Trademark Overview
On Thursday, March 10, 2011, a trademark application was filed for CHEF RIVALS with the United States Patent and Trademark Office. The USPTO has given the CHEF RIVALS trademark a serial number of 85263347. The federal status of this trademark filing is ABANDONED - NO STATEMENT OF USE FILED as of Monday, March 19, 2012. This trademark is owned by Booyah, Inc.. The CHEF RIVALS trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Advertising, Business and Retail Services, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:
Computer game software; video game software; downloadable video game software; video game software for use on mobile telephones, smart phones, pagers, mobile and hand held computers, PDAs, and other mobile and handheld communications devices; downloadable video game software for use on mobile telephones, smartphones, pagers, mobile and handheld computers, PDAs, and other mobile and handheld computers, PDAs, and other mobile and handheld communications devices; computer software, namely, namely, software development tools for the creation of mobile and Internet applications and client interfaces; telecommunications and social networking software for use in connection with online social games and for transporting and aggregating voice, data and video communication across global computer networks; software for use on computers and mobile devices for creating virtual communities and for creating and interacting with other metagame players via digital personas and avatars; software for use ...
Advertising services, namely, promoting the goods and services of others online and via mobile and handheld wireless communications devices; arranging and conducting incentive reward programs that promote the sale of goods and services of others; promoting the exchange of information and resources between and among registered participants in the field of social gaming to achieve personally-defined and group-defined goals, pursuits and challenges in the field of social gaming and online social gaming; retail store services, accessible via the internet or wireless communications networks, featuring downloadable sound, music, image, video, and game files, books, music, toys, games, clothing, and souvenir items; retail store services, accessible via the internet or wireless communications networks, featuring virtual goods, namely, clothing, accessories, land, buildings, objects, tools, characters, and currency for use in online virtual worlds
Entertainment services, namely, providing temporary use of non-downloadable video games via the internet or wireless communications networks; entertainment services, namely, providing online, non-downloadable virtual clothing, accessories, land, buildings, objects, tools, characters, and currency, for use in virtual environments created for entertainment purposes; providing an internet website portal in the field of computer games and gaming; providing information online relating to computer games and computer enhancements for games; entertainment services, namely, providing virtual environments in which users can interact through social games for recreational, leisure, or entertainment purposes; entertainment services, namely, organization of social gaming services; entertainment services, namely, providing non-downloadable audio, video and graphics to mobile communications devices via wireless networks and a global computer network; entertainment services, namely, conducting contests...
Computer services, namely, creating an on-line community for registered users to participate in discussions, competitions, and individual and group challenges, showcase and improve their skills, get feedback from their peers, form virtual communities, and engage in social networking; providing a website featuring non-downloadable software tools for use in accessing, playing, and tracking performance of computer games; application service provider featuring software for social networking and video games, and to enable uploading, posting, showing, displaying, tagging, blogging, sharing or otherwise providing electronic media or information via the Internet and wireless communications networks