CIRCUS MARCUS Trademark

Trademark Overview


On Saturday, January 30, 2010, a trademark application was filed for CIRCUS MARCUS with the United States Patent and Trademark Office. The USPTO has given the CIRCUS MARCUS trademark a serial number of 77924181. The federal status of this trademark filing is ABANDONED - FAILURE TO RESPOND OR LATE RESPONSE as of Tuesday, December 7, 2010. This trademark is owned by Neowiz Entertainment, Inc.. The CIRCUS MARCUS trademark is filed in the Computer & Software Products & Electrical & Scientific Products and Education & Entertainment Services categories with the following description:

Computer game software; Computer game software downloadable from a global computer network; Computer game software for personal computers and home video game consoles; Computer game software for use on mobile and cellular phones; Computer game software for use with personal computers, home video game consoles used with televisions, and for arcade-based video game consoles; Computer software and firmware for operating system programs; Computer software, namely, game engine software for video game development and operation; Computer-gaming software; Downloadable computer game programs; Downloadable computer game software via a global computer network and wireless devices; Downloadable computer graphics; Electronic game programs; Electronic game software; Electronic game software for cellular telephones; Electronic game software for handheld electronic devices; Electronic game software for wireless devices; Game software; Interactive game programs; Interactive game software; Interactive m...

Entertainment services, namely, providing an on-line computer game; Entertainment services, namely, providing brain training games on-line and in mobile wireless form; Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Entertainment services, namely, providing online electronic games; Entertainment services, namely, providing online video games; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Organizing live exhibitions and conferences in the fields of education, culture, sports and entertainment for non-business and non-commercial purposes; Providing a ...
circus marcus

General Information


Serial Number77924181
Word MarkCIRCUS MARCUS
Filing DateSaturday, January 30, 2010
Status602 - ABANDONED - FAILURE TO RESPOND OR LATE RESPONSE
Status DateTuesday, December 7, 2010
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing3000 - Illustration: Drawing or design which also includes word(s) / letter(s) / number(s)
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Indication of Colors claimedColor is not claimed as a feature of the mark.
Description of MarkThe mark consists of The words "CIRCUS MARCUS" in capital letters located within a banner, the banner located above 3 stars, and below a graphic of a circus tent.
Goods and ServicesComputer game software; Computer game software downloadable from a global computer network; Computer game software for personal computers and home video game consoles; Computer game software for use on mobile and cellular phones; Computer game software for use with personal computers, home video game consoles used with televisions, and for arcade-based video game consoles; Computer software and firmware for operating system programs; Computer software, namely, game engine software for video game development and operation; Computer-gaming software; Downloadable computer game programs; Downloadable computer game software via a global computer network and wireless devices; Downloadable computer graphics; Electronic game programs; Electronic game software; Electronic game software for cellular telephones; Electronic game software for handheld electronic devices; Electronic game software for wireless devices; Game software; Interactive game programs; Interactive game software; Interactive multimedia computer game program; Interactive video game programs; Recorded computer game programs; Video and computer game programs; Video game software; Virtual reality game software
Goods and ServicesEntertainment services, namely, providing an on-line computer game; Entertainment services, namely, providing brain training games on-line and in mobile wireless form; Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Entertainment services, namely, providing online electronic games; Entertainment services, namely, providing online video games; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Organizing live exhibitions and conferences in the fields of education, culture, sports and entertainment for non-business and non-commercial purposes; Providing a computer game for use network-wide by network users; Providing a website featuring education and entertainment for children; Providing an Internet website portal in the field of entertainment, cultural and sporting events

Classification Information


International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateWednesday, February 3, 2010
Primary Code009
First Use Anywhere DateFriday, January 15, 2010
First Use In Commerce DateFriday, January 15, 2010

International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateWednesday, February 3, 2010
Primary Code041
First Use Anywhere DateFriday, January 15, 2010
First Use In Commerce DateFriday, January 15, 2010

Trademark Owner History


Party NameNeowiz Entertainment, Inc.
Party Type10 - Original Applicant
Legal Entity Type03 - Corporation
AddressIrvine, CA 92606

Trademark Events


Event DateEvent Description
Tuesday, December 7, 2010ABANDONMENT NOTICE MAILED - FAILURE TO RESPOND
Tuesday, December 7, 2010ABANDONMENT - FAILURE TO RESPOND OR LATE RESPONSE
Friday, April 30, 2010NOTIFICATION OF NON-FINAL ACTION E-MAILED
Friday, April 30, 2010NON-FINAL ACTION E-MAILED
Friday, April 30, 2010NON-FINAL ACTION WRITTEN
Friday, April 30, 2010ASSIGNED TO EXAMINER
Thursday, February 4, 2010NOTICE OF DESIGN SEARCH CODE MAILED
Wednesday, February 3, 2010NEW APPLICATION OFFICE SUPPLIED DATA ENTERED IN TRAM
Wednesday, February 3, 2010NEW APPLICATION ENTERED IN TRAM