CYBERPET Trademark

Trademark Overview


On Thursday, February 13, 1997, a trademark application was filed for CYBERPET with the United States Patent and Trademark Office. The USPTO has given the CYBERPET trademark a serial number of 75241210. The federal status of this trademark filing is ABANDONED - EXPRESS as of Thursday, May 29, 1997. This trademark is owned by Kabushiki Kaisha Bandai. The CYBERPET trademark is filed in the Toys & Sporting Goods Products category with the following description:

television games and software for television games, namely, interactive video games of virtual reality comprised of computer hardware and software; video games, namely, coin-operated and automatic video games in the nature of amusement machines and interactive video games of virtual reality comprised of computer hardware and software; coin-operated vehicle for use in amusement parks; electronic game machines, namely, video and video output game machines, LCD game machines, ball pitching machines, and coin and non-coin operated pinball machines; arcade games; computer games, namely, computer game equipment containing memory devices, namely, discs, counters for games, computer game programs, tapes, and software, and interactive multimedia computer game programs; card games and promotional game cards; balls for games, namely, baseballs, paddle balls, pinballs, tennis balls, billiard balls; and sports balls; checker sets; chess sets; magic tricks; darts; dice; dominoes; gloves for sports a...

General Information


Serial Number75241210
Word MarkCYBERPET
Filing DateThursday, February 13, 1997
Status601 - ABANDONED - EXPRESS
Status DateThursday, May 29, 1997
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing1000 - Typeset: Word(s) / letter(s) / number(s)
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and Servicestelevision games and software for television games, namely, interactive video games of virtual reality comprised of computer hardware and software; video games, namely, coin-operated and automatic video games in the nature of amusement machines and interactive video games of virtual reality comprised of computer hardware and software; coin-operated vehicle for use in amusement parks; electronic game machines, namely, video and video output game machines, LCD game machines, ball pitching machines, and coin and non-coin operated pinball machines; arcade games; computer games, namely, computer game equipment containing memory devices, namely, discs, counters for games, computer game programs, tapes, and software, and interactive multimedia computer game programs; card games and promotional game cards; balls for games, namely, baseballs, paddle balls, pinballs, tennis balls, billiard balls; and sports balls; checker sets; chess sets; magic tricks; darts; dice; dominoes; gloves for sports and games, namely, pinball gloves, baseball gloves, and golf gloves; marbles for games; stuffed toys; toy figures; toy robots; toy vehicles; toys for intellectual training, namely, baby multiple activity toys and board games; musical toys; toy tops; kites; and plastic model kits, namely, toy model hobby craft kits, toy model train and airplane sets, scale model airplanes, and toy model vehicles and related accessories sold as units
Pseudo MarkCYBER PET

Classification Information


International Class028 - Games and playthings; gymnastic and sporting articles not included in other classes; decorations for Christmas trees.
US Class Codes022, 023, 038, 050
Class Status Code8 - Abandoned
Class Status DateWednesday, August 4, 1999
Primary Code028
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameKabushiki Kaisha Bandai
Party Type10 - Original Applicant
Legal Entity Type03 - Corporation
AddressTaito-ku, Tokyo
JP

Trademark Events


Event DateEvent Description
Thursday, May 29, 1997ABANDONMENT - EXPRESS MAILED
Wednesday, May 28, 1997ASSIGNED TO EXAMINER
Thursday, April 17, 1997CORRESPONDENCE RECEIVED IN LAW OFFICE