CIBA CYBER INTERSCHOLASTIC BASKETBALL ALLIANCE Trademark

Trademark Overview


On Tuesday, December 27, 2022, a trademark application was filed for CIBA CYBER INTERSCHOLASTIC BASKETBALL ALLIANCE with the United States Patent and Trademark Office. The USPTO has given the CIBA CYBER INTERSCHOLASTIC BASKETBALL ALLIANCE trademark a serial number of 97733104. The federal status of this trademark filing is NOTICE OF ALLOWANCE - ISSUED as of Tuesday, May 7, 2024. This trademark is owned by CYBERATHLETIX, LLC. The CIBA CYBER INTERSCHOLASTIC BASKETBALL ALLIANCE trademark is filed in the Communication Services, Computer & Software Products & Electrical & Scientific Products, Leather Products, Clothing & Apparel Products, Toys & Sporting Goods Products, Advertising, Business and Retail Services, Education & Entertainment Services, Computer & Software Services & Scientific Services, Personal, and Legal & Social Services categories with the following description:

Providing a website featuring non-downloadable publications in the nature of articles, blogs, classes, seminars, workshops, tutoring, and mentoring in the fields of athletics, mental well-being, preparing for transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral wellness for athletes; Education services, namely, providing classes, seminars, workshops, tutoring, and mentoring in the fields of athletics, mental well-being, preparing for transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral wellness for athletes; Physical fitness consultation based on an analysis of data obtained fr...

Downloadable educational software for assisting high school and college athletes with transitioning from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, understanding college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes; Downloadable virtual reality software for organizing, streaming, and conducting live virtual educational events for assisting high school and college athletes transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, understanding college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes; Downloadable virtual reality game software for use in online virtual worlds for assisting high school and college athletes transition ...

Tote bags; back packs

sporting goods, namely, carriers specially adapted for sport balls

Telecommunications services, namely, transmission of voice, data, video, and images by means of telecommunications networks, wireless communication networks, and the Internet; providing online forums, namely, chat rooms for communication on topics of general interest; Streaming of video and audio material on the Internet in the nature of virtual live entertainment events; Providing third party users with access to telecommunication infrastructure, namely, Providing online video- and-audio enabled telecommunication services among computer users participating in online virtual athletic and educational events, virtual celebrations, virtual sporting events, and virtual competitions

Clothing, namely, T-shirts, short-sleeve shirts, long-sleeve shirts, tank tops, fleece shirts, polo shirts, fleece pants, shorts, pants, sweatshirts, sweatpants, sweaters, jackets, shoes, hats, baseball caps and beanies, scarves, socks, athletic shirts, athletic pants, athletic socks, and jerseys

Sports recruiting services for high school athletes; Recruitment of students for higher education institutions; Sports agency advisory services for high school athletes, namely, providing advice about commercial sponsorships and endorsements; Sports agency advisory services for high school and college athletes regarding recruitment of high school athletes, namely, providing advice about commercial sponsorships and endorsements; Negotiation of business contracts, sponsorships, and endorsements for others; Sports agency advisory services for high school and college athletes; Sports agency advisory services in the field of endorsements and sponsorships; Providing advice for high school and college athletes transitioning from high school to college or athletic programs in the field of negotiating housing lease agreements

Online social networking services in the field of assisting high school and college athletes transitioning from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes

Providing online non-downloadable software for the purpose of assisting high school and college athletes transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, for researching and selecting mental and physical skill development and training programs for athletic competition and programs related to behavioral and mental wellness for athletes; Providing online non-Downloadable virtual reality software for organizing, streaming, and conducting live virtual entertainment events for assisting high school and college athletes transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes; Providing online non-downloadable virtual reality game software for use in online virtual worlds; Hosting ...
ciba cyber interscholastic basketball alliance

General Information


Serial Number97733104
Word MarkCIBA CYBER INTERSCHOLASTIC BASKETBALL ALLIANCE
Filing DateTuesday, December 27, 2022
Status688 - NOTICE OF ALLOWANCE - ISSUED
Status DateTuesday, May 7, 2024
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing3 - Illustration: Drawing or design which also includes word(s) / letter(s) / number(s)
Published for Opposition DateTuesday, March 12, 2024

Trademark Statements


Goods and ServicesProviding a website featuring non-downloadable publications in the nature of articles, blogs, classes, seminars, workshops, tutoring, and mentoring in the fields of athletics, mental well-being, preparing for transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral wellness for athletes; Education services, namely, providing classes, seminars, workshops, tutoring, and mentoring in the fields of athletics, mental well-being, preparing for transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral wellness for athletes; Physical fitness consultation based on an analysis of data obtained from electronic devices worn by athletes to monitor and track fitness and health goals; Providing fitness technology training services, namely, training athletes on the use of electronic devices used to monitor and track fitness; Educational services, namely, arranging and conducting virtual live educational events for assisting high school and college athletes transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Entertainment services, namely, arranging, organizing, and conducting virtual live informational symposium events in the fields of high school and college athletics; Entertainment services in the nature of organizing virtual live social entertainment events, namely, sporting events, concerts, and award ceremonies; Entertainment services, namely, providing virtual environments in which users can interact for entertainment purposes, namely, attending virtual celebrations, events, and competitions; Providing advice for high school and college athletes transiting from high school to college or athletic programs in the field of providing educational and curricular tutoring at the undergraduate and graduate levels, and academic mentoring of collegiate athletes
Description of MarkThe mark consists of a stylized image of a basketball inside an incomplete circle outline composed partially of dotted lines. The basketball sits to the left of the stylized letters "CIBA", and the stylized wording "CYBER INTERSCHOLASTIC BASKETBALL ALLIANCE" appearing beneath the letters "CIBA".
Goods and ServicesDownloadable educational software for assisting high school and college athletes with transitioning from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, understanding college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes; Downloadable virtual reality software for organizing, streaming, and conducting live virtual educational events for assisting high school and college athletes transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, understanding college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes; Downloadable virtual reality game software for use in online virtual worlds for assisting high school and college athletes transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes
Goods and ServicesTote bags; back packs
Goods and Servicessporting goods, namely, carriers specially adapted for sport balls
Goods and ServicesTelecommunications services, namely, transmission of voice, data, video, and images by means of telecommunications networks, wireless communication networks, and the Internet; providing online forums, namely, chat rooms for communication on topics of general interest; Streaming of video and audio material on the Internet in the nature of virtual live entertainment events; Providing third party users with access to telecommunication infrastructure, namely, Providing online video- and-audio enabled telecommunication services among computer users participating in online virtual athletic and educational events, virtual celebrations, virtual sporting events, and virtual competitions
Goods and ServicesClothing, namely, T-shirts, short-sleeve shirts, long-sleeve shirts, tank tops, fleece shirts, polo shirts, fleece pants, shorts, pants, sweatshirts, sweatpants, sweaters, jackets, shoes, hats, baseball caps and beanies, scarves, socks, athletic shirts, athletic pants, athletic socks, and jerseys
Indication of Colors claimedColor is not claimed as a feature of the mark.
Goods and ServicesSports recruiting services for high school athletes; Recruitment of students for higher education institutions; Sports agency advisory services for high school athletes, namely, providing advice about commercial sponsorships and endorsements; Sports agency advisory services for high school and college athletes regarding recruitment of high school athletes, namely, providing advice about commercial sponsorships and endorsements; Negotiation of business contracts, sponsorships, and endorsements for others; Sports agency advisory services for high school and college athletes; Sports agency advisory services in the field of endorsements and sponsorships; Providing advice for high school and college athletes transitioning from high school to college or athletic programs in the field of negotiating housing lease agreements
Goods and ServicesOnline social networking services in the field of assisting high school and college athletes transitioning from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes
NOT AVAILABLE"CYBER INTERSCHOLASTIC BASKETBALL ALLIANCE"
Goods and ServicesProviding online non-downloadable software for the purpose of assisting high school and college athletes transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, for researching and selecting mental and physical skill development and training programs for athletic competition and programs related to behavioral and mental wellness for athletes; Providing online non-Downloadable virtual reality software for organizing, streaming, and conducting live virtual entertainment events for assisting high school and college athletes transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes; Providing online non-downloadable virtual reality game software for use in online virtual worlds; Hosting software platforms for virtual reality-based virtual world environments in which users can interact for entertainment purposes, namely, attending virtual events in the nature of celebrations and competitions

Classification Information


International Class038 - Services allowing people to communicate with another by a sensory means.
US Class Codes100, 101, 104
Class Status Code6 - Active
Class Status DateThursday, December 28, 2023
Primary Code038
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateThursday, December 28, 2023
Primary Code009
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class018 - Leather and imitations of leather, and goods made of these materials and not included in other classes; animal skins, hides; trunks and traveling bags; umbrellas, parasols and walking sticks; whips, harness and saddlery.
US Class Codes001, 002, 003, 022, 041
Class Status Code6 - Active
Class Status DateThursday, December 28, 2023
Primary Code018
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class025 - Clothing, footwear, headgear.
US Class Codes022, 039
Class Status Code6 - Active
Class Status DateThursday, December 28, 2023
Primary Code025
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class028 - Games and playthings; gymnastic and sporting articles not included in other classes; decorations for Christmas trees.
US Class Codes022, 023, 038, 050
Class Status Code6 - Active
Class Status DateThursday, December 28, 2023
Primary Code028
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class035 - Advertising; business management; business administration; office functions.
US Class Codes100, 101, 102
Class Status Code6 - Active
Class Status DateThursday, December 28, 2023
Primary Code035
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateThursday, December 28, 2023
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class042 - Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateThursday, December 28, 2023
Primary Code042
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class045 - Legal services; security services for the protection of property and individuals; personal and social services rendered by others to meet the needs of individuals.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateThursday, December 28, 2023
Primary Code045
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameCYBERATHLETIX, LLC
Party Type20 - Owner at Publication
Legal Entity Type16 - Limited Liability Company
AddressBROOKFIELD, WI 53005

Party NameCYBERATHLETIX, LLC
Party Type10 - Original Applicant
Legal Entity Type16 - Limited Liability Company
AddressBROOKFIELD, WI 53005

Trademark Events


Event DateEvent Description
Friday, December 30, 2022NEW APPLICATION ENTERED
Saturday, January 21, 2023NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Tuesday, January 24, 2023NOTICE OF DESIGN SEARCH CODE E-MAILED
Monday, September 25, 2023ASSIGNED TO EXAMINER
Wednesday, September 27, 2023NON-FINAL ACTION WRITTEN
Wednesday, September 27, 2023NON-FINAL ACTION E-MAILED
Wednesday, September 27, 2023NOTIFICATION OF NON-FINAL ACTION E-MAILED
Wednesday, December 27, 2023TEAS RESPONSE TO OFFICE ACTION RECEIVED
Wednesday, December 27, 2023CORRESPONDENCE RECEIVED IN LAW OFFICE
Thursday, December 28, 2023TEAS/EMAIL CORRESPONDENCE ENTERED
Thursday, January 18, 2024EXAMINERS AMENDMENT -WRITTEN
Thursday, January 18, 2024EXAMINERS AMENDMENT E-MAILED
Thursday, January 18, 2024NOTIFICATION OF EXAMINERS AMENDMENT E-MAILED
Thursday, January 18, 2024EXAMINER'S AMENDMENT ENTERED
Wednesday, January 31, 2024EXAMINERS AMENDMENT -WRITTEN
Wednesday, January 31, 2024EXAMINERS AMENDMENT E-MAILED
Wednesday, January 31, 2024NOTIFICATION OF EXAMINERS AMENDMENT E-MAILED
Wednesday, January 31, 2024EXAMINER'S AMENDMENT ENTERED
Friday, February 2, 2024APPROVED FOR PUB - PRINCIPAL REGISTER
Wednesday, February 21, 2024NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED
Wednesday, February 21, 2024OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED
Tuesday, March 12, 2024PUBLISHED FOR OPPOSITION
Tuesday, March 12, 2024OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED
Tuesday, May 7, 2024NOA E-MAILED - SOU REQUIRED FROM APPLICANT
Thursday, November 7, 2024SOU TEAS EXTENSION RECEIVED