COMPANYGAME Trademark

Trademark Overview


On Monday, November 11, 2024, a trademark application was filed for COMPANYGAME with the United States Patent and Trademark Office. The USPTO has given the COMPANYGAME trademark a serial number of 79411669. The federal status of this trademark filing is NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER as of Thursday, December 5, 2024. This trademark is owned by INNOVA NETGRUP, S.L. The COMPANYGAME trademark is filed in the Computer & Software Products & Electrical & Scientific Products and Education & Entertainment Services categories with the following description:

Entertainment and educational services; information distribution services and conducting, sponsoring and hosting of seminars, presentations and discussion groups; training services relating to personal development, professional career development and networking; training services; arranging and conducting of educational events and online training including virtual meetings and seminars; entertainment services, in particular providing online non-downloadable virtual goods in particular all types of business simulations and business games of different business sectors; services for the provision of online games; providing virtual environments related to video games and electronic games in which users can interact for entertainment, recreational or leisure purposes; event and exhibition organization services concerning all types of business simulations and business games of different business sectors in a live, online, and virtual reality and augmented reality environment; Services for pr...

Downloadable computer applications; software for communication, networks and social networks; downloadable software; e-commerce and e-payment software; downloadable computer software for mobile devices for operating in retail services, online and virtual, for physical and virtual goods; non-downloadable virtual reality and augmented reality software; downloadable software for processing transactions related to crypto-collectibles; virtual reality software for simulations; interactive entertainment software; educational computer programs; educational mobile applications; educational computer applications; educational computer software; educational computer software; downloadable educational course material; augmented reality software for educational purposes; computer programs for interactive television; computer software for creating dynamic websites; website development software; electronic databases; computer software for providing wireless content; computer application software for ...

General Information


Serial Number79411669
Word MarkCOMPANYGAME
Filing DateMonday, November 11, 2024
Status630 - NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER
Status DateThursday, December 5, 2024
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing3 - Illustration: Drawing or design which also includes word(s) / letter(s) / number(s)
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesEntertainment and educational services; information distribution services and conducting, sponsoring and hosting of seminars, presentations and discussion groups; training services relating to personal development, professional career development and networking; training services; arranging and conducting of educational events and online training including virtual meetings and seminars; entertainment services, in particular providing online non-downloadable virtual goods in particular all types of business simulations and business games of different business sectors; services for the provision of online games; providing virtual environments related to video games and electronic games in which users can interact for entertainment, recreational or leisure purposes; event and exhibition organization services concerning all types of business simulations and business games of different business sectors in a live, online, and virtual reality and augmented reality environment; Services for providing an interactive website for virtual reality game services; interactive game and virtual reality services provided online from a global computer network and via various wireless networks and electronic devices; entertainment services of the type of organizing, organizing, and hosting social entertainment events and shows, both live, online and in virtual reality; entertainment services, namely, providing a metaverse allowing people to explore, accumulate, purchase, sell and trade (virtual goods); providing electronic publications online and virtually in the form of non-fungible tokens; supply of electronic publications online other than downloadable; electronic editing and publishing; providing electronic publications in virtual or augmented reality, other than downloadable; education services in all forms, namely, physical, online or virtual reality; organization of cultural and sporting events to celebrate live, online, or in virtual reality or augmented reality; organization of conferences, exhibitions and competitions, in all forms, namely live, online or in virtual reality.
Goods and ServicesDownloadable computer applications; software for communication, networks and social networks; downloadable software; e-commerce and e-payment software; downloadable computer software for mobile devices for operating in retail services, online and virtual, for physical and virtual goods; non-downloadable virtual reality and augmented reality software; downloadable software for processing transactions related to crypto-collectibles; virtual reality software for simulations; interactive entertainment software; educational computer programs; educational mobile applications; educational computer applications; educational computer software; educational computer software; downloadable educational course material; augmented reality software for educational purposes; computer programs for interactive television; computer software for creating dynamic websites; website development software; electronic databases; computer software for providing wireless content; computer application software for the downloading of virtual goods such as portable telecommunication apparatus and mobile telecommunications apparatus and video game apparatus; virtual reality models; augmented reality software for use on mobile devices for integrating electronic data in real world environments; downloadable software for managing cryptocurrency transactions via blockchain technology; downloadable virtual goods, in particular digital tokens based on blockchain technology; downloadable virtual goods, in particular downloadable computer programs and files comprising all types of business simulations and business games of different business sectors for use online and in online virtual worlds; downloadable 2D or 3D drawings and recordings for use online and in online virtual worlds; downloadable 2D or 3D drawings and pictures; downloadable computer programs and files comprising vehicles, toys, avatars, and emoticons for use on digital platforms and in virtual environments created for exchange, trade, entertainment or use in electronic games; downloadable electronic publications; interactive electronic publications; virtual reality hardware.
Pseudo MarkCOMPANY GAME

Classification Information


International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateThursday, December 5, 2024
Primary Code009
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateThursday, December 5, 2024
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameINNOVA NETGRUP, S.L
Party Type10 - Original Applicant
Legal Entity Type87 - NOT AVAILABLE
AddressES

Trademark Events


Event DateEvent Description
Thursday, December 5, 2024SN ASSIGNED FOR SECT 66A SUBSEQ DESIG FROM IB
Friday, December 6, 2024NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Friday, December 6, 2024APPLICATION FILING RECEIPT MAILED