Goods and Services | Entertainment services, namely, arranging and hosting cricket matches and tournaments; entertainment services, namely, providing online, non-downloadable virtual videos, music, games, films and television programmes for use in virtual environments created for entertainment purposes for displaying and trading digital collectibles featuring footage, videos, animations, data, statistics, records, images, art, visual effects, photography, graphics, and virtual experiences; entertainment services, namely, providing on-line, non- downloadable virtual art, audio recordings, videos being digital collectibles authenticated by non- fungible tokens [NFTs] featuring footage, videos, animations, data, statistics, records, images, art, visual effects, photography, graphics, and virtual experiences in the field of cricket for use in virtual environments created for entertainment purposes; providing entertainment services via virtual environments, namely, providing online virtual environments for trading virtual sports trading cards and tokens; providing entertainment services via virtual environments in which users can interact for recreational, leisure, or entertainment purposes; entertainment services, namely, providing cricket related entertainment experiences; arrangement, organisation and conducting of sporting, cultural, amusement, recreation and entertainment events, namely, cricket matches, exhibitions, and tournaments; cultural activities, namely, organization and conducting of cricket matches, exhibitions and tournaments; sporting activities, namely, cricket matches, exhibitions, and tournaments; organisation of sport competitions; organisation of cricket matches; organisation of cricket games; organisation of cricket exhibitions for entertainment purposes; organisation of cricket sporting events; arranging award ceremonies for entertainment purposes; sport information; booking and reservation of tickets for sporting, cultural or entertainment events; ticket booking or reservation services for entertainment, cultural or sporting events provided in relation to a customer loyalty or frequent buyer scheme; cricket information; provision of information about sporting, cultural and entertainment events; provision of commentary, scores and statistics concerning sporting events; organisation of cricket competitions; production and editing of television and radio programmes; computer and video game services provided online; online computer and video game services; provision of non-downloadable computer and video games online; virtual reality game services provided online from a computer network; the education and training of sports people, namely, providing seminars and workshops in the fields of cricket, sports and physical education; education, namely, seminars and workshops in the fields of cricket, sports and physical education, sport education in the form of classes and seminars, physical education, coaching in the field of cricket, sport coaching, physical fitness coaching, training in the field of cricket, sport training, physical fitness training; multimedia production, other than for advertising purposes; production and publication of digital collectibles in the nature of interactive blogs, images, video, animations, photography, music, statistics, data, graphics, or visual effects; book and magazine publishing services; publication of electronic books and journals online; publication of books, magazines, pamphlets and printed matter other than publicity texts; publication of multimedia material online, namely, e-books; electronic publication of books and magazines, containing information on a wide range of topics, including online and over a global computer network; online publication of blogs; providing library services and video library facilities; museum services; radio and television entertainment, namely, an ongoing series featuring sports and cricket; film, video, radio and television program production; rental of film, video and sound recordings; gaming in the nature of casino gambling, provision of casino gaming machines and provision of casino gaming facilities; operating lotteries; production of cricket videos and films; production of cricket radio and audio programmes; arranging of cricket competitions, cricket matches, cricket games, cricket exhibitions for entertainment purposes, cricket events, cricket educational events and cricket awards ceremonies; arranging cricket clinics and conducting cricket clinics; arranging cricket competitions for entertainment purposes, which are also telecast and broadcast on television; providing information, coaching and educational classes and seminars in the field of cricket; cricket mascot performances, cricket cheer leader performances and dance team performances; organising and conducting entertainment events, namely, cricket matches, exhibitions, and tournaments for charitable purposes; organising and conducting of sporting, educational and cultural events, namely, cricket matches, exhibitions, and tournaments for charitable purposes; charitable services, namely, providing educational classes and workshops and training in the fields of cricket, sports and physical fitness; information, advisory and consultancy services in relation to all of the aforesaid |
Goods and Services | Apparatus and instruments for recording and/or transmission and/or reproduction of sound and/or images; cameras and radios; mechanisms for coin-operated apparatus; cash registers and calculating machines, data processing equipment and computers; recorded and downloadable computer operating programs; recorded and downloadable computer programs and computer software for providing information, news, and statistics in the fields of cricket, sports and entertainment and recorded and downloadable video game software; recorded and downloadable computer games software; recorded and downloadable application software for providing information, news, and statistics in the fields of cricket, sports and entertainment; recorded and downloadable personal computer application software for providing information, news, and statistics in the fields of cricket, sports and entertainment; recorded and downloadable software for accessing information on a global computer network; downloadable software applications for streaming, broadcasting, transmitting, and reproducing audio, digital video, video files, and multimedia content in the fields of cricket, sports and entertainment; downloadable software via the Internet and wireless devices for streaming, broadcasting, transmitting, and reproducing audio, digital video, video files, and multimedia content in the fields of cricket, sports and entertainment; downloadable software for social networking; downloadable software in the nature of a mobile application for streaming, broadcasting, transmitting, and reproducing audio, digital video, video files, and multimedia content in the fields of cricket, sports and entertainment; recorded and downloadable software to enable uploading, posting, showing, displaying, tagging, blogging, sharing or otherwise providing electronic media or information over the Internet or other communications network; recorded and downloadable application software for metaverse environments, namely, for socializing and uploading digital content in virtual environments; recorded and downloadable computer operating software for use in virtual environments; recorded and downloadable video games software for use in virtual environments; computer interfaces for use in virtual environments; recorded and downloadable virtual reality game software; recorded and downloadable virtual reality software for simulating sports games; blank magnetic data carriers; prerecorded magnetic data carriers featuring cricket highlights, matches, exhibitions and tournaments; blank recording discs, audio, video, computer and laser tapes, compact discs, cassettes and video game cartridges; pre- recorded audio, video, computer and laser tapes, compact discs, cassettes featuring cricket highlights, matches, exhibitions and tournaments and video game cartridges; CD-ROMs (compact disc ROMs), digital versatile disc ROMs, sound recordings, video recordings, sound and video recordings featuring cricket highlights, matches, exhibitions and tournaments; video game and computer game tapes, discs, compact discs, cassettes and cartridges; downloadable and electronic publications recorded on computer media, namely, books, magazines, programs, guides, and newsletters featuring cricket and other sports; recorded video discs and tapes featuring cricket highlights, matches, exhibitions and tournaments; downloadable software for receiving and accessing digital collectibles; downloadable software featuring collectible digital goods, namely, for trading and evaluating the worth of collectible digital goods; downloadable and electronic multimedia content recorded on computer media, namely, downloadable video files in the field of sports highlights authenticated by NFTs; downloadable video recordings and pre-recorded video discs and tapes featuring sports highlights and sports competitions; downloadable and electronically recorded digital image files featuring images of sports figures and virtual sports trading cards; downloadable and electronically recorded digital image files featuring animations; downloadable and electronically recorded music recordings; downloadable image files featuring virtual goods being virtual sports trading cards, sports tokens, sports memorabilia, and sports equipment for use in virtual environments; recorded and downloadable intelligent virtual assistant [IVA] software for voice recognition and natural language processing; recorded and downloadable virtual and augmented reality game software; recorded and downloadable virtual reality computer game programs; recorded and downloadable computer software applications for use in virtual environments, namely, for users to socialize and share virtual goods; downloadable virtual goods in the form of digital image files of virtual sports trading cards, sports tokens, sports memorabilia, and sports equipment for use in online virtual worlds; downloadable multimedia files authenticated by non-fungible tokens (NFTs) featuring video files in the field of sports highlights; downloadable audio files and recordings authenticated by non-fungible tokens (NFTs) featuring audio files in the field of sports highlights; downloadable digital image files authenticated by non-fungible tokens (NFTs) featuring virtual sports trading cards and images of athletes; downloadable multimedia files containing artwork, audio, text or video authenticated by non-fungible tokens (NFTs) featuring sports trading cards, sports tokens, sports memorabilia, and sports equipment; downloadable music files and recordings authenticated by non-fungible tokens (NFTs); downloadable video files and recordings in the field of sports highlights authenticated by non-fungible tokens (NFTs); downloadable digital multimedia files authenticated by non-fungible tokens (NFTs) in the nature of downloadable video files in the field of sports highlights; downloadable computer software for use as non-fungible token (NFT) wallets; cryptocurrency hardware wallets; downloadable computer software for use as a cryptocurrency wallet; downloadable computer software for use as an electronic wallet; sports helmets; virtual reality headsets; parts, fittings and accessories for the aforesaid goods |
Goods and Services | Electronic funds transfer services; credit card, debit card, and digital currency transaction processing services; facilitation of financial transactions using unconventional currency systems and bartering, namely, facilitating transfers of electronic cash equivalents; virtual currency services, namely, financial exchange of virtual currency; electronic transfer of virtual currency, digital tokens, electronic payments, and crypto assets; facilitation of crypto-currency transactions, namely, virtual currency exchange transaction services for transferable electronic cash equivalent units having a specified cash value; currency trading; monetary services for receiving and disbursing payments and gifts in fiat currencies, cryptocurrencies and virtual currencies over a computer network; exchange services of fiat currencies and virtual currencies over a computer network; currency trading and exchange services; electronic wallet payment processing services; financial services relating to buying, selling and trading digital collectibles, non- fungible tokens (NFTs) and other digital or virtual assets, namely, financial exchange of crypto assets; brokerage services for images, videos, music, digital content, and other collectibles; issuing of tokens of value being pre-paid gift cards in relation to customer loyalty schemes; issuing of vouchers or tokens of value in relation to the supply of benefits for customer loyalty and frequent buyer schemes, namely, issuing of pre-paid gift cards; brokerage of virtual real estate; decentralised finance services (DeFi), namely, cryptocurrency exchange services featuring blockchain technology, providing information in the field of decentralized finance; financial services, namely, providing open source cryptocurrency exchange services featuring decentralized blockchain technology; information, advisory and consultancy services in relation to all of the aforesaid |
Goods and Services | Retail store services featuring sports trading cards, sports tokens, sports memorabilia, and sports equipment; online retail store services for virtual goods in the form of downloadable digital files featuring sports trading cards, sports tokens, sports memorabilia, and sports equipment; provision of an online marketplace for buyers and sellers for goods and services; provision of an online marketplace for buyers and sellers of goods and services, including digital collectibles, non-fungible tokens (NFTs) and other digital or virtual assets; the bringing together, for the benefit of others, a variety of sports memorabilia and sports trading cards, excluding the transport thereof, enabling customers to conveniently view and purchase the goods by means of retail stores; online auction services; organisation of sports competitions for advertising purposes; administration of bonus, loyalty and reward programs involving gifts, discounts and other rewards, including tickets to cricket matches and other events, merchandise, memorabilia, artwork, including digital artwork, prizes, hospitality, fan experiences, opportunities to meet players, access to cricket events and unique experiences and sponsor giveaways; administration of a consumer loyalty programme to enable consumers to obtain discounts, vouchers, special offers, points and tokens of value for the goods and services of others; advertising; product merchandising for others; cricket merchandising for others; display services for merchandise being business merchandising display services and product merchandising for others in the nature of inventory display and shelf arrangement; public relations; marketing; advertising communication strategy services; public relations communication strategy services; development of communication strategies in the field of public relations; providing television home shopping services in the field of general consumer merchandise; branding services, namely, consulting, business development, creation, evaluation, testing, strategy, marketing and management of brands; providing marketing consulting in the fields of social media, social media marketing analysis, preparation of custom advertisements, preparing and placing advertisements and social media marketing campaigns, preparing advertisements for others in the nature of audio visual and interactive presentations, and preparing promotional and merchandising material; preparation of customized promotional catalogs and merchandising materials for others; sponsorship being promotion and marketing services; promotion of goods and services through sponsorship of sports events; business management; business administration; information, advisory and consultancy services in relation to all of the aforesaid |