANGES (NON-RESPONSIVE) ENTERED
Thursday, August 20, 2020TEAS CHANGE OF CORRESPONDENCE RECEIVED
Thursday, August 20, 2020TEAS WITHDRAWAL OF ATTORNEY RECEIVED-FIRM RETAINS
Thursday, August 20, 2020ATTORNEY/DOM.REP.REVOKED AND/OR APPOINTED
Thursday, August 20, 2020TEAS REVOKE/APP/CHANGE ADDR OF ATTY/DOM REP RECEIVED
Thursday, August 20, 2020TEAS CHANGE OF OWNER ADDRESS RECEIVED
Monday, July 30, 2018ABANDONMENT NOTICE MAILED - NO USE STATEMENT FILED
Monday, July 30, 2018ABANDONMENT - NO USE STATEMENT FILED
Tuesday, December 26, 2017NOA E-MAILED - SOU REQUIRED FROM APPLICANT
Tuesday, October 31, 2017OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED
Tuesday, October 31, 2017PUBLISHED FOR OPPOSITION
Wednesday, October 11, 2017NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED
Friday, September 22, 2017APPROVED FOR PUB - PRINCIPAL REGISTER
Friday, September 22, 2017EXAMINER'S AMENDMENT ENTERED
Friday, September 22, 2017NOTIFICATION OF EXAMINERS AMENDMENT E-MAILED
Friday, September 22, 2017EXAMINERS AMENDMENT E-MAILED
Friday, September 22, 2017EXAMINERS AMENDMENT -WRITTEN
Tuesday, August 29, 2017TEAS/EMAIL CORRESPONDENCE ENTERED
Tuesday, August 29, 2017CORRESPONDENCE RECEIVED IN LAW OFFICE
Thursday, August 24, 2017ASSIGNED TO LIE
Thursday, August 3, 2017TEAS RESPONSE TO OFFICE ACTION RECEIVED
Thursday, June 15, 2017NOTIFICATION OF NON-FINAL ACTION E-MAILED
Thursday, June 15, 2017NON-FINAL ACTION E-MAILED
Thursday, June 15, 2017NON-FINAL ACTION WRITTEN
Saturday, June 10, 2017ASSIGNED TO EXAMINER
Tuesday, March 21, 2017NEW APPLICATION OFFICE SUPPLIED DATA ENTERED IN TRAM