Goods and Services | Entertainment services in the nature of television show production, television programming and television program distribution services for others via a Direct to Consumer (DTC) streaming television network; Entertainment services, namely, the production, syndication, programming, and distribution of ongoing television shows, series, and specials via an Internet television platform; Entertainment services, namely, the production, syndication, programming, and distribution of ongoing television shows, series, and specials via mobile telecommunications networks; Entertainment services in the nature of ongoing IPTV (Internet Protocol Television) television programming segments that feature registered users as entertainers; Entertainment services, namely, providing ongoing interactive television programs in the field of general public interest via television, streaming television, mobile and computer networks; Providing continuing streaming television shows and movies in the field of news, current events, reality, drama, comedy, variety, pop culture, music, fashion, science, technology, entrepreneurship, business, food, fitness, dating, and travel broadcast over the Internet, television, streaming television, satellite, audio, video, virtual, social and digital media, and telecommunications networks; Entertainment services in the nature of the co-production, programming, and distribution of audio and video television content in a user-participatory, streaming media network; Providing online interactive entertainment in the nature of continuing television shows and movies featuring comedy, drama, variety, reality, news, music, satire, social commentary, popular culture, theatrical performance, and inspiring user stories; Providing entertainment information in the nature of live user-generated data feeds as a feature of ongoing multimedia programs provided via the Internet, smart televisions, tablets, personal computers, smart cameras, webcams, camera drones, game consoles, home and automotive entertainment systems, artificial intelligence assistants, voice-controlled digital assistants and speakers, 2D and 3D projectors, and smartphones; Audio mixing in the nature of sound mixing; Video editing; Audio and video mastering; Sound mixing; Audio and video recording and production; Providing audio, video and audiovisual studios; Audio and video capturing in the nature of recording, engineering, mixing in the nature of editing, and editing for shows and events; Hosting social entertainment events; Emcee services, namely, master of ceremony services for shows and events; DJ services, namely, disc jockey services for shows and events; Digital video, audio, and multimedia production and publishing services; Operation of video equipment featuring audio tools, software and hardware for production of television programs, streaming television shows, music videos, television news reports, webcasts, podcasts, radio and internet radio programs; Provision of entertainment information relating to television, streaming television, movies, audio, video, radio, and web-based productions; Entertainment services, namely, the production of original television shows on a wide variety of topics; Entertainment services in the nature of live visual and audio performances by an actor, commentator, spokesperson, narrator, influencer, rapper, or show host; Educational services, namely, providing online virtual classrooms featuring instruction in the field of professional television production and performance, and the television industry; Entertainment services, namely, the production of interactive television programs in a media entertainment network that allow users to submit original audiovisual content and live feeds via smartphones, smart eyeglasses, smart wearable devices, digital cameras, camera drones, 3D projectors, microphones, smart speakers, smart digital assistants, smart televisions, and smart portable devices; Providing an internet website portal featuring information in the nature of bonus materials and interactive features related to streaming television shows; Entertainment and educational services, namely, providing workshops, live interviews and panel discussions in the field of public interest concerning media production, participation, monetization, education, and technology; Entertainment services, namely, providing online computer games in the field of public interest concerning media production, participation, monetization, education, and technology; Entertainment services, namely, providing ongoing television shows, and online television shows and webisodes in the field of public interest concerning media production, participation, monetization, education, and technology; Providing online instruction in the field of career opportunities in the streaming television industry; Entertainment services, namely, providing training and coaching in the field of development of music, video, television and film concepts, scripts and shows; Providing ongoing live streaming television shows in the field of news shows, improvisational comedic and dramatic shows, treasure hunt shows, and social commentary and talk shows, that allow users to perform in the shows in real-time via their smartphone or webcam; Providing online instruction for creators, performers and showrunners, regarding the monetization of digital assets; Providing an internet website portal featuring non-downloadable instructional videos in the field of entertainment; Education and entertainment services, namely, providing performing arts training; Educational services, namely, providing courses of instruction in the field of media production and the media business; Audio and video production services by means of a mobile production studio; Providing non-downloadable online videos featuring instruction and mentoring regarding the streaming television industry; Providing educational speakers for webcasts, conventions, live and televised events; Educational and entertainment services, namely, providing entertaining educational ongoing television shows in the field of media technology and television production via the Internet, smart televisions, intelligent digital assistants, holographic projections, and smartphones; Entertainment services, namely, providing online computer games via the Internet, smart televisions, intelligent digital assistants, holographic projections, and smartphones; Entertainment services for registered users, namely, providing ongoing educational multiplayer gameshows, live streaming television shows, and live webcasts in the fields of professional performance, music, dance, acting, singing, hosting, writing, creating, directing, producing, auditioning, reporting, public speaking, sportscasting, e-sports, and competitive gaming; Entertainment services for registered users, namely, providing online computer games; Educational and entertainment services for registered users, namely, providing webinars and non-downloadable instructional video classes in the fields of professional performance, music, dance, acting, singing, hosting, writing, creating, directing, producing, auditioning, reporting, public speaking, sportscasting, e-sports, and competitive gaming; Providing a web-based portal for users to participate in online gaming, operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; Entertainment services, namely, the production and distribution of user-generated television shows and segments via a cloud-based media platform; Entertainment services, namely, providing non-downloadable online computer games and e-sports games; Entertainment services, namely, providing non-downloadable videos and ongoing streaming television series in the field of fantasy sports and e-sports leagues via mobile phones, smart televisions, portable digital devices, digital assistants, wireless networks, virtual environments, and the Internet; Gaming services in the nature of conducting online computer and video game tournaments; Providing information related to sports betting; Organizing, arranging, and conducting sports betting and gambling tournaments, competitions and contests; Production and distribution of ongoing streaming television shows featuring registered users as players, referees, sportscasters, reporters, cheerleaders, fans, spectators, commentators, emcees, and participants in video games, gameshows, and electronic sports tournaments; Betting services; Wagering services; Gambling services; Lottery services; Providing live online non-downloadable videos featuring training simulations and rehearsals in the performing arts; Providing educational services, namely, providing live training programs in the field of on-camera talent performance for streaming television programs; Talent development consultation, namely, consultation services in the field of educating actors; Entertainment and educational services, namely, conducting live online and telephonic instruction and courses, and providing online non-downloadable interactive videos all in the fields of television production, filmmaking, audio engineering, digital media production and performance; Entertainment and educational services, namely, providing ongoing television series, television specials, television award shows, live televised interviews, and television talk shows, all in the fields of television production, filmmaking, audio engineering, digital media production and performance; Entertainment services, namely, providing interactive entertainment in the nature of ongoing television shows, television series and online computer games that enable users to create episodes, write scripts, audition and assign talent, record and mix video and audio, track and analyze ratings and metrics, and collaborate on, publish and share shows, series and games; Entertainment and education services in the nature of the development, creation, pre-production, production, post-production, programming, syndication, and distribution of television shows, series, and movies; Providing ongoing interactive audiovisual television programs in the field of entertainment regarding professions in the entertainment industry; Providing educational services, namely, live training programs in the use of media technology, tools and equipment, for the production and streaming of multimedia content; Providing ongoing streaming television shows and movies in the field of remote digital productivity, in which users can participate; Providing online computer games and virtual interactive play environments, in which users can interact for recreational, leisure or entertainment purposes; Providing ongoing movies and streaming television shows in the field of narrative interactive entertainment featuring live performances; Entertainment services, namely, live, televised and movie appearances by amateur, semiprofessional, and professional entertainers; Entertainment services, namely, contest and incentive award programs designed to reward program participants who engage in live debate television shows and streaming television shows on a wide variety of topics; Interactive entertainment services, namely, providing cinema theaters featuring virtual reality; Entertainment services, namely, providing online virtual environments that allow users to perform in virtual movies and 3D scenescapes for recreational, leisure or entertainment purposes; Interactive entertainment services, namely, providing a web-based virtual movie experience in which users can interact as a character in a movie for recreational, leisure or entertainment purposes; Entertainment services, namely, live, televised and movie appearances by registered users as professional entertainers via the Internet, television, mobile phones, and smart devices; Entertainment services, namely, entertainment segments in the nature of providing online non-downloadable videos in the field of news reports, live social commentary, current events reporting, and television segments in a wide variety of entertainment formats provided by users via the Internet, smartphones, smart televisions, and digital assistants; Entertainment services, namely, providing live dancing, singing, modeling, hosting and acting entertainment performances via social media; Entertainment services, namely, providing live entertainment by musical acts, actors, singers, comedians, and DJs via the Internet, smartphones, smart televisions, and smart devices; Entertainment, namely, live show performances by audience members in the nature of immersive cinema; Live show performances featuring narration performed via a mobile device and viewed on a big screen; Entertainment services, namely, live appearances by professional entertainers as actors, singers, announcers, commentators, reporters, artists, creators, musicians, dancers, gamers, critics, and hosts, via an internet network, mobile phones, tablets, cameras, webcams, 3D projectors, voice-activated speakers, smart digital assistants and portable devices; Entertainment services, namely, providing online non-downloadable interactive computer games; Provision of online video games via mobile or computer networks; Entertainment services, namely, conducting e-sports tournaments featuring amateur and professional gamers; Entertainment services, namely, providing current events news by amateur and professional reporters via smartphones, webcams, digital cameras, and drones; Providing ongoing streaming television programs in the field of entertainment competitions and e-sports championships featuring interactive user participation, gameplay, ratings, reviews, and commentary; Entertainment services, namely, the production, publishing, programming, and distribution of original multimedia television entertainment content featuring real-time text, instant messaging, live chat, peer-to-peer networking, user collaboration and competition, and live video streams via the Internet, smart televisions, and smart mobile devices; Direction of making movies or television segments, not for advertising purposes; Provision of information relating to live audience participation in movies, both online and in cinemas; Presentation of live musical, comedic, dramatic, and spoken word performances featuring audience participation; Entertainment services, namely, providing online user reviews and ratings of movies, music, games, television shows, media and entertainment; Providing an online searchable database of information related to entertainment media, namely, production talent, performers, and creators; Providing an online searchable computer database in the field of television and movie production resources, namely, performance venues, rehearsal spaces, production locations, and talent development in the nature of education and coaching; Entertainment services, namely, providing a searchable online computer database in the field of television and movie production for discovering contextual media content; Virtual reality game services provided via mobile phones, smart televisions, smart 3D projectors, sensors, telecommunications networks and the Internet; Organizing and conducting live immersive movie events for social entertainment purposes, live television and movie award shows, and interactive entertainment competitions in the field of awards; Conducting live talent competitions for entertainment purposes; Education services in the nature of providing live, broadcast, and online classes, lectures, workshops, and training in the field of media technology; Curriculum development for others in the field of media technology; Conducting television watch group social entertainment events, fan clubs, fan fest social entertainment events, and social entertainment events featuring media personalities in the entertainment field; Entertainment services, namely, providing online, non-downloadable virtual avatars for use in virtual environments created for entertainment purposes; Entertainment in the nature of live show performances by individuals and groups within musical, variety, news, reality, dramatic, comedic, documentary, talk shows, gameshows, sports, e-sports, gaming, fashion and award shows; Fan clubs; Entertainment services, namely, conducting alternate reality games via the internet; Augmented and virtual video and game software production; Television programming and production; Television programming, production and distribution; Providing audio and video studio services for the creation of streaming media; Television and digital media studios, namely, providing audio and video studios; Television studio services, namely, providing audio and video studios; Mobile production services, namely, providing mobile audio and video studios; Internet television studio services, namely, providing audio and video studios; Multimedia entertainment software production services; Arranging, organizing, conducting, and hosting social entertainment events; Educational and entertainment services, namely, continuing programs about entrepreneurship accessible by means of web-based applications, mobile applications, and television applications; Educational and entertainment services, namely, providing continuing news webisodes on general topics of public interest via a global computer network; Providing education courses in the field of multimedia offered through online, non-downloadable videos and instructor assistance, either by a real person or via artificial intelligence; Providing electronic game competitions with real-time storytelling features; Providing webcasts, podcasts, and webisodes in the field of narrative interactive entertainment, with real-time storytelling features; Conducting live show performances, festivals, live stage events, live theatrical performances, live music concerts, all featuring audience participation; Providing a website portal featuring vocational instruction, mentoring, and tutoring featuring peer-to-peer interaction and feedback for users; Entertainment services, namely, providing ongoing online television shows in the field of social and humanitarian issues featuring hyperlinks to websites of charity events related to show content; Provision of non-downloadable movies and television programs via a video-on-demand service; Training in the field of advertising, marketing, and communication technologies; Incentive awards programs in the field of television and movie production designed to reward the creativity, originality, innovation, and professionalism of participants; Providing courses of instruction and coaching for the purpose of training users to become professionals in the television industry |